lyx_mirror/lib/tex/lyxchess.sty

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%
% chess.sty
% ---------
% Style file for writing about chess games
% Author : Piet Tutelaers (internet: rcpt@urc.tue.nl)
% Version: 1.2 (Febr. 1992)
% Improvements over version 1.1
% - added `\v{S}ahovski Informator' symbols
% -`en passant capture' bug fixed (reported by Jonathan Mestel)
% -change {--} into \hbox{--} to prevent hyphenation within move
% -\move's lined up on last row (or digit in case of castling)
% -handling of promotion improved
% * Black promotion problem solved (plain TeX)
% * comment allowed also with promotion
% * if no promotion piece is provided a default Q(ueen) is supposed
% Thanks to: Jan Jaap Spreij (puls@cs.rug.nl)
% -improved interface to plain TeX
% -language support using the babel package from Johannes Braams
% (currently support for english, dutch, german and french but you
% can add an extra language `foreign' by:
% 1. creating `foreign.sty' for cooperating with `babel'
% 2. search for FOREIGN and follow the instructions in the comments)
% - \begin{nochess} ... \end{nochess}
% -chessfig10 renamed to chessf10 (service to MSDOS users)
% Version: 1.1 (17 Nov 1990)
% Improvements over version 1.0:
% -TeX code cleaned up (thanks to TeX-wizzard Victor Eijkhout)
% -moving a King does not generate a castling move when this
% King already moved
% -renamed internal macro `\\' because LaTeX uses that
% -better hooks for foreign languages (look for lines marked with
% %%FOREIGN%%)
% Torture test:
% If you change something in the chess.sty style check if everything
% else is still working with torture-test.ltx (LaTeX) or
% torture-test.tex (plain TeX).
% Known problems:
% -The analysis mode can not be used within arguments of macros
% not: \centerline{|21.N5*f3|} but: |\centerline{21.N5*f3}|
% Version: 1.0 (5 Jan 1990)
%
%
% Macro specific initialisations
%
{\def\format{plain}
\ifx\fmtname\format
\ifcat/@ \gdef\makeatletter{\catcode`@=11\relax}
\gdef\resetat{\catcode`@=12\relax}
\else\let\makeatletter\relax\let\resetat\relax\fi
\gdef\mbox#1{\leavevmode\hbox{#1}}
\gdef\Box{\vbox{\hrule height .1pt\hbox{\vrule width .1pt\kern3pt
\vbox{\kern6pt}\kern3pt\vrule width .1pt}\hrule height .1pt}}
\global\font\sc=cmcsc10
\else
\gdef\line#1{\hbox to \textwidth{#1}}
\fi}
\makeatletter
%
% Do we have language support? Otherwise take default language!
%
% \ifx\undefined\babel@core@loaded\input english.sty\fi
\def\@set[#1#2](#3){%arguments: [a-h1-8](<letter>)
