lyx_mirror/src/mathed/math_cursor.h

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// -*- C++ -*-
/*
* File: math_cursor.h
* Purpose: Declaration of interaction classes for mathed
* Author: Alejandro Aguilar Sierra <asierra@servidor.unam.mx>
* Created: January 1996
* Description: MathCursor control all user interaction
*
* Dependencies: Xlib, XForms
*
* Copyright: 1996, Alejandro Aguilar Sierra
*
* You are free to use and modify this code under the terms of
* the GNU General Public Licence version 2 or later.
*/
#ifndef MATH_CURSOR
#define MATH_CURSOR
#ifdef __GNUG__
#pragma interface
#endif
#include "math_defs.h"
class MathInset;
class MathArrayInset;
class MathFuncInset;
class MathMatrixInset;
class MathScriptInset;
class MathSpaceInset;
class InsetFormulaBase;
class MathArray;
class MathXArray;
class Painter;
/// Description of a position
struct MathCursorPos {
/// inset
MathInset * par_;
/// cell index
int idx_;
/// cell position
int pos_;
/// returns cell corresponding to this position
MathArray & cell() const;
/// returns cell corresponding to this position
MathArray & cell(int idx) const;
/// returns xcell corresponding to this position
MathXArray & xcell() const;
/// returns xcell corresponding to this position
MathXArray & xcell(int idx) const;
/// moves position on cell to the left
bool idxLeft();
/// moves position on cell to the right
bool idxRight();
/// moves position on cell up
bool idxUp();
/// moves position on cell up
bool idxDown();
};
///
bool operator==(MathCursorPos const &, MathCursorPos const &);
///
bool operator<(MathCursorPos const &, MathCursorPos const &);
/// This is the external interface of Math's subkernel
class MathCursor {
public:
///
explicit MathCursor(InsetFormulaBase *);
///
~MathCursor();
///
void insert(char, MathTextCodes t = LM_TC_MIN);
///
void insert(MathInset *);
///
void insert(MathArray const &);
///
void erase();
///
void home();
///
void end();
///
bool right(bool sel = false);
///
bool left(bool sel = false);
///
bool up(bool sel = false);
///
bool down(bool sel = false);
/// Put the cursor in the first position
void first();
/// Put the cursor in the last position
void last();
///
void plainLeft();
///
void plainRight();
///
void plainErase();
///
void plainInsert(MathInset * p);
///
void delLine();
/// This is in pixels from (maybe?) the top of inset
void setPos(int, int);
///
void getPos(int & x, int & y);
///
MathInset * par() const;
/// return the next enclosing grid inset and the cursor's index in it
MathArrayInset * enclosingArray(int &) const;
///
InsetFormulaBase const * formula();
///
int pos() const;
///
void interpret(string const &);
///
void setSize(MathStyles);
///
bool toggleLimits();
///
// Macro mode methods
void macroModeOpen();
///
void macroModeClose();
///
bool inMacroMode() const;
// Local selection methods
///
bool selection() const;
///
void selCopy();
///
void selCut();
///
void selDel();
///
void selPaste();
///
void selHandle(bool);
///
void selStart();
///
void selClear();
///
void drawSelection(Painter & pain) const;
///
void clearLastCode();
///
void setLastCode(MathTextCodes t);
///
void handleFont(MathTextCodes t);
///
void handleAccent(string const & name);
///
void handleDelim(int l, int r);
/// Splits cells and shifts right part to the next cell
void splitCell();
/// Splits line and insert new row of cell
void breakLine();
///
MathTextCodes getLastCode() const;
///
int idx() const { return cursor().idx_; }
///
void idxNext();
///
void idxPrev();
///
void pullArg(bool goright);
///
bool isInside(MathInset const *) const;
///
MathTextCodes nextCode() const;
///
MathTextCodes prevCode() const;
///
char valign() const;
///
char halign() const;
///
int col() const;
///
int row() const;
///
MathStyles style() const;
/// Make sure cursor position is valid
void normalize() const;
/// Enter a new MathInset from the front or the back
void push(MathInset * par, bool first);
/// Leave current MathInset
bool pop();
//private:
///
InsetFormulaBase * const formula_;
///
MathTextCodes lastcode_;
///
MathFuncInset * imacro_;
// Selection stuff
/// do we currently select
bool selection_;
///
MathArray & array() const;
///
MathXArray & xarray() const;
/// returns the first position of the (normalized) selection
MathCursorPos firstSelectionPos() const;
/// returns the last position of the (normalized) selection
MathCursorPos lastSelectionPos() const;
/// returns the selection
void getSelection(MathCursorPos &, MathCursorPos &) const;
/// returns the normalized anchor of the selection
MathCursorPos normalAnchor() const;
/// returns the normalized anchor of the selection
bool openable(MathInset *, bool selection, bool useupdown) const;
/// path of positions the cursor had to go if it were leving each inset
std::vector<MathCursorPos> Cursor_;
/// path of positions the anchor had to go if it were leving each inset
std::vector<MathCursorPos> Anchor_;
/// reference to the last item of the path
MathCursorPos & cursor();
///
MathCursorPos const & cursor() const;
///
int last() const;
///
MathInset * parInset(int i) const;
///
MathMatrixInset * outerPar() const;
///
void seldump(char const * str) const;
///
void dump(char const * str) const;
///
int xpos() const;
///
void gotoX(int x);
///
void merge(MathArray const & arr);
///
MathInset * nextInset() const;
///
MathInset * prevInset() const;
///
MathScriptInset * prevScriptInset() const;
///
MathSpaceInset * prevSpaceInset() const;
};
extern MathCursor * mathcursor;
#endif