lyx_mirror/src/insets/insetbase.h

450 lines
14 KiB
C
Raw Normal View History

// -*- C++ -*-
/**
* \file insetbase.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author none
*
* Full author contact details are available in file CREDITS.
*/
#ifndef INSETBASE_H
#define INSETBASE_H
#include <memory>
#include <string>
#include <vector>
class Buffer;
class BufferView;
class CursorSlice;
class FuncRequest;
class FuncStatus;
class InsetText;
class LaTeXFeatures;
class LCursor;
class LyXLex;
class LyXText;
class MathInset;
class MetricsInfo;
class Dimension;
class PainterInfo;
class OutputParams;
namespace lyx { namespace graphics { class PreviewLoader; } }
/// Common base class to all insets
// Do not add _any_ (non-static) data members as this would inflate
// everything storing large quantities of insets. Mathed e.g. would
// suffer.
class InsetBase {
public:
///
typedef ptrdiff_t difference_type;
/// short of anything else reasonable
typedef size_t size_type;
/// type for cell indices
typedef size_t idx_type;
/// type for cursor positions
typedef ptrdiff_t pos_type;
/// type for row numbers
typedef size_t row_type;
/// type for column numbers
typedef size_t col_type;
/// virtual base class destructor
virtual ~InsetBase() {}
/// replicate ourselves
std::auto_ptr<InsetBase> clone() const;
/// identification as math inset
virtual MathInset * asMathInset() { return 0; }
/// true for 'math' math inset, but not for e.g. mbox
virtual bool inMathed() const { return false; }
/// the real dispatcher
void dispatch(LCursor & cur, FuncRequest & cmd);
/**
* \returns true if this function made a definitive decision on
* whether the inset wants to handle the request \p cmd or not.
* The result of this decision is put into \p status.
*
* Every request that is enabled in this method needs to be handled
* in doDispatch(). Normally we have a 1:1 relationship between the
* requests handled in getStatus() and doDispatch(), but there are
* some exceptions:
* - A request that is disabled in getStatus() does not need to
* appear in doDispatch(). It is guaranteed that doDispatch()
* is never called with this request.
* - A few requests are en- or disabled in InsetBase::getStatus().
* These need to be handled in the doDispatch() methods of the
* derived insets, since InsetBase::doDispatch() has not enough
* information to handle them.
* - LFUN_MOUSE_* need not to be handled in getStatus(), because these
* are dispatched directly
*/
virtual bool getStatus(LCursor & cur, FuncRequest const & cmd,
FuncStatus & status) const;
/// cursor enters
virtual void edit(LCursor & cur, bool left);
/// cursor enters
virtual InsetBase * editXY(LCursor & cur, int x, int y);
/// compute the size of the object returned in dim
virtual void metrics(MetricsInfo & mi, Dimension & dim) const = 0;
/// draw inset and update (xo, yo)-cache
virtual void draw(PainterInfo & pi, int x, int y) const = 0;
/// draw inset selection if necessary
virtual void drawSelection(PainterInfo &, int, int) const {}
///
virtual bool editing(BufferView * bv) const;
///
virtual bool showInsetDialog(BufferView *) const { return false; }
/// draw four angular markers
void drawMarkers(PainterInfo & pi, int x, int y) const;
/// draw two angular markers
void drawMarkers2(PainterInfo & pi, int x, int y) const;
/// add space for markers
void metricsMarkers(Dimension & dim, int framesize = 1) const;
/// add space for markers
void metricsMarkers2(Dimension & dim, int framesize = 1) const;
/// last drawn position for 'important' insets
int xo() const;
/// last drawn position for 'important' insets
int yo() const;
/// set x/y drawing position cache if available
virtual void setPosCache(PainterInfo const &, int, int) const {}
/// do we cover screen position x/y?
virtual bool covers(int x, int y) const;
/// get the screen positions of the cursor (see note in cursor.C)
virtual void cursorPos(CursorSlice const & sl, bool boundary,
int & x, int & y) const;
/// is this an inset that can be moved into?
virtual bool isActive() const { return nargs() > 0; }
/// Where should we go when we press the up or down cursor key?