\expandafter\xdef\csname#1#2\endcsname{#3}}
\def\@get#1[#2#3]{%arguments:\cs[a-h1-8]
\edef#1{\csname#2#3\endcsname}}
\font\Chess=chess20
\newcount\@c % column
\newcount\@r % row
\newcount\@sum % row+column
\def\@col{\ifcase\@c\or a\or b\or c\or d\or e\or f\or g\or h\fi}
\def\@showchar{
\@get\piece[\@col\the\@r]
\if\piece E \ifodd\@sum 0\else Z\fi\else
\if\piece P \ifodd\@sum P\else O\fi\else
\if\piece p \ifodd\@sum p\else o\fi\else
\if\piece R \ifodd\@sum R\else S\fi\else
\if\piece B \ifodd\@sum B\else A\fi\else
\if\piece N \ifodd\@sum N\else M\fi\else
\if\piece r \ifodd\@sum r\else s\fi\else
\if\piece b \ifodd\@sum b\else a\fi\else
\if\piece n \ifodd\@sum n\else m\fi\else
\if\piece K \ifodd\@sum K\else J\fi\else
\if\piece Q \ifodd\@sum Q\else L\fi\else
\if\piece k \ifodd\@sum k\else j\fi\else
\if\piece q \ifodd\@sum q\else l\fi\else
\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi}
\def\@showrow#1{
\@r=#1\@c=1
\@sum=\@r\advance\@sum by\@c
\loop
\@showchar
\ifnum\@c<8 \advance\@c by1\advance\@sum by1
\repeat
}
\def\showboard{
\vbox{\offinterlineskip
\hrule height1pt
\hbox{\vrule width1pt\Chess
\vbox{\hbox{\@showrow8}
\hbox{\@showrow7}
\hbox{\@showrow6}
\hbox{\@showrow5}
\hbox{\@showrow4}
\hbox{\@showrow3}
\hbox{\@showrow2}
\hbox{\@showrow1}}%
\vrule width1pt}
\hrule height1pt}
}
% inner loop needs extra { ... }
\def\@emptyboard{
\@r=1
\loop
{\@c=1
\loop
\@set[\@col\the\@r](E)
\ifnum\@c<8 \advance\@c by1
\repeat}
\ifnum\@r<8 \advance\@r by 1
\repeat
}
\def\@initboard{
% empty squares
\@r=3
\loop
{\@c=1
\loop
\@set[\@col\the\@r](E)
\ifnum\@c<8 \advance\@c by1
\repeat}
\ifnum\@r<6 \advance\@r by 1
\repeat
% pawns
\@c=1
\loop
\@set[\@col2](P)\@set[\@col7](p)
\ifnum\@c<8 \advance\@c by1
\repeat
% pieces
\@set[a1](R)\@set[h1](R)
\@set[a8](r)\@set[h8](r)
\@set[b1](N)\@set[g1](N)
\@set[b8](n)\@set[g8](n)
\@set[c1](B)\@set[f1](B)
\@set[c8](b)\@set[f8](b)
\@set[d1](Q)\@set[e1](K)
\@set[d8](q)\@set[e8](k)
}
%
% The next part defines a user friendly notation for chess moves.
% Some examples: |21. Nf3-e5, Ke8*f8 22. 0-0-0+, Bh8*a1|
% : |21.: Ke8*f8 22. Bh8*a1, 0-0|
% : |21 Nfe5 K*f8 22 0-0-0! B*a1|
% : |21: K*f8 22 B*a1 0-0|
%
\font\Fig=chessf10
\gdef\@king{{\Fig K}}
\gdef\@queen{{\Fig Q}}
\gdef\@rook{{\Fig R}}
\gdef\@bishop{{\Fig B}}
\gdef\@knight{{\Fig N}}
\gdef\@dash{\hbox{--}}
\gdef\@capt{$\times$}
\gdef\@dots{~$\ldots$,}
\gdef\@dot{\char46 }
%
% Make character codes for pieces depending on current language.
% (I cann't derive the Black values from the White using `\lowercase'!)
