from pyqtgraph.Qt import QtCore, QtGui, QtOpenGL, QtSvg import weakref from pyqtgraph.Point import Point import pyqtgraph.functions as fn import pyqtgraph.ptime as ptime from mouseEvents import * import pyqtgraph.debug as debug import exportDialog try: import sip HAVE_SIP = True except: HAVE_SIP = False __all__ = ['GraphicsScene'] class GraphicsScene(QtGui.QGraphicsScene): """ Extension of QGraphicsScene that implements a complete, parallel mouse event system. (It would have been preferred to just alter the way QGraphicsScene creates and delivers events, but this turned out to be impossible because the constructor for QGraphicsMouseEvent is private) - Generates MouseClicked events in addition to the usual press/move/release events. (This works around a problem where it is impossible to have one item respond to a drag if another is watching for a click.) - Adjustable radius around click that will catch objects so you don't have to click *exactly* over small/thin objects - Global context menu--if an item implements a context menu, then its parent(s) may also add items to the menu. - Allows items to decide _before_ a mouse click which item will be the recipient of mouse events. This lets us indicate unambiguously to the user which item they are about to click/drag on - Eats mouseMove events that occur too soon after a mouse press. - Reimplements items() and itemAt() to circumvent PyQt bug Mouse interaction is as follows: 1) Every time the mouse moves, the scene delivers both the standard hoverEnter/Move/LeaveEvents as well as custom HoverEvents. 2) Items are sent HoverEvents in Z-order and each item may optionally call event.acceptClicks(button), acceptDrags(button) or both. If this method call returns True, this informs the item that _if_ the user clicks/drags the specified mouse button, the item is guaranteed to be the recipient of click/drag events (the item may wish to change its appearance to indicate this). If the call to acceptClicks/Drags returns False, then the item is guaranteed to NOT receive the requested event (because another item has already accepted it). 3) If the mouse is clicked, a mousePressEvent is generated as usual. If any items accept this press event, then No click/drag events will be generated and mouse interaction proceeds as defined by Qt. This allows items to function properly if they are expecting the usual press/move/release sequence of events. (It is recommended that items do NOT accept press events, and instead use click/drag events) Note: The default implementation of QGraphicsItem.mousePressEvent will ACCEPT the event if the item is has its Selectable or Movable flags enabled. You may need to override this behavior. 3) If no item accepts the mousePressEvent, then the scene will begin delivering mouseDrag and/or mouseClick events. If the mouse is moved a sufficient distance (or moved slowly enough) before the button is released, then a mouseDragEvent is generated. If no drag events are generated before the button is released, then a mouseClickEvent is generated. 4) Click/drag events are delivered to the item that called acceptClicks/acceptDrags on the HoverEvent in step 1. If no such items exist, then the scene attempts to deliver the events to items near the event. ClickEvents may be delivered in this way even if no item originally claimed it could accept the click. DragEvents may only be delivered this way if it is the initial move in a drag. """ sigMouseHover = QtCore.Signal(object) ## emits a list of objects hovered over sigMouseMoved = QtCore.Signal(object) ## emits position of mouse on every move sigMouseClicked = QtCore.Signal(object) ## emitted when MouseClickEvent is not accepted by any items under the click. _addressCache = weakref.WeakValueDictionary() ExportDirectory = None @classmethod def registerObject(cls, obj): """ Workaround for PyQt bug in qgraphicsscene.items() All subclasses of QGraphicsObject must register themselves with this function. (otherwise, mouse interaction with those objects will likely fail) """ if HAVE_SIP and isinstance(obj, sip.wrapper): cls._addressCache[sip.unwrapinstance(sip.cast(obj, QtGui.QGraphicsItem))] = obj def __init__(self, clickRadius=2, moveDistance=5): QtGui.QGraphicsScene.