# -*- coding: utf-8 -*- from .Qt import QtCore, QtGui from . import functions as fn import numpy as np class Transform3D(QtGui.QMatrix4x4): """ Extension of QMatrix4x4 with some helpful methods added. """ def __init__(self, *args): QtGui.QMatrix4x4.__init__(self, *args) def matrix(self, nd=3): if nd == 3: return np.array(self.copyDataTo()).reshape(4,4) elif nd == 2: m = np.array(self.copyDataTo()).reshape(4,4) m[2] = m[3] m[:,2] = m[:,3] return m[:3,:3] else: raise Exception("Argument 'nd' must be 2 or 3") def map(self, obj): """ Extends QMatrix4x4.map() to allow mapping (3, ...) arrays of coordinates """ if isinstance(obj, np.ndarray) and obj.ndim >= 2 and obj.shape[0] in (2,3): return fn.transformCoordinates(self, obj) else: return QtGui.QMatrix4x4.map(self, obj) def inverted(self): inv, b = QtGui.QMatrix4x4.inverted(self) return Transform3D(inv), b