%
\def\define@White@pieces#1#2#3#4#5#6{% define character codes for White pieces
\chardef\king@=`#1 \def\uc@king{#1}
\chardef\queen@=`#2 \def\uc@queen{#2}
\chardef\rook@=`#3 \def\uc@rook{#3}
\chardef\bishop@=`#4\def\uc@bishop{#4}
\chardef\knight@=`#5\def\uc@knight{#5}
\chardef\pawn@=`#6 \def\uc@pawn{#6}}
\def\define@Black@pieces#1#2#3#4#5#6{% and now the Black pieces
\def\lc@king{#1}\def\lc@queen{#2}\def\lc@rook{#3}
\def\lc@bishop{#4}\def\lc@knight{#5}\def\lc@pawn{#6}}
\def\activate@pieces{% make them active
\catcode\king@=\active\catcode\queen@=\active\catcode\rook@=\active%
\catcode\bishop@=\active\catcode\knight@=\active}
\def\deactivate@pieces{% make them inactive
\catcode\king@=11\catcode\queen@=11\catcode\rook@=11%
\catcode\bishop@=11\catcode\knight@=11}
\def\ifcurrentlanguage#1#2{%if language defined then compare with \language
\expandafter\ifx\csname l@#1\endcsname\relax%
\else\ifnum\language=\expandafter\csname l@#1\endcsname\relax#2\fi\fi}
\def\select@pieces{% select pieces depending on language
\ifcurrentlanguage{english}{%
\define@White@pieces{K}{Q}{R}{B}{N}{P}
\define@Black@pieces{k}{q}{r}{b}{n}{p}}
\ifcurrentlanguage{dutch}{%
\define@White@pieces{K}{D}{T}{L}{P}{I}
\define@Black@pieces{k}{d}{t}{l}{p}{i}}
\ifcurrentlanguage{german}{%
\define@White@pieces{K}{D}{T}{L}{S}{B}
\define@Black@pieces{k}{d}{t}{l}{s}{b}}
\ifcurrentlanguage{french}{%
\define@White@pieces{R}{D}{T}{F}{C}{P}
\define@Black@pieces{r}{d}{t}{f}{c}{p}}
% Define here your language and choose an unique set of uppercase letters
% for the White pieces (KING, QUEEN, etc.) and the corresponding lowercase
% letters for the Black pieces (king, queen, etc.).
% \ifcurrentlanguage{FOREIGN}{%
% \define@White@pieces{KING}{QUEEN}{ROOK}{BISHOP}{KNIGHT}{PAWN}
% \define@Black@pieces{king}{queen}{rook}{bishop}{knight}{pawn}}
}
\def\let@pieces#1#2#3#4#5{% let character codes be macros
\let#1=\@king\let#2=\@queen\let#3=\@rook%
\let#4=\@bishop\let#5=\@knight}
\catcode`|=\active\select@pieces
{\catcode`:=\active\catcode`.=\active\catcode`*=\active\catcode`-=\active
\activate@pieces
\gdef\trigger@pieces{
\catcode`:=\active\catcode`.=\active\catcode`*=\active\catcode`-=\active
\activate@pieces
% I would like to say ``\let\king@=\@king'' but how?
\ifcurrentlanguage{english}{\let@pieces{K}{Q}{R}{B}{N}}%
\ifcurrentlanguage{dutch}{\let@pieces{K}{D}{T}{L}{P}}%
\ifcurrentlanguage{german}{\let@pieces{K}{D}{T}{L}{S}}%
\ifcurrentlanguage{french}{\let@pieces{R}{D}{T}{F}{C}}%
% Fill in your language and the uppercase letters for KING, QUEEN, etc.
% \ifcurrentlanguage{FOREIGN}{\let@pieces{KING}{QUEEN}{ROOK}{BISHOP}{KNIGHT}}%
% Your language will be activated by FOREIGN.sty.
\let-=\@dash\let*=\@capt\let:=\@dots\let.=\@dot}%
\gdef\@notation{\begingroup\let|=\endgroup\trigger@pieces}%
%
% Provide a `nochess' environment in which the `|' character becomes
% inactive for situations where the `|' is already in use (like in
% the LaTeX `tabular' environment for example).
%
\gdef\nochess{\begingroup\let|=\relax\catcode`\|=12\relax
\catcode`:=12 \catcode`.=12 \catcode`*=12 \catcode`-=12
\deactivate@pieces\let\endnochess=\endgroup}
\gdef\chess{\begingroup\let\endchess=\endgroup\trigger@pieces}
}
\let|=\@notation
%
% Next part provides a ply (half move) generator
%
\newif\ifWhite \newif\ifFigure \newif\ifcapture
%
% next newif's needed for castling
%
\newif\ifKnotmoved \newif\ifknotmoved
\newif\ifcastling \newif\ifoo
%
% Globals for special pawn moves (en passant capture and promotion)
%
\newif\ifenpassant \newif\ifpromotion
\def\@color#1{ % Color of a piece 0: none, -1: black, 1: white
\if #1E0\else
\ifnum`#1=\uccode`#11\else-1\fi\fi}
%
% No checking is done for validity of moves, only legal moves behave well!!