virtual bool idxUpDown(LCursor & cur, bool up) const;
/// Move one cell to the left
virtual bool idxLeft(LCursor &) const { return false; }
/// Move one cell to the right
virtual bool idxRight(LCursor &) const { return false; }
/// Move one physical cell up
virtual bool idxNext(LCursor &) const { return false; }
/// Move one physical cell down
virtual bool idxPrev(LCursor &) const { return false; }
/// Target pos when we enter the inset from the left by pressing "Right"
virtual bool idxFirst(LCursor &) const { return false; }
/// Target pos when we enter the inset from the right by pressing "Left"
virtual bool idxLast(LCursor &) const { return false; }
/// Delete a cell and move cursor
virtual bool idxDelete(idx_type &) { return false; }
/// pulls cell after pressing erase
virtual void idxGlue(idx_type) {}
/// returns list of cell indices that are "between" from and to for
/// selection purposes
virtual bool idxBetween(idx_type idx, idx_type from, idx_type to) const;
/// to which column belongs a cell with a given index?
virtual col_type col(idx_type) const { return 0; }
/// to which row belongs a cell with a given index?
virtual row_type row(idx_type) const { return 0; }
/// cell idex corresponding to row and column;
virtual idx_type index(row_type row, col_type col) const;
/// any additional x-offset when drawing a cell?
virtual int cellXOffset(idx_type) const { return 0; }
/// any additional y-offset when drawing a cell?
virtual int cellYOffset(idx_type) const { return 0; }
/// number of embedded cells
virtual size_t nargs() const { return 0; }
/// number of rows in gridlike structures
virtual size_t nrows() const { return 0; }
/// number of columns in gridlike structures
virtual size_t ncols() const { return 0; }
/// is called when the cursor leaves this inset
virtual void notifyCursorLeaves(LCursor &) {}
/// request "external features"
virtual void validate(LaTeXFeatures &) const {}
/// Appends \c list with all labels found within this inset.
virtual void getLabelList(Buffer const &,
std::vector<std::string> & /* list */) const {}
/// describe content if cursor inside
virtual void infoize(std::ostream &) const {}
/// describe content if cursor behind
virtual void infoize2(std::ostream &) const {}
/// plain ascii output
virtual int plaintext(Buffer const &, std::ostream & os,
OutputParams const &) const;
/// linuxdoc output
virtual int linuxdoc(Buffer const &, std::ostream & os,
OutputParams const &) const;
/// docbook output
virtual int docbook(Buffer const &, std::ostream & os,
OutputParams const &) const;
/// the string that is passed to the TOC
virtual int textString(Buffer const &, std::ostream &,
OutputParams const &) const { return 0; };
/** This enum indicates by which means the inset can be modified:
- NOT_EDITABLE: the inset's content can not be modified at all
(e.g. printindex, insetspecialchar)
- IS_EDITABLE: content can be edited via dialog (e.g. bibtex, index, url)
- HIGHLY_EDITABLE: content can be edited on screen (normally means that
insettext is contained, e.g. collapsables, tabular) */
// FIXME: This has not yet been fully implemented to math insets
enum EDITABLE {
///
NOT_EDITABLE = 0,
///
IS_EDITABLE,
///
HIGHLY_EDITABLE
};
/// what appears in the minibuffer when opening
virtual std::string const editMessage() const;
///
virtual EDITABLE editable() const;
/// can we go further down on mouse click?
virtual bool descendable() const { return false; }
/// does this contain text that can be change track marked in DVI?
virtual bool canTrackChanges() const { return false; }
/// is this inset based on the TextInset class?
virtual InsetText const * asTextInset() const { return 0; }
/// return true if the inset should be removed automatically
virtual bool autoDelete() const;
/** This is not quite the correct place for this enum. I think
the correct would be to let each subclass of Inset declare
its own enum code. Actually the notion of an InsetBase::Code
should be avoided, but I am not sure how this could be done
in a cleaner way. */
enum Code {
///
NO_CODE, // 0
///
TOC_CODE, // do these insets really need a code? (ale)
///
QUOTE_CODE,
///
MARK_CODE,
///
REF_CODE,
///
URL_CODE, // 5
///
HTMLURL_CODE,
///
SEPARATOR_CODE,
///
ENDING_CODE,
///
LABEL_CODE,
///
NOTE_CODE, // 10
///
ACCENT_CODE,
///
MATH_CODE,
///
INDEX_CODE,
///
INCLUDE_CODE,
///
GRAPHICS_CODE, // 15
///
BIBITEM_CODE,
///
BIBTEX_CODE,
///
TEXT_CODE,
///
ERT_CODE,
///
FOOT_CODE, // 20
///
MARGIN_CODE,
///
FLOAT_CODE,
///
WRAP_CODE,
///
SPACE_CODE, // 25
///
SPECIALCHAR_CODE,
///
TABULAR_CODE,
///
EXTERNAL_CODE,
#if 0
///
THEOREM_CODE,
#endif
///
CAPTION_CODE,
///
MATHMACRO_CODE, // 30
///
CITE_CODE,
///
FLOAT_LIST_CODE,
///
INDEX_PRINT_CODE,
///
OPTARG_CODE, // 35
///
ENVIRONMENT_CODE,
///
HFILL_CODE,
///
NEWLINE_CODE,
///
LINE_CODE,
///
BRANCH_CODE, // 40
///
BOX_CODE,
///
CHARSTYLE_CODE,
///
VSPACE_CODE,
///
MATHMACROARG_CODE
};
/** returns the Code corresponding to the \c name.