__init__(self) self.setClickRadius(clickRadius) self.setMoveDistance(moveDistance) self.exportDirectory = None self.clickEvents = [] self.dragButtons = [] self.mouseGrabber = None self.dragItem = None self.lastDrag = None self.hoverItems = weakref.WeakKeyDictionary() self.lastHoverEvent = None #self.searchRect = QtGui.QGraphicsRectItem() #self.searchRect.setPen(fn.mkPen(200,0,0)) #self.addItem(self.searchRect) self.contextMenu = [QtGui.QAction("Export...", self)] self.contextMenu[0].triggered.connect(self.showExportDialog) self.exportDialog = None def setClickRadius(self, r): """ Set the distance away from mouse clicks to search for interacting items. When clicking, the scene searches first for items that directly intersect the click position followed by any other items that are within a rectangle that extends r pixels away from the click position. """ self._clickRadius = r def setMoveDistance(self, d): """ Set the distance the mouse must move after a press before mouseMoveEvents will be delivered. This ensures that clicks with a small amount of movement are recognized as clicks instead of drags. """ self._moveDistance = d def mousePressEvent(self, ev): #print 'scenePress' QtGui.QGraphicsScene.mousePressEvent(self, ev) #print "mouseGrabberItem: ", self.mouseGrabberItem() if self.mouseGrabberItem() is None: ## nobody claimed press; we are free to generate drag/click events self.clickEvents.append(MouseClickEvent(ev)) #else: #addr = sip.unwrapinstance(sip.cast(self.mouseGrabberItem(), QtGui.QGraphicsItem)) #item = GraphicsScene._addressCache.get(addr, self.mouseGrabberItem()) #print "click grabbed by:", item def mouseMoveEvent(self, ev): self.sigMouseMoved.emit(ev.scenePos()) ## First allow QGraphicsScene to deliver hoverEnter/Move/ExitEvents QtGui.QGraphicsScene.mouseMoveEvent(self, ev) ## Next deliver our own HoverEvents self.sendHoverEvents(ev) if int(ev.buttons()) != 0: ## button is pressed; send mouseMoveEvents and mouseDragEvents QtGui.QGraphicsScene.mouseMoveEvent(self, ev) if self.mouseGrabberItem() is None: now = ptime.time() init = False ## keep track of which buttons are involved in dragging for btn in [QtCore.Qt.LeftButton, QtCore.Qt.MidButton, QtCore.Qt.RightButton]: if int(ev.buttons() & btn) == 0: continue if int(btn) not in self.dragButtons: ## see if we've dragged far enough yet cev = [e for e in self.clickEvents if int(e.button()) == int(btn)][0] dist = Point(ev.screenPos() - cev.screenPos()) if dist.length() < self._moveDistance and now - cev.time() < 0.5: continue init = init or (len(self.dragButtons) == 0) ## If this is the first button to be dragged, then init=True self.dragButtons.append(int(btn)) ## If we have dragged buttons, deliver a drag event if len(self.dragButtons) > 0: if self.sendDragEvent(ev, init=init): ev.accept() def leaveEvent(self, ev): ## inform items that mouse is gone if len(self.dragButtons) == 0: self.sendHoverEvents(ev, exitOnly=True) def mouseReleaseEvent(self, ev): #print 'sceneRelease' if self.mouseGrabberItem() is None: #print "sending click/drag event" if ev.button() in self.dragButtons: if self.sendDragEvent(ev, final=True): #print "sent drag event" ev.accept() self.dragButtons.remove(ev.button()) else: cev = [e for e in self.clickEvents if int(e.button()) == int(ev.button())] if self.sendClickEvent(cev[0]): #print "sent click event" ev.accept() self.clickEvents.remove(cev[0]) if int(ev.buttons()) == 0: self.dragItem = None self.dragButtons = [] self.clickEvents = [] self.lastDrag = None QtGui.QGraphicsScene.mouseReleaseEvent(self, ev) self.sendHoverEvents(ev) ## let items prepare for next click/drag def mouseDoubleClickEvent(self, ev): QtGui.QGraphicsScene.mouseDoubleClickEvent(self, ev) if self.mouseGrabberItem() is None: ## nobody claimed press; we are free to generate drag/click events self.clickEvents.append(MouseClickEvent(ev, double=True)) def sendHoverEvents(self, ev, exitOnly=False): ## if exitOnly, then just inform all previously hovered items that the mouse has left. if exitOnly: acceptable=False items = [] event = HoverEvent(None, acceptable) else: acceptable = int(ev.buttons()) == 0 ## if we are in mid-drag, do not allow items to accept the hover event. event = HoverEvent(ev, acceptable) items = self.itemsNearEvent(event) self.sigMouseHover.emit(items) prevItems = self.hoverItems.keys() for item in items: if hasattr(item, 'hoverEvent'): event.currentItem = item if item not in self.hoverItems: self.hoverItems[item] = None event.enter = True else: prevItems.remove(item) event.enter = False try: item.hoverEvent(event) except: debug.printExc("Error sending hover event:") event.enter = False event.exit = True for item in prevItems: event.currentItem = item try: item.hoverEvent(event) except: debug.printExc("Error sending hover exit event:") finally: del self.hoverItems[item] if hasattr(ev, 'buttons') and int(ev.buttons()) == 0: self.lastHoverEvent = event ## save this so we can ask about accepted events later. def sendDragEvent(self, ev, init=False, final=False): ## Send a MouseDragEvent to the current dragItem or to ## items near the beginning of the drag event = MouseDragEvent(ev, self.clickEvents[0], self.lastDrag, start=init, finish=final) #print "dragEvent: init=", init, 'final=', final, 'self.dragItem=', self.dragItem if init and self.dragItem is None: if self.lastHoverEvent is not None: acceptedItem = self.lastHoverEvent.dragItems().get(event.button(), None) else: acceptedItem = None if acceptedItem is not None: #print "Drag -> pre-selected item:", acceptedItem self.dragItem = acceptedItem event.currentItem = self.dragItem try: self.dragItem.mouseDragEvent(event) except: debug.printExc("Error sending drag event:") else: #print "drag -> new item" for item in self.itemsNearEvent(event): #print "check item:", item if hasattr(item, 'mouseDragEvent'): event.currentItem = item try: item.mouseDragEvent(event) except: debug.printExc("Error sending drag event:") if event.isAccepted(): #print " --> accepted" self.dragItem = item break elif self.dragItem is not None: event.currentItem = self.dragItem try: self.dragItem.mouseDragEvent(event) except: debug.printExc("Error sending hover exit event:") self.lastDrag = event return event.isAccepted() def sendClickEvent(self, ev): ## if we are in mid-drag, click events may only go to the dragged item. if self.dragItem is not None and hasattr(self.dragItem, 'mouseClickEvent'): ev.currentItem = self.dragItem self.dragItem.mouseClickEvent(ev) ## otherwise, search near the cursor else: if self.lastHoverEvent is not None: acceptedItem = self.lastHoverEvent.clickItems().get(ev.button(), None) else: acceptedItem = None if acceptedItem is not None: ev.currentItem = acceptedItem try: acceptedItem.mouseClickEvent(ev) except: debug.printExc("Error sending click event:") else: for item in self.itemsNearEvent(ev): if hasattr(item, 'mouseClickEvent'): ev.currentItem = item try: item.mouseClickEvent(ev) except: debug.printExc("Error sending click event:") if ev.isAccepted(): break if not ev.isAccepted() and ev.button() is QtCore.Qt.RightButton: #print "GraphicsScene emitting sigSceneContextMenu" self.sigMouseClicked.emit(ev) ev.accept() return ev.isAccepted() #def claimEvent(self, item, button, eventType): #key = (button, eventType) #if key in self.claimedEvents: #return False #self.claimedEvents[key] = item #print "event", key, "claimed by", item #return True def items(self, *args): #print 'args:', args items = QtGui.QGraphicsScene.items(self, *args) ## PyQt bug: items() returns a list of QGraphicsItem instances. If the item is subclassed from QGraphicsObject, ## then the object returned will be different than the actual item that was originally added to the scene items2 = map(self.translateGraphicsItem, items) #if HAVE_SIP and isinstance(self, sip.wrapper): #items2 = [] #for i in items: #addr = sip.unwrapinstance(sip.cast(i, QtGui.QGraphicsItem)) #i2 = GraphicsScene._addressCache.get(addr, i) ##print i, "==>", i2 #items2.append(i2) #print 'items:', items return items2 def selectedItems(self, *args): items = QtGui.QGraphicsScene.selectedItems(self, *args) ## PyQt bug: items() returns a list of QGraphicsItem instances. If the item is subclassed from QGraphicsObject, ## then the object returned will be different than the actual item that was originally added to the scene #if HAVE_SIP and isinstance(self, sip.wrapper): #items2 = [] #for i in items: #addr = sip.unwrapinstance(sip.cast(i, QtGui.QGraphicsItem)) #i2 = GraphicsScene._addressCache.get(addr, i) ##print i, "==>", i2 #items2.append(i2) items2 = map(self.translateGraphicsItem, items) #print 'items:', items return items2 def itemAt(self, *args): item = QtGui.QGraphicsScene.itemAt(self, *args) ## PyQt bug: items() returns a list of QGraphicsItem instances. If the item is subclassed from QGraphicsObject, ## then the object returned will be different than the actual