%
\def\@ply#1#2#3#4#5 {% Syntax: [a-h][1-8][a-h][1-8]{Q|R|B|N}{Comment}
\@get\piece[#1#2]\@get\capture[#3#4]\Figuretrue
\if\capture E\capturefalse\else\capturetrue\fi
\ifWhite
\if\piece P\Figurefalse
\if#46
\if\eprow#3\capturetrue\enpassanttrue\fi
\xdef\eprow{x}%
\else
\xdef\eprow{x}%
\if#22
\if#44\xdef\eprow{#3}\fi
\else
\if#48\promotiontrue\fi
\fi
\fi
\else\xdef\eprow{x}
\if\piece K% check for possible castling
\ifKnotmoved
\if#3g\if#41\castlingtrue\ootrue\fi
\else\if#3c\if#41\castlingtrue\oofalse\fi\fi
\fi
\global\Knotmovedfalse
\fi
\fi
\fi
\ifcastling
\@set[#1#2](E)\@set[#3#4](K)%
\ifoo 0\@dash0\rlap{#5}\@set[f1](R)\@set[h1](E)%
\else 0\@dash0\@dash0\rlap{#5}\@set[d1](R)\@set[a1](E)\fi
\castlingfalse
\else
\ifFigure{\Fig\piece}\fi
#1#2\ifcapture\@capt\else\@dash\fi#3#4%
\rlap{\ifpromotion\expandafter\promovendus#5XYZ\else#5\fi}%
\@set[#1#2](E)%
\ifpromotion\@set[#3#4](\PROM)\else\@set[#3#4](\piece)\fi
\ifenpassant\@set[#3#2](E)\enpassantfalse\fi
\fi
\global\Whitefalse
\else % ``same'' for Black
\if\piece p\Figurefalse
\if#43
\if\eprow#3\capturetrue\enpassanttrue\fi
\xdef\eprow{x}%
\else
\xdef\eprow{x}%
\if#27
\if#45\xdef\eprow{#3}\fi
\else
\if#41\promotiontrue\fi
\fi
\fi
\else\xdef\eprow{x}
\if\piece k
\ifknotmoved
\if#3g\if#48\castlingtrue\ootrue\fi
\else\if#3c\if#48\castlingtrue\oofalse\fi\fi
\fi
\global\knotmovedfalse
\fi
\fi
\fi
\ifcastling
\@set[#1#2](E)\@set[#3#4](k)%
\ifoo 0\@dash0\rlap{#5}\@set[f8](r)\@set[h8](E)%
\else 0\@dash0\@dash0\rlap{#5}\@set[d8](r)\@set[a8](E)\fi%
\castlingfalse
\else
\ifFigure{\Fig\if\piece rR\else\if\piece bB\else\if\piece nN\else
\if\piece qQ\else K\fi\fi\fi\fi}\fi
#1#2\ifcapture\@capt\else\@dash\fi#3#4%
\rlap{\ifpromotion\expandafter\promovendus#5XYZ\else#5\fi}%
\@set[#1#2](E)%
\ifpromotion\@set[#3#4](\prom)\else\@set[#3#4](\piece)\fi
\ifenpassant\@set[#3#2](E)\enpassantfalse\fi
\fi
\global\Whitetrue
\fi}
%
% Promovendus: treat first char of argument as promotion piece if queen,
% rook, knight or bishop; otherwise consider it as comment and take queen
% as default promotion. Leave in \PROM White promoting piece (Q|R|B|N)
% and in \prom Black's version (q|r|b|n).
