# -*- coding: utf-8 -*- """ This example demonstrates the use of GLSurfacePlotItem. """ ## Add path to library (just for examples; you do not need this) import initExample from pyqtgraph.Qt import QtCore, QtGui import pyqtgraph as pg import pyqtgraph.opengl as gl import numpy as np ## Create a GL View widget to display data app = QtGui.QApplication([]) w = gl.GLViewWidget() w.show() w.setWindowTitle('pyqtgraph example: GLSurfacePlot') w.setCameraPosition(distance=50) ## Add a grid to the view g = gl.GLGridItem() g.scale(2,2,1) g.setDepthValue(10) # draw grid after surfaces since they may be translucent w.addItem(g) ## Simple surface plot example ## x, y values are not specified, so assumed to be 0:50 z = pg.gaussianFilter(np.random.normal(size=(50,50)), (1,1)) p1 = gl.GLSurfacePlotItem(z=z, shader='shaded', color=(0.5, 0.5, 1, 1)) p1.scale(16./49., 16./49., 1.0) p1.translate(-18, 2, 0) w.addItem(p1) ## Saddle example with x and y specified x = np.linspace(-8, 8, 50) y = np.linspace(-8, 8, 50) z = 0.1 * ((x.reshape(50,1) ** 2) - (y.reshape(1,50) ** 2)) p2 = gl.GLSurfacePlotItem(x=x, y=y, z=z, shader='normalColor') p2.translate(-10,-10,0) w.addItem(p2) ## Manually specified colors z = pg.gaussianFilter(np.random.normal(size=(50,50)), (1,1)) x = np.linspace(-12, 12, 50) y = np.linspace(-12, 12, 50) colors = np.ones((50,50,4), dtype=float) colors[...,0] = np.clip(np.cos(((x.reshape(50,1) ** 2) + (y.reshape(1,50) ** 2)) ** 0.5), 0, 1) colors[...,1] = colors[...,0] p3 = gl.GLSurfacePlotItem(z=z, colors=colors.reshape(50*50,4), shader='shaded', smooth=False) p3.scale(16./49., 16./49., 1.0) p3.translate(2, -18, 0) w.addItem(p3) ## Animated example ## compute surface vertex data cols = 90 rows = 100 x = np.linspace(-8, 8, cols+1).reshape(cols+1,1) y = np.linspace(-8, 8, rows+1).reshape(1,rows+1) d = (x**2 + y**2) * 0.1 d2 = d ** 0.5 + 0.1 ## precompute height values for all frames phi = np.arange(0, np.pi*2, np.pi/20.) z = np.sin(d[np.newaxis,...] + phi.reshape(phi.shape[0], 1, 1)) / d2[np.newaxis,...] ## create a surface plot, tell it to use the 'heightColor' shader ## since this does not require normal vectors to render (thus we ## can set computeNormals=False to save time when the mesh updates) p4 = gl.GLSurfacePlotItem(x=x[:,0], y = y[0,:], shader='heightColor', computeNormals=False, smooth=False) p4.shader()['colorMap'] = np.array([0.2, 2, 0.5, 0.2, 1, 1, 0.2, 0, 2]) p4.translate(10, 10, 0) w.addItem(p4) index = 0 def update(): global p4, z, index index -= 1 p4.setData(z=z[index%z.shape[0]]) timer = QtCore.QTimer() timer.timeout.connect(update) timer.start(30) ## Start Qt event loop unless running in interactive mode. if __name__ == '__main__': import sys if (sys.flags.interactive != 1) or not hasattr(QtCore, 'PYQT_VERSION'): QtGui.QApplication.instance().exec_()