lyx_mirror/src/FloatList.C

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#include <config.h>
#ifdef __GNUG__
#pragma implementation
#endif
#include "FloatList.h"
FloatList::FloatList()
{
// Insert the latex builtin float-types
Floating table;
table.type = "table";
table.placement = "";
table.ext = "lot";
table.within = "";
table.style = "";
table.name = "";
table.builtin = true;
list[table.type] = table;
Floating figure;
figure.type = "figure";
figure.placement = "";
figure.ext = "lof";
figure.within = "";
figure.style = "";
figure.name = "";
figure.builtin = true;
list[figure.type] = figure;
// And we add algorithm too since LyX has
// supported that for a long time
Floating algorithm;
algorithm.type = "algorithm";
algorithm.placement = "htbp";
algorithm.ext = "loa";
algorithm.within = "";
algorithm.style = "ruled";
algorithm.name = "Algorithm";
algorithm.builtin = false;
list[algorithm.type] = algorithm;
}
void FloatList::newFloat(Floating const & fl)
{
list[fl.type] = fl;
}
string FloatList::defaultPlacement(string const & t) const
{
List::const_iterator cit = list.find(t);
if (cit != list.end())
return (*cit).second.placement;
return string();
}
// The global floatlist
FloatList floatList;