lyx_mirror/src/frontends/xforms/FormCharacter.C

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/**
* \file FormCharacter.C
* Copyright 2001 The LyX Team.
* See the file COPYING.
*
* \author Edwin Leuven, leuven@fee.uva.nl
* \author Angus Leeming, a.leeming@ic.ac.uk
*/
#include <vector>
#ifdef __GNUG__
#pragma implementation
#endif
#include <config.h>
#include "xformsBC.h"
#include "ControlCharacter.h"
#include "FormCharacter.h"
#include "form_character.h"
#include "gettext.h"
#include "combox.h"
#include "helper_funcs.h"
#include "frnt_lang.h"
#include "support/lstrings.h"
using std::vector;
using std::find;
using namespace frnt;
typedef FormCB<ControlCharacter, FormDB<FD_form_character> > base_class;
FormCharacter::FormCharacter(ControlCharacter & c)
: base_class(c, _("Character Layout"), false)
{}
void FormCharacter::ComboInputCB(int, void * v, Combox * combox)
{
FormCharacter * pre = static_cast<FormCharacter*>(v);
pre->InputCB(reinterpret_cast<FL_OBJECT *>(combox), 0);
}
void FormCharacter::build()
{
dialog_.reset(build_character());
vector<FamilyPair> const family = getFamilyData();
vector<SeriesPair> const series = getSeriesData();
vector<ShapePair> const shape = getShapeData();
vector<SizePair> const size = getSizeData();
vector<BarPair> const bar = getBarData();
vector<ColorPair> const color = getColorData();
vector<LanguagePair> const langs = getLanguageData(true);
// Store the identifiers for later
family_ = getSecond(family);
series_ = getSecond(series);
shape_ = getSecond(shape);
size_ = getSecond(size);
bar_ = getSecond(bar);
color_ = getSecond(color);
lang_ = getSecond(langs);
// create a string of entries " entry1 | entry2 | entry3 | entry4 "
// with which to initialise the xforms choice object.
string choice = " " + getStringFromVector(getFirst(family), " | ") +" ";
fl_addto_choice(dialog_->choice_family, choice.c_str());
choice = " " + getStringFromVector(getFirst(series), " | ") + " ";
fl_addto_choice(dialog_->choice_series, choice.c_str());
choice = " " + getStringFromVector(getFirst(shape), " | ") + " ";
fl_addto_choice(dialog_->choice_shape, choice.c_str());
choice = " " + getStringFromVector(getFirst(size), " | ") + " ";
fl_addto_choice(dialog_->choice_size, choice.c_str());
choice = " " + getStringFromVector(getFirst(bar), " | ") + " ";
fl_addto_choice(dialog_->choice_bar, choice.c_str());
choice = " " + getStringFromVector(getFirst(color), " | ") + " ";
fl_addto_choice(dialog_->choice_color, choice.c_str());
// xforms appears to need this to prevent a crash...
fl_addto_choice(dialog_->choice_language, "prevent crash");
// insert default language box manually
fl_addto_form(dialog_->form);
FL_OBJECT * ob = dialog_->choice_language;
fl_hide_object(dialog_->choice_language);
combo_language2_.reset(new Combox(FL_COMBOX_DROPLIST));
combo_language2_->add(ob->x, ob->y, ob->w, ob->h, 250);
combo_language2_->shortcut("#L", 1);
combo_language2_->setcallback(ComboInputCB, this);
fl_end_form();
// build up the combox entries
vector<LanguagePair>::const_iterator it = langs.begin();
vector<LanguagePair>::const_iterator end = langs.end();
for (; it != end; ++it) {
combo_language2_->addto(it->first);
}
combo_language2_->select(1);
// Manage the ok, apply and cancel/close buttons
bc().setApply(dialog_->button_apply);
bc().setCancel(dialog_->button_close);
bc().addReadOnly(dialog_->check_toggle_all);
}
void FormCharacter::apply()
{
if (!form()) return;
int pos = fl_get_choice(dialog_->choice_family);
controller().setFamily(family_[pos-1]);
pos = fl_get_choice(dialog_->choice_series);
controller().setSeries(series_[pos-1]);
pos = fl_get_choice(dialog_->choice_shape);
controller().setShape(shape_[pos-1]);
pos = fl_get_choice(dialog_->choice_size);
controller().setSize(size_[pos-1]);
pos = fl_get_choice(dialog_->choice_bar);
controller().setBar(bar_[pos-1]);
pos = fl_get_choice(dialog_->choice_color);
controller().setColor(color_[pos-1]);
pos = combo_language2_->get();
controller().setLanguage(lang_[pos-1]);
bool const toggleall = fl_get_button(dialog_->check_toggle_all);
controller().setToggleAll(toggleall);
}
namespace {
template<class A>
typename vector<A>::size_type findPos(vector<A> const & vec, A const & val)
{
typename vector<A>::const_iterator it =
find(vec.begin(), vec.end(), val);
if (it == vec.end())
return 0;
return it - vec.begin();
}
} // namespace anon
void FormCharacter::update()
{
int pos = int(findPos(family_, controller().getFamily()));
fl_set_choice(dialog_->choice_family, pos+1);
pos = int(findPos(series_, controller().getSeries()));
fl_set_choice(dialog_->choice_series, pos+1);
pos = int(findPos(shape_, controller().getShape()));
fl_set_choice(dialog_->choice_shape, pos+1);
pos = int(findPos(size_, controller().getSize()));
fl_set_choice(dialog_->choice_size, pos+1);
pos = int(findPos(bar_, controller().getBar()));
fl_set_choice(dialog_->choice_bar, pos+1);
pos = int(findPos(color_, controller().getColor()));
fl_set_choice(dialog_->choice_color, pos+1);
pos = int(findPos(lang_, controller().getLanguage()));
combo_language2_->select(pos+1);
fl_set_button(dialog_->check_toggle_all, controller().getToggleAll());
}
ButtonPolicy::SMInput FormCharacter::input(FL_OBJECT *, long)
{
ButtonPolicy::SMInput activate = ButtonPolicy::SMI_NOOP;
int pos = fl_get_choice(dialog_->choice_family);
if (family_[pos-1] != LyXFont::IGNORE_FAMILY)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_choice(dialog_->choice_series);
if (series_[pos-1] != LyXFont::IGNORE_SERIES)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_choice(dialog_->choice_shape);
if (shape_[pos-1] != LyXFont::IGNORE_SHAPE)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_choice(dialog_->choice_size);
if (size_[pos-1] != LyXFont::IGNORE_SIZE)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_choice(dialog_->choice_bar);
if (bar_[pos-1] != frnt::IGNORE)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_choice(dialog_->choice_color);
if (color_[pos-1] != LColor::ignore)
activate = ButtonPolicy::SMI_VALID;
pos = combo_language2_->get();
if (lang_[pos-1] != "No change")
activate = ButtonPolicy::SMI_VALID;
return activate;
}