%
\def\promovendus#1#2Z{%
\if#1X\def\C{}\gdef\PROM{Q}\gdef\prom{q}%
\else
\ifnum`#1=\queen@ \gdef\PROM{Q}\gdef\prom{q}\def\C{\@comment#2}\else
\ifnum`#1=\rook@ \gdef\PROM{R}\gdef\prom{r}\def\C{\@comment#2}\else
\ifnum`#1=\bishop@\gdef\PROM{B}\gdef\prom{b}\def\C{\@comment#2}\else
\ifnum`#1=\knight@\gdef\PROM{N}\gdef\prom{n}\def\C{\@comment#2}\else
\gdef\PROM{Q}\gdef\prom{q}\def\C{\comment#1#2}%
\fi\fi\fi\fi\fi%
{\Fig\PROM}{\C}}
\def\@comment#1XY{#1}
\newcount\movecount \movecount=0
\def\showmove#1#2{\par
\line{\strut\hbox to1cm{\hfil\the\movecount.}%
\hbox to2.8cm{\hfil#1}\hbox to2.8cm{\hfil#2}\hfil}\par}
\def\move#1 #2 {
\advance\movecount by 1
\showmove{\@ply#1 }{\@ply#2 }}
\def\ply#1 {
\ifWhite
\advance\movecount by 1
\showmove{\@ply#1 }{}
\else
\showmove{$\ldots$}{\@ply#1 }
\fi}
\def\newgame{\vskip0pt\movecount=0 \@initboard
\Whitetrue\castlingfalse\xdef\eprow{x}
\Knotmovedtrue\knotmovedtrue
\promotionfalse\enpassantfalse}
\def\@dolist{\afterassignment\@dodolist\let\@@next= } % Answer 11.5 TeXbook
\def\@dodolist{\ifx\@@next\@endlist \let\@@next\relax % adapted to generate
\else \@nextitem\let\@@next\@dolist \fi % chess diagrams
\@@next}
\def\@endlist{\@endlist}
\def\@nextitem{%
\if\@@next\space \@set[\@col\the\@r](E)\else
\if\@@next * \@set[\@col\the\@r](E)\else
\if\@@next\uc@pawn \@set[\@col\the\@r](P)\else
\if\@@next\lc@pawn \@set[\@col\the\@r](p)\else
\if\@@next\uc@rook \@set[\@col\the\@r](R)\else
\if\@@next\lc@rook \@set[\@col\the\@r](r)\else
\if\@@next\uc@bishop \@set[\@col\the\@r](B)\else
\if\@@next\lc@bishop \@set[\@col\the\@r](b)\else
\if\@@next\uc@knight \@set[\@col\the\@r](N)\else
\if\@@next\lc@knight \@set[\@col\the\@r](n)\else
\if\@@next\uc@queen \@set[\@col\the\@r](Q)\else
\if\@@next\lc@queen \@set[\@col\the\@r](q)\else
\if\@@next\uc@king \@set[\@col\the\@r](K)\else
\if\@@next\lc@king \@set[\@col\the\@r](k)\else
\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi
\advance\@c by1}
\def\@initrow#1#2{\@r=#1\@c=1\@dolist#2\@endlist}
%
% For setting up a position
%
\def\board#1#2#3#4#5#6#7#8{
\@initrow8{#1}
\@initrow7{#2}
\@initrow6{#3}
\@initrow5{#4}
\@initrow4{#5}
\@initrow3{#6}
\@initrow2{#7}
\@initrow1{#8}}
%
% Next macros for defining chess position (thanks to Victor Eijkhout)
%
\def\White(#1){\def\match{xxx}\xWhite#1,xxx,}
\def\xWhite#1,{\def\temp{#1}
\ifx\temp\match \else \WhitePieceOrPawn#1XY \expandafter\xWhite \fi}
\def\WhitePieceOrPawn#1#2#3#4Y{%
\if#3X \@set[#1#2](P)
\else\ifnum`#1=\king@ \@set[#2#3](K)\else % King
