lyx_mirror/src/CoordCache.h

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// -*- C++ -*-
/* \file CoordCache.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author André Pönitz
*
* Full author contact details are available in file CREDITS.
*/
#ifndef COORDCACHE_H
#define COORDCACHE_H
// It seems that MacOSX define the check macro.
#undef check
#include "Dimension.h"
#include <unordered_map>
namespace lyx {
class Inset;
class MathData;
void lyxbreaker(void const * data, const char * hint, int size);
struct Geometry {
Point pos = {-10000, -10000 };
Dimension dim;
bool covers(int x, int y) const
{
return x >= pos.x_ && x < pos.x_ + dim.wid
&& y >= pos.y_ - dim.asc && y <= pos.y_ + dim.des;
}
int squareDistance(int x, int y) const
{
int xx = 0;
int yy = 0;
if (x < pos.x_)
xx = pos.x_ - x;
else if (x > pos.x_ + dim.wid)
xx = x - pos.x_ - dim.wid;
if (y < pos.y_ - dim.asc)
yy = pos.y_ - dim.asc - y;
else if (y > pos.y_ + dim.des)
yy = y - pos.y_ - dim.des;
// Optimisation: We avoid to compute the sqrt on purpose.
return xx*xx + yy*yy;
}
};
template <class T> class CoordCacheBase {
public:
void clear()
{
data_.clear();
}
bool empty() const
{
return data_.empty();
}
void add(T const * thing, int x, int y)
{
data_[thing].pos = Point(x, y);
}
void add(T const * thing, Dimension const & dim)
{
data_[thing].dim = dim;
}
Geometry & geometry(T const * thing)
{
check(thing, "geometry");
return data_.find(thing)->second;
}
Geometry const & geometry(T const * thing) const
{
check(thing, "geometry");
return data_.find(thing)->second;
}
Dimension const & dim(T const * thing) const
{
checkDim(thing, "dim");
return data_.find(thing)->second.dim;
}
int x(T const * thing) const
{
check(thing, "x");
return data_.find(thing)->second.pos.x_;
}
int y(T const * thing) const
{
check(thing, "y");
return data_.find(thing)->second.pos.y_;
}
Point xy(T const * thing) const
{
check(thing, "xy");
return data_.find(thing)->second.pos;
}
bool has(T const * thing) const
{
typename cache_type::const_iterator it = data_.find(thing);
if (it == data_.end())
return false;
return it->second.pos.x_ != -10000;
}
bool hasDim(T const * thing) const
{
return data_.find(thing) != data_.end();
}
bool covers(T const * thing, int x, int y) const
{
typename cache_type::const_iterator it = data_.find(thing);
return it != data_.end() && it->second.covers(x, y);
}
int squareDistance(T const * thing, int x, int y) const
{
typename cache_type::const_iterator it = data_.find(thing);
if (it == data_.end())
return 1000000;
return it->second.squareDistance(x, y);
}
private:
friend class CoordCache;
#ifdef ENABLE_ASSERTIONS
void checkDim(T const * thing, char const * hint) const
{
if (!hasDim(thing))
lyxbreaker(thing, hint, data_.size());
}
void check(T const * thing, char const * hint) const
{
if (!has(thing))
lyxbreaker(thing, hint, data_.size());
}
#else
void checkDim(T const *, char const * const ) const {}
void check(T const *, char const *) const {}
#endif
typedef std::unordered_map<T const *, Geometry> cache_type;
cache_type data_;
};
/**
* A BufferView dependent cache that allows us to come from an inset in
* a document to a position point and dimension on the screen.
* All points cached in this cache are only valid between subsequent
* updates. (x,y) == (0,0) is the upper left screen corner, x increases
* to the right, y increases downwords.
* The dimension part is built in BufferView::updateMetrics() and the
* diverse Inset::metrics() calls.
* The individual points are added at drawing time in
* BufferView::draw(). The math inset position are cached in
* the diverse InsetMathXXX::draw() calls and the in-text inset position
* are cached in RowPainter::paintInset().
* FIXME: For mathed, it would be nice if the insets did not saves their
* position themselves. That should be the duty of the containing math
* array.
*/
class CoordCache {
public:
void clear();
/// A map from MathData to position on the screen
typedef CoordCacheBase<MathData> Arrays;
Arrays & arrays() { return arrays_; }
Arrays const & getArrays() const { return arrays_; }
/// A map from insets to positions on the screen
typedef CoordCacheBase<Inset> Insets;
Insets & insets() { return insets_; }
Insets const & getInsets() const { return insets_; }
/// Dump the contents of the cache to lyxerr in debugging form
void dump() const;
private:
/// MathDatas
Arrays arrays_;
// All insets
Insets insets_;
};
} // namespace lyx
#endif