lyx_mirror/src/mathed/math_inset.h

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// -*- C++ -*-
/*
* File: math_inset.h
* Purpose: Declaration of insets for mathed
* Author: Alejandro Aguilar Sierra <asierra@servidor.unam.mx>
* Created: January 1996
* Description: Math paragraph and objects for a WYSIWYG math editor.
*
* Dependencies: Xlib, XForms
*
* Copyright: 1996, 1997 Alejandro Aguilar Sierra
*
* Version: 0.8beta, Math & Lyx project.
*
* You are free to use and modify this code under the terms of
* the GNU General Public Licence version 2 or later.
*/
// Note: These math insets are internal to Math and are not derived
// from lyx inset.
#ifndef MATH_INSET_H
#define MATH_INSET_H
#include <config.h>
#ifdef __GNUG__
#pragma interface
#endif
#include "xarray.h"
#include "math_defs.h"
/** Abstract base class for all math objects.
A math insets is for use of the math editor only, it isn't a
general LyX inset. It's used to represent all the math objects.
The formulaInset (a LyX inset) encapsulates a math inset.
*/
class MathArrayInset;
class MathBoxInset;
class MathCharInset;
class MathGridInset;
class MathNestInset;
class MathMatrixInset;
class MathScriptInset;
class MathSpaceInset;
class MathMacroTemplate;
class LaTeXFeatures;
class BufferView;
class UpdatableInset;
class MathInset {
public:
/// short of anything else reasonable
typedef MathArray::size_type size_type;
/// type for cursor positions within a cell
typedef MathArray::size_type pos_type;
/// type for cell indices
typedef size_type idx_type;
/// type for row numbers
typedef size_type row_type;
/// type for column numbers
typedef size_type col_type;
///
MathInset();
/// the virtual base destructor
virtual ~MathInset();
/// draw the object
virtual void draw(Painter &, int x, int y) const;
/// write LaTeX and Lyx code
virtual void write(MathWriteInfo & os) const;
/// reproduce itself
virtual MathInset * clone() const = 0;
///substitutes macro arguments if necessary
virtual void substitute(MathMacro const & macro);
/// compute the size of the object, sets ascend_, descend_ and width_
virtual void metrics(MathMetricsInfo const & st) const;
///
virtual int ascent() const { return 1; }
///
virtual int descent() const { return 1; }
///
virtual int width() const { return 2; }
///
virtual int height() const;
/// Where should we go when we press the up cursor key?
virtual bool idxUp(idx_type & idx, pos_type & pos) const;
/// The down key
virtual bool idxDown(idx_type & idx, pos_type & pos) const;
/// The left key
virtual bool idxLeft(idx_type & idx, pos_type & pos) const;
/// The right key
virtual bool idxRight(idx_type & idx, pos_type & pos) const;
/// Move one physical cell up
virtual bool idxNext(idx_type & idx, pos_type & pos) const;
/// Move one physical cell down
virtual bool idxPrev(idx_type & idx, pos_type & pos) const;
/// Target pos when we enter the inset from the left by pressing "Right"
virtual bool idxFirst(idx_type & idx, pos_type & pos) const;
/// Target pos when we enter the inset from the right by pressing "Left"
virtual bool idxLast(idx_type & idx, pos_type & pos) const;
/// Where should we go if we press home?
virtual bool idxHome(idx_type & idx, pos_type & pos) const;
/// Where should we go if we press end?
virtual bool idxEnd(idx_type & idx, pos_type & pos) const;
/// Delete a cell and move cursor
// the return value indicates whether the cursor should leave the inset
// and/or the whole inset should be deleted
virtual void idxDelete(idx_type & idx, bool & popit, bool & deleteit);
// deletes a cell range and moves the cursor
virtual void idxDeleteRange(idx_type from, idx_type to);
// returns list of cell indices that are "between" from and to for
// selection purposes
virtual std::vector<idx_type> idxBetween(idx_type from, idx_type to) const;
///
virtual idx_type nargs() const;
///
virtual MathArray & cell(idx_type);
///
virtual MathArray const & cell(idx_type) const;
///
virtual MathXArray & xcell(idx_type);
///
virtual MathXArray const & xcell(idx_type) const;
///
virtual col_type ncols() const { return 1; }
///
virtual row_type nrows() const { return 1; }
///
virtual col_type col(row_type) const { return 0; }
///
virtual row_type row(row_type) const { return 0; }
///
virtual int cellXOffset(row_type) const { return 0; }
///
virtual int cellYOffset(row_type) const { return 0; }
///
virtual void addRow(row_type) {}
///
virtual void delRow(row_type) {}
///
virtual void addCol(col_type) {}
///
virtual void delCol(col_type) {}
///
virtual bool covers(int x, int y) const;
/// identifies NestInsets
virtual MathNestInset * asNestInset() { return 0; }
/// identifies CharInsets
virtual MathCharInset const * asCharInset() const { return 0; }
/// identifies ScriptInsets
virtual MathScriptInset const * asScriptInset() const { return 0; }
/// identifies ScriptInsets
virtual MathScriptInset * asScriptInset() { return 0; }
/// identifies MatrixInsets
virtual MathMatrixInset const * asMatrixInset() const { return 0; }
/// identifies MatrixInsets
virtual MathMatrixInset * asMatrixInset() { return 0; }
/// identifies SpaceInset
virtual MathSpaceInset * asSpaceInset() { return 0; }
/// identifies GridInset
virtual MathGridInset * asGridInset() { return 0; }
/// identifies ArrayInsets
virtual MathArrayInset * asArrayInset() { return 0; }
/// identifies BoxInsets
virtual MathBoxInset * asBoxInset() { return 0; }
/// identifies macro templates
virtual MathMacroTemplate * asMacroTemplate() { return 0; }
/// identifies hyperactive insets
virtual UpdatableInset * asHyperActiveInset() const { return 0; }
/// identifies things that can get scripts
virtual bool isScriptable() const { return false; }
///
virtual bool isActive() const { return nargs() > 0; }
/// identifies insets from the outer world
virtual bool isHyperActive() const { return 0; }
///
virtual bool isRelOp() const { return false; }
///
virtual bool isMacro() const { return false; }
/// is this a matrix or matrix expression?
virtual bool isMatrix() const { return false; }
///
virtual char getChar() const { return 0; }
///
virtual MathTextCodes code() const { return LM_TC_MIN; }
/// identifies things that can get \limits or \nolimits
virtual bool takesLimits() const { return false; }
///
virtual void dump() const;
///
virtual void edit(BufferView *, int, int, unsigned int) {}
///
virtual void validate(LaTeXFeatures & features) const;
///
virtual void handleFont(MathTextCodes) {}
/// write normalized content
virtual void writeNormal(NormalStream &) const;
///
virtual void maplize(MapleStream &) const;
///
virtual void mathmlize(MathMLStream &) const;
///
virtual void octavize(OctaveStream &) const;
};
std::ostream & operator<<(std::ostream &, MathInset const &);
#endif