\ifnum`#1=\queen@ \@set[#2#3](Q)\else % Queen
\ifnum`#1=\rook@ \@set[#2#3](R)\else % Rook
\ifnum`#1=\bishop@\@set[#2#3](B)\else % Bishop
\ifnum`#1=\knight@\@set[#2#3](N)\else % kNight
\fi\fi\fi\fi\fi
\fi}
\def\Black(#1){\def\match{xxx}\xBlack#1,xxx,}
\def\xBlack#1,{\def\temp{#1}
\ifx\temp\match \else \BlackPieceOrPawn#1XY \expandafter\xBlack \fi}
\def\BlackPieceOrPawn#1#2#3#4Y{
\if#3X\@set[#1#2](p)
\else\ifnum`#1=\king@ \@set[#2#3](k)\else % King
\ifnum`#1=\queen@ \@set[#2#3](q)\else % Queen
\ifnum`#1=\rook@ \@set[#2#3](r)\else % Rook
\ifnum`#1=\bishop@\@set[#2#3](b)\else % Bishop
\ifnum`#1=\knight@\@set[#2#3](n)\else % kNight
\fi\fi\fi\fi\fi
\fi}
\def\position{\begingroup%
\@emptyboard\movecount=0\xdef\eprow{x}
\global\Whitetrue\global\castlingfalse
\global\Knotmovedtrue\global\knotmovedtrue
\global\promotionfalse\global\enpassantfalse}
\def\endposition{\endgroup}
% And now we define most symbols that are used in `\v{S}ahovski Informator'
% (Chess Informant). For a complete list see Informant#51 (1991) pp 10-12.
% If you add symbols realize that the macros should be usable by plain TeX
% and LaTeX and that the (La)TeX names should be suggestive and clear!
% But don't use uppercase letters or existing names (center)!
% Thanks go to John Saba (saba@ccit.arizona.edu) and Henry Thomas
% (hthomas@irisa.fr) for their help in defining next symbols.
\font\symbolten=cmsy10 \font\smrm=cmr6 \font\symbolsix=cmsy6
\def\wbetter{\mbox{\baselineskip0pt$\vcenter{\vbox{\hbox{+}\hbox{=}}}$}}
\def\bbetter{\mbox{\baselineskip0pt
$\vcenter{\vbox{\hbox{=}\kern-.3ex\hbox{+}}}$}}
\def\wupperhand{\mbox{$\pm$}}
\def\bupperhand{\mbox{$\mp$}}
\def\wdecisive{\mbox{$+\hbox{}-$}}
\def\bdecisive{\mbox{$-\hbox{}+$}}
\def\equal{=}
\def\unclear{\mbox{$\infty$}}
\def\compensation{\mbox{\baselineskip0pt$\vcenter{\vbox{%
\hbox{\kern.056em\vbox{\hrule width0.89em\kern0.35ex\hrule width0.89em}}
\kern.2ex\hbox{$\infty$}}}$}}
% next symbol should be build using METAFONT
\def\devadvantage{{\symbolten\char'015}\kern-4.8pt
\vrule width 2.4pt height6pt depth-5.6pt
\vrule width .4pt height8pt depth-5.6pt\kern2.4pt}
\def\moreroom{{\symbolten\char'015}}
\def\withattack{$\rightarrow$}
\def\withinit{$\uparrow$}
\def\counterplay{\hbox{\baselineskip0pt%
$\vcenter{\vbox{\hbox{$\leftarrow$}\hbox{$\rightarrow$}}}$}}
\def\zugzwang{$\odot$}
\def\mate{\kern.4pt\mbox{%
\vrule width2ex height1.18ex depth-1.1ex\kern-2ex
\vrule width2ex height.52ex depth-.44ex\kern-1.381ex
