from .GLMeshItem import GLMeshItem from ..MeshData import MeshData import numpy as np class GLBarGraphItem(GLMeshItem): def __init__(self, pos, size): """ pos is (...,3) array of the bar positions (the corner of each bar) size is (...,3) array of the sizes of each bar """ nCubes = reduce(lambda a,b: a*b, pos.shape[:-1]) cubeVerts = np.mgrid[0:2,0:2,0:2].reshape(3,8).transpose().reshape(1,8,3) cubeFaces = np.array([ [0,1,2], [3,2,1], [4,5,6], [7,6,5], [0,1,4], [5,4,1], [2,3,6], [7,6,3], [0,2,4], [6,4,2], [1,3,5], [7,5,3]]).reshape(1,12,3) size = size.reshape((nCubes, 1, 3)) pos = pos.reshape((nCubes, 1, 3)) verts = cubeVerts * size + pos faces = cubeFaces + (np.arange(nCubes) * 8).reshape(nCubes,1,1) md = MeshData(verts.reshape(nCubes*8,3), faces.reshape(nCubes*12,3)) GLMeshItem.__init__(self, meshdata=md, shader='shaded', smooth=False)