use crossbeam::channel::{unbounded, Receiver}; use super::*; use streammsg::InStreamMsg; /// A stream handler registers a queue in the stream manager, and keeps the other end to /// get InStreamData from a running input stream. pub struct StreamHandler { /// The receiving part of the channel on which (InStreamData) is received.. pub rx: Receiver } impl StreamHandler { /// Create new stream handler. pub fn new(smgr: &mut StreamMgr) -> StreamHandler{ let (tx, rx) = unbounded(); smgr.addInQueue(tx); StreamHandler{rx} } }