\vrule width.08ex height1.8ex depth.2ex\kern0.615ex
\vrule width.08ex height1.8ex depth.2ex\kern0.406ex}\kern.4pt}
\def\withidea{$\triangle$}
\def\onlymove{$\Box$}
\def\betteris{\mbox{\baselineskip0pt
$\vcenter{\vbox{\hbox{$\frown$}\kern-0.35ex\hrule width0.95em}}$}}
\def\file{$\Leftrightarrow$}
% next symbol should be build using METAFONT
\def\diagonal{$\nearrow$}
\def\centre{$\Box$\kern-.6em\raise.54ex\hbox{\smrm\char'053}}
\def\kside{$\gg$}
\def\qside{$\ll$}
\def\weakpt{$\times$}
\def\ending{$\perp$}
% John Saba's method:
\def\blackbox{\vrule height .8ex width 1.2ex depth 0ex}
\def\whitebox{\vbox{\hrule height .1pt\hbox{\vrule width .1pt\kern.6ex
\vbox{\kern.8ex}\kern.6ex\vrule width .1pt}\hrule height .1pt}}
\def\bishoppair{\whitebox\kern-2pt\raise1.8pt\hbox{\whitebox}}
\def\opposbishops{\whitebox\kern-2pt\raise1.8pt\hbox{\blackbox}}
\def\samebishops{\blackbox\kern-2pt\raise1.8pt\hbox{\blackbox}}
% My method
%\def\bishoppair{\setbox0=\hbox{%
% \vrule width1.4ex height1ex depth-.92ex\kern-1.4ex
% \vrule width1.4ex height.08ex depth0pt\kern-1.4ex
% \vrule width.08ex height1ex depth0ex\kern1.24ex
% \vrule width.08ex height1ex depth0ex}%
% \kern.4pt\mbox{\copy0\kern-.6ex\raise0.56ex\box0}\kern.4pt}
%\def\opposbishops{\kern.4pt\mbox{%
% \vrule width1.4ex height1ex depth-.92ex\kern-1.4ex
% \vrule width1.4ex height.08ex depth0pt\kern-1.4ex
% \vrule width.08ex height1ex depth0ex\kern1.24ex
% \vrule width.08ex height1ex depth0ex\kern-.6ex
% \vrule width1.4ex height1.56ex depth-0.56ex}\kern.4pt }
%\def\samebishops{\kern.4pt\mbox{%
% \vrule width1.4ex height1ex depth0ex\kern-.6ex
% \vrule width1.4ex height1.56ex depth-0.56ex}\kern.4pt}
\def\unitedpawns{$\circ\kern-.05em\circ$}
\def\seppawns{$\circ\kern-.3em\cdot\kern-.35em\cdot\kern-.1em\circ$}
\def\doublepawns{\mbox{\baselineskip0pt
$\vcenter{\vbox{\hbox{$\circ$}\vskip.8pt\hbox{$\circ$}}}$}}
% Next symbol still not perfect ...
\def\passedpawn{\mbox{\baselineskip0pt
$\vcenter{\vbox{\hbox{\kern0.14em\symbolsix\char'042}\hbox{$\circ$}}}$}}
\def\morepawns{$>$}
\def\timelimit{$\oplus$}
\def\novelty{{\sc N}}
\def\comment{{\sc RR}}
\def\various{{\sc R}}
\def\without{\kern.4pt\mbox{%
\vrule width 1ex height.08ex depth0ex\kern-0.08ex
\vrule width0.08ex height1.5ex depth0ex}\kern.4pt}
\def\with{\kern.4pt\mbox{%
\vrule width 0.08ex height1.5ex depth0ex\kern-0.08ex
\vrule width 1ex height.08ex depth0ex}\kern.4pt}
\def\etc{$\parallel$}
\def\see{\kern.4pt\mbox{\vrule width 1em height.54ex depth-.46ex}\kern.4pt}