from OpenGL.GL import * from .. GLGraphicsItem import GLGraphicsItem from ... import QtGui __all__ = ['GLAxisItem'] class GLAxisItem(GLGraphicsItem): """ **Bases:** :class:`GLGraphicsItem ` Displays three lines indicating origin and orientation of local coordinate system. """ def __init__(self, size=None, antialias=True, glOptions='translucent'): GLGraphicsItem.__init__(self) if size is None: size = QtGui.QVector3D(1,1,1) self.antialias = antialias self.setSize(size=size) self.setGLOptions(glOptions) def setSize(self, x=None, y=None, z=None, size=None): """ Set the size of the axes (in its local coordinate system; this does not affect the transform) Arguments can be x,y,z or size=QVector3D(). """ if size is not None: x = size.x() y = size.y() z = size.z() self.__size = [x,y,z] self.update() def size(self): return self.__size[:] def paint(self): #glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) #glEnable( GL_BLEND ) #glEnable( GL_ALPHA_TEST ) self.setupGLState() if self.antialias: glEnable(GL_LINE_SMOOTH) glHint(GL_LINE_SMOOTH_HINT, GL_NICEST) glBegin( GL_LINES ) x,y,z = self.size() glColor4f(0, 1, 0, .6) # z is green glVertex3f(0, 0, 0) glVertex3f(0, 0, z) glColor4f(1, 1, 0, .6) # y is yellow glVertex3f(0, 0, 0) glVertex3f(0, y, 0) glColor4f(0, 0, 1, .6) # x is blue glVertex3f(0, 0, 0) glVertex3f(x, 0, 0) glEnd()