lyx_mirror/src/mathed/math_grid.h

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// -*- C++ -*-
#ifndef MATH_GRID_H
#define MATH_GRID_H
#include "math_inset.h"
#ifdef __GNUG__
#pragma interface
#endif
/** Gridded math inset base class.
This is the base to all grid-like editable math objects
like array and eqnarray.
\author Andr<EFBFBD> P<EFBFBD>nitz 2001
*/
class MathGridInset : public MathInset {
/// additional per-row information
struct RowInfo {
///
RowInfo();
///
int descent_;
///
int ascent_;
///
int offset_;
///
bool upperline_;
///
bool lowerline_;
};
// additional per-row information
struct ColInfo {
///
ColInfo();
///
char h_align_;
/// cache for drawing
int h_offset;
///
int width_;
///
int offset_;
///
bool leftline_;
///
bool rightline_;
};
public:
///
MathGridInset(int m, int n, string const & nm, short ot);
///
MathInset * Clone() const = 0;
///
void Write(std::ostream &, bool fragile) const;
///
void Metrics(MathStyles st);
///
void draw(Painter &, int, int);
///
void halign(string const &);
///
void halign(char c, int col);
///
void valign(char c);
///
void resize(short int type, int cols);
///
const RowInfo & rowinfo(int row) const;
///
RowInfo & rowinfo(int row);
///
int ncols() const { return colinfo_.size(); }
///
int nrows() const { return rowinfo_.size(); }
///
int col(int idx) const { return idx % ncols(); }
///
int row(int idx) const { return idx / ncols(); }
///
bool idxUp(int &, int &) const;
///
bool idxDown(int &, int &) const;
///
bool idxLeft(int &, int &) const;
///
bool idxRight(int &, int &) const;
///
bool idxFirst(int &, int &) const;
///
bool idxLast(int &, int &) const;
///
void addRow(int);
///
void delRow(int);
///
void addCol(int);
///
void delCol(int);
///
virtual void appendRow();
protected:
///
int index(int row, int col) const;
/// row info
std::vector<RowInfo> rowinfo_;
/// column info
std::vector<ColInfo> colinfo_;
///
char v_align_; // add approp. type
};
#endif