item that was originally added to the scene #if HAVE_SIP and isinstance(self, sip.wrapper): #addr = sip.unwrapinstance(sip.cast(item, QtGui.QGraphicsItem)) #item = GraphicsScene._addressCache.get(addr, item) #return item return self.translateGraphicsItem(item) def itemsNearEvent(self, event, selMode=QtCore.Qt.IntersectsItemShape, sortOrder=QtCore.Qt.DescendingOrder): """ Return an iterator that iterates first through the items that directly intersect point (in Z order) followed by any other items that are within the scene's click radius. """ #tr = self.getViewWidget(event.widget()).transform() view = self.views()[0] tr = view.viewportTransform() r = self._clickRadius rect = view.mapToScene(QtCore.QRect(0, 0, 2*r, 2*r)).boundingRect() seen = set() if hasattr(event, 'buttonDownScenePos'): point = event.buttonDownScenePos() else: point = event.scenePos() w = rect.width() h = rect.height() rgn = QtCore.QRectF(point.x()-w, point.y()-h, 2*w, 2*h) #self.searchRect.setRect(rgn) items = self.items(point, selMode, sortOrder, tr) ## remove items whose shape does not contain point (scene.items() apparently sucks at this) items2 = [] for item in items: shape = item.shape() if shape is None: continue if item.mapToScene(shape).contains(point): items2.append(item) ## Sort by descending Z-order (don't trust scene.itms() to do this either) ## use 'absolute' z value, which is the sum of all item/parent ZValues def absZValue(item): if item is None: return 0 return item.zValue() + absZValue(item.parentItem()) items2.sort(lambda a,b: cmp(absZValue(b), absZValue(a))) return items2 #for item in items: ##seen.add(item) #shape = item.mapToScene(item.shape()) #if not shape.contains(point): #continue #yield item #for item in self.items(rgn, selMode, sortOrder, tr): ##if item not in seen: #yield item def getViewWidget(self): return self.views()[0] #def getViewWidget(self, widget): ### same pyqt bug -- mouseEvent.widget() doesn't give us the original python object. ### [[doesn't seem to work correctly]] #if HAVE_SIP and isinstance(self, sip.wrapper): #addr = sip.unwrapinstance(sip.cast(widget, QtGui.QWidget)) ##print "convert", widget, addr #for v in self.views(): #addr2 = sip.unwrapinstance(sip.cast(v, QtGui.QWidget)) ##print " check:", v, addr2 #if addr2 == addr: #return v #else: #return widget def addParentContextMenus(self, item, menu, event): """ Can be called by any item in the scene to expand its context menu to include parent context menus. Parents may implement getContextMenus to add new menus / actions to the existing menu. getContextMenus must accept 1 argument (the event that generated the original menu) and return a single QMenu or a list of QMenus. The final menu will look like: Original Item 1 Original Item 2 ... Original Item N ------------------ Parent Item 1 Parent Item 2 ... Grandparent Item 1 ... Arguments: item - The item that initially created the context menu (This is probably the item making the call to this function) menu - The context menu being shown by the item event - The original event that triggered the menu to appear. """ #items = self.itemsNearEvent(ev) menusToAdd = [] while item is not self: item = item.parentItem() if item is None: item = self if not hasattr(item, "getContextMenus"): continue subMenus = item.getContextMenus(event) if type(subMenus) is not list: ## so that some items (like FlowchartViewBox) can return multiple menus subMenus = [subMenus] for sm in subMenus: menusToAdd.append(sm) if len(menusToAdd) > 0: menu.addSeparator() for m in menusToAdd: if isinstance(m, QtGui.QMenu): menu.addMenu(m) elif isinstance(m, QtGui.QAction): menu.addAction(m) else: raise Exception("Cannot add object %s (type=%s) to QMenu." % (str(m), str(type(m)))) return menu def getContextMenus(self, event): self.contextMenuItem = event.acceptedItem return self.contextMenu def showExportDialog(self): if self.exportDialog is None: self.exportDialog = exportDialog.ExportDialog(self) self.exportDialog.show(self.contextMenuItem) @staticmethod def translateGraphicsItem(item): ## for fixing pyqt bugs where the wrong item is returned if HAVE_SIP and isinstance(item, sip.wrapper): addr = sip.unwrapinstance(sip.cast(item, QtGui.QGraphicsItem)) item = GraphicsScene._addressCache.get(addr, item) return item @staticmethod def translateGraphicsItems(items): return map(GraphicsScene.translateGraphicsItem, items)