lyx_mirror/boost/libs/signals/src/signal_base.cpp

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// Boost.Signals library
//
// Copyright (C) 2001 Doug Gregor (gregod@cs.rpi.edu)
//
// Permission to copy, use, sell and distribute this software is granted
// provided this copyright notice appears in all copies.
// Permission to modify the code and to distribute modified code is granted
// provided this copyright notice appears in all copies, and a notice
// that the code was modified is included with the copyright notice.
//
// This software is provided "as is" without express or implied warranty,
// and with no claim as to its suitability for any purpose.
// For more information, see http://www.boost.org
#include <boost/signals/detail/signal_base.hpp>
#include <cassert>
namespace boost {
namespace BOOST_SIGNALS_NAMESPACE {
namespace detail {
signal_base_impl::signal_base_impl(const compare_type& comp) :
call_depth(0),
slots_(comp)
{
flags.delayed_disconnect = false;
flags.clearing = false;
}
signal_base_impl::~signal_base_impl()
{
// Set the "clearing" flag to ignore extraneous disconnect requests,
// because all slots will be disconnected on destruction anyway.
flags.clearing = true;
}
void signal_base_impl::disconnect_all_slots()
{
// Do nothing if we're already clearing the slot list
if (flags.clearing)
return;
if (call_depth == 0) {
// Clearing the slot list will disconnect all slots automatically
temporarily_set_clearing set_clearing(this);
slots_.clear();
}
else {
// We can't actually remove elements from the slot list because there
// are still iterators into the slot list that must not be
// invalidated by this operation. So just disconnect each slot
// without removing it from the slot list. When the call depth does
// reach zero, the call list will be cleared.
flags.delayed_disconnect = true;
temporarily_set_clearing set_clearing(this);
for (slot_iterator i = slots_.begin(); i != slots_.end(); ++i) {
i->second.first.disconnect();
}
}
}
connection
signal_base_impl::
connect_slot(const any& slot,
const any& name,
const std::vector<const trackable*>& bound_objects)
{
// Allocate storage for a new basic_connection object to represent the
// connection
basic_connection* con = new basic_connection();
// Create a new connection handle object and place the basic_connection
// object we just created under its control. Note that the "reset"
// routine will delete con if allocation throws.
connection slot_connection;
slot_connection.reset(con);
// Allocate storage for an iterator that will hold the point of
// insertion of the slot into the list. This is used to later remove
// the slot when it is disconnected.
std::auto_ptr<slot_iterator> saved_iter(new slot_iterator());
// Add the slot to the list.
slot_iterator pos =
slots_.insert(stored_slot_type(name,
connection_slot_pair(slot_connection,
slot)));
// Make the copy of the connection in the list disconnect when it is
// destroyed
pos->second.first.set_controlling();
// The assignment operation here absolutely must not throw, which
// intuitively makes sense (because any container's insert method
// becomes impossible to use in an exception-safe manner without this
// assumption), but doesn't appear to be mentioned in the standard.
*saved_iter = pos;
// Fill out the connection object appropriately. None of these
// operations can throw
con->signal = this;
con->signal_data = saved_iter.release();
con->signal_disconnect = &signal_base_impl::slot_disconnected;
// If an exception is thrown the connection will automatically be
// disconnected.
scoped_connection safe_connection = slot_connection;
// Connect each of the bound objects
for(std::vector<const trackable*>::const_iterator i =
bound_objects.begin();
i != bound_objects.end();
++i) {
// Notify the object that the signal is connecting to it by passing
// it a copy of the connection. If the connection
// should throw, the scoped connection safe_connection will
// disconnect the connection completely.
bound_object binding;
(*i)->signal_connected(slot_connection, binding);
// This will notify the bound object that the connection just made
// should be disconnected if an exception is thrown before the
// end of this iteration
auto_disconnect_bound_object disconnector(binding);
// Add the binding to the list of bindings for the connection.
con->bound_objects.push_back(binding);
// The connection object now knows about the bound object, so if an
// exception is thrown later the connection object will notify the
// bound object of the disconnection automatically
disconnector.release();
}
// No exceptions will be thrown past this point, and we must not
// disconnect the connection now
safe_connection.release();
return slot_connection;
}
bool signal_base_impl::empty() const
{
// Disconnected slots may still be in the list of slots if
// a) this is called while slots are being invoked (call_depth > 0)
// b) an exception was thrown in remove_disconnected_slots
for (slot_iterator i = slots_.begin(); i != slots_.end(); ++i) {
if (i->second.first.connected())
return false;
}
return true;
}
void signal_base_impl::disconnect(const any& group)
{
std::pair<slot_iterator, slot_iterator> group_slots =
slots_.equal_range(group);
while (group_slots.first != group_slots.second) {
slot_iterator next = group_slots.first;
++next;
group_slots.first->second.first.disconnect();
group_slots.first = next;
}
}
void signal_base_impl::slot_disconnected(void* obj, void* data)
{
signal_base_impl* self = reinterpret_cast<signal_base_impl*>(obj);
// We won't need the slot iterator after this
std::auto_ptr<slot_iterator> slot(
reinterpret_cast<slot_iterator*>(data));
// If we're flags.clearing, we don't bother updating the list of slots
if (!self->flags.clearing) {
// If we're in a call, note the fact that a slot has been deleted so
// we can come back later to remove the iterator
if (self->call_depth > 0) {
self->flags.delayed_disconnect = true;
}
else {
// Just remove the slot now, it's safe
self->slots_.erase(*slot);
}
}
}
void signal_base_impl::remove_disconnected_slots() const
{
// Remove any disconnected slots
for (slot_iterator i = slots_.begin(); i != slots_.end(); /* none */) {
if (!i->second.first.connected())
slots_.erase(i++);
else
++i;
}
}
call_notification::
call_notification(const shared_ptr<signal_base_impl>& b) :
impl(b)
{
// A call will be made, so increment the call depth as a notification
impl->call_depth++;
}
call_notification::~call_notification()
{
impl->call_depth--;
// If the call depth is zero and we have some slots that have been
// disconnected during the calls, remove those slots from the list
if (impl->call_depth == 0 &&
impl->flags.delayed_disconnect) {
impl->remove_disconnected_slots();
impl->flags.delayed_disconnect = false;
}
}
signal_base::~signal_base()
{
}
} // namespace detail
} // namespace BOOST_SIGNALS_NAMESPACE
} // namespace boost
#ifndef BOOST_MSVC
// Explicit instantiations to keep in the library
template class boost::function2<bool, boost::any, boost::any>;
template class std::multimap<boost::any,
boost::BOOST_SIGNALS_NAMESPACE::detail::connection_slot_pair,
boost::function2<bool, boost::any, boost::any> >;
#endif