2003-02-20 17:39:48 +00:00
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// -*- C++ -*-
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/**
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2003-02-20 17:50:06 +00:00
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* \file updatableinset.h
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2003-02-20 17:39:48 +00:00
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Alejandro Aguilar Sierra
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* \author J<EFBFBD>rgen Vigna
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* \author Lars Gullik Bj<EFBFBD>nnes
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* \author Matthias Ettrich
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*
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* Full author contact details are available in file CREDITS
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*/
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#ifndef UPDATABLEINSET_H
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#define UPDATABLEINSET_H
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// Updatable Insets. These insets can be locked and receive
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// directly user interaction. Currently used only for mathed.
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// Note that all pure methods from Inset class are pure here too.
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// [Alejandro 080596]
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#include "inset.h"
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/** Extracted from Matthias notes:
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*
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* An inset can simple call LockInset in it's edit call and *ONLY*
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* in it's edit call.
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*
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* Unlocking is either done by LyX or the inset itself with a
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* UnlockInset-call
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*
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* During the lock, all button and keyboard events will be modified
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* and send to the inset through the following inset-features. Note that
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* Inset::insetUnlock will be called from inside UnlockInset. It is meant
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* to contain the code for restoring the menus and things like this.
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*
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* If a inset wishes any redraw and/or update it just has to call
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* updateInset(this).
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*
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* It's is completly irrelevant, where the inset is. UpdateInset will
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* find it in any paragraph in any buffer.
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* Of course the_locking_inset and the insets in the current paragraph/buffer
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* are checked first, so no performance problem should occur.
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*/
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class UpdatableInset : public Inset {
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public:
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///
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UpdatableInset();
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///
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UpdatableInset(UpdatableInset const & in, bool same_id = false);
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/// check if the font of the char we want inserting is correct
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/// and modify it if it is not.
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virtual bool checkInsertChar(LyXFont &);
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///
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virtual EDITABLE editable() const;
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///
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virtual void toggleInsetCursor(BufferView *);
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///
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virtual void showInsetCursor(BufferView *, bool show = true);
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///
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virtual void hideInsetCursor(BufferView *);
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///
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virtual void fitInsetCursor(BufferView *) const;
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///
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virtual void getCursorPos(BufferView *, int &, int &) const {}
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///
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virtual void insetUnlock(BufferView *);
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///
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virtual void edit(BufferView *, int x, int y, mouse_button::state button);
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///
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virtual void edit(BufferView *, bool front = true);
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///
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virtual void draw(BufferView *, LyXFont const &,
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int baseline, float & x, bool cleared) const;
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///
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virtual bool insertInset(BufferView *, Inset *) { return false; }
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///
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virtual UpdatableInset * getLockingInset() const {
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return const_cast<UpdatableInset *>(this);
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}
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///
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virtual UpdatableInset * getFirstLockingInsetOfType(Inset::Code c)
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{ return (c == lyxCode()) ? this : 0; }
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///
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virtual int insetInInsetY() const { return 0; }
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///
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virtual bool updateInsetInInset(BufferView *, Inset *)
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{ return false; }
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///
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virtual bool lockInsetInInset(BufferView *, UpdatableInset *)
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{ return false; }
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///
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virtual bool unlockInsetInInset(BufferView *, UpdatableInset *,
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bool /*lr*/ = false)
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{ return false; }
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/// An updatable inset could handle lyx editing commands
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virtual RESULT localDispatch(FuncRequest const & cmd);
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///
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bool isCursorVisible() const { return cursor_visible_; }
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///
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virtual int getMaxWidth(BufferView * bv, UpdatableInset const *) const;
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///
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int scroll(bool recursive = true) const {
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// We need this method to not clobber the real method in Inset
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return Inset::scroll(recursive);
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}
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///
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virtual bool showInsetDialog(BufferView *) const { return false; }
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///
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virtual void nodraw(bool b) const {
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block_drawing_ = b;
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}
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///
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virtual bool nodraw() const {
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return block_drawing_;
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}
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///
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// needed for spellchecking text
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///
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virtual bool allowSpellcheck() const { return false; }
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///
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virtual WordLangTuple const
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selectNextWordToSpellcheck(BufferView *, float & value) const;
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///
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virtual void selectSelectedWord(BufferView *) {}
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///
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virtual void toggleSelection(BufferView *, bool /*kill_selection*/) {}
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/// find the next change in the inset
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virtual bool nextChange(BufferView * bv, lyx::pos_type & length);
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///
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// needed for search/replace functionality
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///
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virtual bool searchForward(BufferView *, string const &,
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bool = true, bool = false);
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///
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virtual bool searchBackward(BufferView *, string const &,
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bool = true, bool = false);
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protected:
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///
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void toggleCursorVisible() const {
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cursor_visible_ = !cursor_visible_;
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}
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///
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void setCursorVisible(bool b) const {
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cursor_visible_ = b;
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}
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/// scrolls to absolute position in bufferview-workwidth * sx units
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void scroll(BufferView *, float sx) const;
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/// scrolls offset pixels
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void scroll(BufferView *, int offset) const;
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private:
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///
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mutable bool cursor_visible_;
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///
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mutable bool block_drawing_;
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};
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inline
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bool UpdatableInset::checkInsertChar(LyXFont &)
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{
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return true;
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}
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#endif
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