from ..Qt import QtCore, QtGui try: from ..Qt import QtOpenGL from OpenGL.GL import * HAVE_OPENGL = True except ImportError: HAVE_OPENGL = False from .. import functions as fn import numpy as np class RawImageWidget(QtGui.QWidget): """ Widget optimized for very fast video display. Generally using an ImageItem inside GraphicsView is fast enough. On some systems this may provide faster video. See the VideoSpeedTest example for benchmarking. """ def __init__(self, parent=None, scaled=False): """ Setting scaled=True will cause the entire image to be displayed within the boundaries of the widget. This also greatly reduces the speed at which it will draw frames. """ QtGui.QWidget.__init__(self, parent=None) self.setSizePolicy(QtGui.QSizePolicy(QtGui.QSizePolicy.Expanding,QtGui.QSizePolicy.Expanding)) self.scaled = scaled self.opts = None self.image = None def setImage(self, img, *args, **kargs): """ img must be ndarray of shape (x,y), (x,y,3), or (x,y,4). Extra arguments are sent to functions.makeARGB """ self.opts = (img, args, kargs) self.image = None self.update() def paintEvent(self, ev): if self.opts is None: return if self.image is None: argb, alpha = fn.makeARGB(self.opts[0], *self.opts[1], **self.opts[2]) self.image = fn.makeQImage(argb, alpha) self.opts = () #if self.pixmap is None: #self.pixmap = QtGui.QPixmap.fromImage(self.image) p = QtGui.QPainter(self) if self.scaled: rect = self.rect() ar = rect.width() / float(rect.height()) imar = self.image.width() / float(self.image.height()) if ar > imar: rect.setWidth(int(rect.width() * imar/ar)) else: rect.setHeight(int(rect.height() * ar/imar)) p.drawImage(rect, self.image) else: p.drawImage(QtCore.QPointF(), self.image) #p.drawPixmap(self.rect(), self.pixmap) p.end() if HAVE_OPENGL: class RawImageGLWidget(QtOpenGL.QGLWidget): """ Similar to RawImageWidget, but uses a GL widget to do all drawing. Perfomance varies between platforms; see examples/VideoSpeedTest for benchmarking. """ def __init__(self, parent=None, scaled=False): QtOpenGL.QGLWidget.__init__(self, parent=None) self.scaled = scaled self.image = None self.uploaded = False self.smooth = False self.opts = None def setImage(self, img, *args, **kargs): """ img must be ndarray of shape (x,y), (x,y,3), or (x,y,4). Extra arguments are sent to functions.makeARGB """ self.opts = (img, args, kargs) self.image = None self.uploaded = False self.update() def initializeGL(self): self.texture = glGenTextures(1) def uploadTexture(self): glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D, self.texture) if self.smooth: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) else: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER) #glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_BORDER) shape = self.image.shape ### Test texture dimensions first #glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA, shape[0], shape[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, None) #if glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH) == 0: #raise Exception("OpenGL failed to create 2D texture (%dx%d); too large for this hardware." % shape[:2]) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, shape[0], shape[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, self.image.transpose((1,0,2))) glDisable(GL_TEXTURE_2D) def paintGL(self): if self.image is None: if self.opts is None: return img, args, kwds = self.opts kwds['useRGBA'] = True self.image, alpha = fn.makeARGB(img, *args, **kwds) if not self.uploaded: self.uploadTexture() glViewport(0, 0, self.width(), self.height()) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D, self.texture) glColor4f(1,1,1,1) glBegin(GL_QUADS) glTexCoord2f(0,0) glVertex3f(-1,-1,0) glTexCoord2f(1,0) glVertex3f(1, -1, 0) glTexCoord2f(1,1) glVertex3f(1, 1, 0) glTexCoord2f(0,1) glVertex3f(-1, 1, 0) glEnd() glDisable(GL_TEXTURE_3D)