From c37956b29a728e3b8552eb2fe4b229614f78c2f0 Mon Sep 17 00:00:00 2001 From: 2xB <2xB@users.noreply.github.com> Date: Fri, 28 Jun 2019 01:51:20 +0200 Subject: [PATCH] Corrected documentation for heightColor shader --- pyqtgraph/opengl/shaders.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/pyqtgraph/opengl/shaders.py b/pyqtgraph/opengl/shaders.py index 8922cd21..7ada939c 100644 --- a/pyqtgraph/opengl/shaders.py +++ b/pyqtgraph/opengl/shaders.py @@ -140,9 +140,9 @@ def initShaders(): ## colors fragments by z-value. ## This is useful for coloring surface plots by height. ## This shader uses a uniform called "colorMap" to determine how to map the colors: - ## red = pow(z * colorMap[0] + colorMap[1], colorMap[2]) - ## green = pow(z * colorMap[3] + colorMap[4], colorMap[5]) - ## blue = pow(z * colorMap[6] + colorMap[7], colorMap[8]) + ## red = pow(colorMap[0]*(z + colorMap[1]), colorMap[2]) + ## green = pow(colorMap[3]*(z + colorMap[4]), colorMap[5]) + ## blue = pow(colorMap[6]*(z + colorMap[7]), colorMap[8]) ## (set the values like this: shader['uniformMap'] = array([...]) ShaderProgram('heightColor', [ VertexShader("""