* Eg, translate("branch") == BRANCH_CODE
*/
static Code translate(std::string const & name);
/// returns true if the inset can hold an inset of given type
virtual bool insetAllowed(Code) const { return false; }
/// if this inset has paragraphs should they be output all as default
/// paragraphs with "Standard" layout?
virtual bool forceDefaultParagraphs(idx_type) const { return false; }
///
virtual std::string const & getInsetName() const;
/// used to toggle insets
/// is the inset open?
/// should this inset be handled like a normal charater
virtual bool isChar() const { return false; }
/// is this equivalent to a letter?
virtual bool isLetter() const { return false; }
/// is this equivalent to a space (which is BTW different from
/// a line separator)?
virtual bool isSpace() const { return false; }
/// should we have a non-filled line before this inset?
virtual bool display() const { return false; }
/// should we break lines after this inset?
virtual bool isLineSeparator() const { return false; }
/// should paragraph indendation be ommitted in any case?
virtual bool neverIndent() const { return false; }
/// dumps content to lyxerr
virtual void dump() const;
/// write inset in .lyx format
virtual void write(Buffer const &, std::ostream &) const {}
/// read inset in .lyx format
virtual void read(Buffer const &, LyXLex &) {}
/// returns the number of rows (\n's) of generated tex code.
virtual int latex(Buffer const &, std::ostream &,
OutputParams const &) const { return 0; }
/// returns true to override begin and end inset in file
virtual bool directWrite() const;
///
virtual bool allowSpellCheck() const { return false; }
/// if this insets owns text cells (e.g. InsetText) return cell num
virtual LyXText * getText(int /*num*/) const { return 0; }
/** Adds a LaTeX snippet to the Preview Loader for transformation
* into a bitmap image. Does not start the laoding process.
*
* Most insets have no interest in this capability, so the method
* defaults to empty.
*/
virtual void addPreview(lyx::graphics::PreviewLoader &) const {}
public:
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual Code lyxCode() const { return NO_CODE; }
/// -1: text mode, 1: math mode, 0 undecided
enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE};
/// return text or mathmode if that is possible to determine
virtual mode_type currentMode() const { return UNDECIDED_MODE; }
/// returns whether this inset is allowed in other insets of given mode
virtual bool allowedIn(mode_type) const { return true; }
/**
* Is this inset allowed within a font change?
*
* FIXME: noFontChange means currently that the font change is closed
* in LaTeX before the inset, and that the contents of the inset
* will be in default font. This should be changed so that the inset
* changes the font again.
*/
virtual bool noFontChange() const { return false; }
/// mark the inset as erased or not
virtual void markErased(bool erased);
/// pretty arbitrary
virtual int width() const { return 10; }
/// pretty arbitrary
virtual int ascent() const { return 10; }
/// pretty arbitrary
virtual int descent() const { return 10; }
///
int scroll() const { return 0; }
///
enum CollapseStatus {
Collapsed,
Inlined,
Open
};
///
virtual void setStatus(LCursor &, CollapseStatus) {}
protected:
InsetBase();
InsetBase(InsetBase const &);
/** The real dispatcher.
* Gets normally called from LCursor::dispatch(). LCursor::dispatch()
* assumes the common case of 'LFUN handled, need update'.
* This has to be overriden by calling LCursor::undispatched() or
* LCursor::noUpdate() if appropriate.
* If you need to call the dispatch method of some inset directly
* you may have to explicitly request an update at that place. Don't
* do it in doDispatch(), since that causes nested updates when
* called from LCursor::dispatch(), and these can lead to crashes.
* \sa getStatus
*/
virtual void doDispatch(LCursor & cur, FuncRequest & cmd);
private:
virtual std::auto_ptr<InsetBase> doClone() const = 0;
};
/**
* returns true if pointer argument is valid
* and points to an editable inset
*/
bool isEditableInset(InsetBase const * inset);
/**
* returns true if pointer argument is valid
* and points to a highly editable inset
*/
bool isHighlyEditableInset(InsetBase const * inset);
#endif