lyx_mirror/src/frontends/controllers/ButtonController.h

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// -*- C++ -*-
/**
* \file ButtonController.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Allan Rae
*
* Full author contact details are available in file CREDITS.
*/
#ifndef BUTTONCONTROLLER_H
#define BUTTONCONTROLLER_H
#include "ButtonPolicies.h"
#include <boost/scoped_ptr.hpp>
class BCView;
/** \c ButtonController controls the activation of the OK, Apply and
* Cancel buttons.
*
* It actually supports 4 buttons in all and it's up to the user to decide on
* the activation policy and which buttons correspond to which output of the
* state machine.
*/
class ButtonController : boost::noncopyable {
public:
//@{
/** Methods to set and get the GUI view (containing the actual
* button widgets.
* \param ptr is owned by the ButtonController.
*/
void view(BCView * ptr);
BCView & view() const;
//@}
//@{
/** Methods to set and get the ButtonPolicy.
* \param ptr is owned by the ButtonController.
*/
void bp(ButtonPolicy * ptr);
ButtonPolicy & bp() const;
//@}
///
void input(ButtonPolicy::SMInput) const;
//@{
/// Tell the BC that a particular button has been pressed.
void ok() const;
void apply() const;
void cancel() const;
void restore() const;
//@}
/// Tell the BC that the dialog is being hidden
void hide() const;
/**Refresh the activation state of the Ok, Apply, Close and
* Restore buttons.
*/
void refresh() const;
/** Refresh the activation state of all the widgets under the control
* of the BC to reflect the read-only status of the underlying buffer.
*/
void refreshReadOnly() const;
/** Passthrough function -- returns its input value
* Tell the BC about the read-only status of the underlying buffer.
*/
bool readOnly(bool = true) const;
/** \param validity Tell the BC that the data is, or is not, valid.
* Sets the activation state of the buttons immediately.
*/
void valid(bool = true) const;
private:
boost::scoped_ptr<ButtonPolicy> bp_;
boost::scoped_ptr<BCView> view_;
};
#endif // BUTTONCONTROLLER_H