mirror of
https://git.lyx.org/repos/lyx.git
synced 2024-12-25 05:55:34 +00:00
316 lines
9.8 KiB
Plaintext
316 lines
9.8 KiB
Plaintext
|
|
||
|
1.0 Signals
|
||
|
==============
|
||
|
|
||
|
Signals are used for communication between objects. Rather
|
||
|
that using messy pointers or pointers to member functions to implement
|
||
|
callbacks this library provides an elegant connection framework for
|
||
|
connecting between static functions, member functions and function objects.
|
||
|
To add to this all types of connections can be made with compile time
|
||
|
type checking through an extensable template set. Unlike other solutions
|
||
|
that break the C++ language and add incompatible extensions or code
|
||
|
generation, Libsigc++ uses only the standard C++ definitions. Thus it
|
||
|
will not decrease the ability of tools designed to parse the C++ language
|
||
|
to handle your code. Libsigc++ provides signal framework which solves
|
||
|
your problems with communication between objects. This signal framework
|
||
|
makes your objects reusable components which are independent of other
|
||
|
objects it communicates with. This means reducing coupling between
|
||
|
objects and resulting less dependencies and thus more reusable code.
|
||
|
|
||
|
1.1 How does the communication work?
|
||
|
------------------------------------
|
||
|
|
||
|
In the callback mechanism there's 3 separate entities involved.
|
||
|
|
||
|
sender
|
||
|
receiver
|
||
|
someone making connection between sender and receiver
|
||
|
|
||
|
In actual code, the sender specifies an interface which it can call when
|
||
|
it wants to tell other objects something. This interface is specified as
|
||
|
a function object and is called "Signal". Calling that interface is
|
||
|
called "emitting a signal".
|
||
|
|
||
|
The receiver of the signal can be almost anything. In Libsigc++ the
|
||
|
following objects can receive messages:
|
||
|
|
||
|
member function of any object derived from SigC::Object
|
||
|
function object derived from SigC::Object
|
||
|
static, global or friend function
|
||
|
static function object
|
||
|
member function to a static object
|
||
|
|
||
|
All connections share a common syntax through a factory that creates a
|
||
|
abstract function object called a "Slot."
|
||
|
|
||
|
|
||
|
signal.connect(slot(object,Object::&method));
|
||
|
signal.connect(slot(&function));
|
||
|
signal.connect(functionobject.slot())
|
||
|
|
||
|
Making a connection connects sender to the receiver. After that, if the
|
||
|
sender emits a signal, all methods, functions and function objects that
|
||
|
have been connected to that signal are called with the arguments given at
|
||
|
signal emission. Signature of both sender interface and receiver method
|
||
|
must match exactly to be able to make connection between them. If there's
|
||
|
type mismatches in the signatures, C++ compiler will give compile time
|
||
|
type error.
|
||
|
|
||
|
|
||
|
|
||
|
2.0 Implementation of signals
|
||
|
=============================
|
||
|
|
||
|
Signals are C++ function objects. Because signals are normal C++-objects,
|
||
|
you can use them in file scope, in function local scope - but they're
|
||
|
most used inside class scope. A signal definition is of form:
|
||
|
|
||
|
Signal2<void, int, float> buttonPressed;
|
||
|
|
||
|
where
|
||
|
2 = number of arguments
|
||
|
void = type of the return
|
||
|
int = type of the first parameter of the signal
|
||
|
float = type of the 2nd parameter of the signal
|
||
|
|
||
|
This way application programmers can specify interface for a signal.
|
||
|
A connection from a signal to a (member) function matching signal's
|
||
|
interface can be made:
|
||
|
|
||
|
void my_function(int param1, float param2);
|
||
|
buttonPressed.connect(slot(&my_function));
|
||
|
|
||
|
If the function is a member function, you'll need to specify the object
|
||
|
too. Note that this object's class needs to be derived from Signal:
|
||
|
|
||
|
MyClass myobject;
|
||
|
buttonPressed.connect(slot(myobject,&MyClass::my_function));
|
||
|
|
||
|
If the signal is inside an object, you'll need to specify it too:
|
||
|
|
||
|
obj.buttonPressed.connect(slot(myobject, &MyClass::my_function));
|
||
|
|
||
|
|
||
|
When connection between a signal and a function has been made, calling
|
||
|
the signal will make the system call all the connected functions with
|
||
|
given parameters. Of course many connections can be made to same signal
|
||
|
and the system will call all of them when the signal is called.
|
||
|
|
||
|
Calling a signal looks exactly like calling normal C++ function:
|
||
|
|
||
|
buttonPressed(10, 20.0);
|
||
|
|
||
|
or in case where you have the signal inside an object, call is in format:
|
||
|
|
||
|
obj.buttonPressed(10, 20.0);
|
||
|
|
||
|
An alternative method with a function name is also provided with
|
||
|
a method emit. This is to make it easier to distiguish and provides
|
||
|
a method name for STL connection calls.
|
||
|
|
||
|
obj.buttonPressed.emit(10, 20.0);
|
||
|
|
||
|
|
||
|
|
||
|
2.1 Signals with return types
|
||
|
------------------------------
|
||
|
|
||
|
All signals have a return type which may be void.
|
||
|
|
||
|
Signal1<int,int> signal;
|
||
|
|
||
|
That signal can be connected to the methods with the following signature:
|
||
|
|
||
|
int my_callback(int);
|
||
|
|
||
|
There are a few restrictions on the types of returns. Return
|
||
|
types must have:
|
||
|
|
||
|
a default constructor T t;
|
||
|
a copy constructor T t1,t2; t1=t2;
|
||
|
a reference form T t1; void func(T& t); func(t1);
|
||
|
|
||
|
A default ctor is required so that a temporary object can be
|
||
|
created to hold the return type. A copy constructor is required
|
||
|
so that the signal can be marshalled. A reference form is required
|
||
|
to pass the return types to the marshaller functions.
|
||
|
|
||
|
This means that the return type must not be a reference itself.
|
||
|
|
||
|
|
||
|
|
||
|
2.2 Connecting to a signals
|
||
|
-----------------------------
|
||
|
|
||
|
Because Libsigc++ signals use function objects heavily, there needs to be
|
||
|
way to connect a signal to another signal. Lets connect a button's
|
||
|
clicked()-signal to another button's clicked signal:
|
||
|
|
||
|
struct My_Button
|
||
|
{
|
||
|
Signal0<void> clicked;
|
||
|
} b1,b2;
|
||
|
|
||
|
b1.clicked.connect(b2.clicked.slot());
|
||
|
|
||
|
|
||
|
2.3 Summery
|
||
|
------------
|
||
|
|
||
|
Here is the summery of the properties of a signal
|
||
|
|
||
|
class Signal<Rettype,Args>
|
||
|
{
|
||
|
public:
|
||
|
Connection connect(const Slot<Rettype Args>&);
|
||
|
Slot<Rettype,Args> slot();
|
||
|
Rettype emit(Args);
|
||
|
Rettype operator()(Args);
|
||
|
};
|
||
|
|
||
|
Where:
|
||
|
Rettype is the return type of the signal.
|
||
|
Args are the arguments taken.
|
||
|
|
||
|
connect() inserts a slot with the same profile into the signal.
|
||
|
slot() returns a slot for connecting this signal to another.
|
||
|
emit() calls all slots in the signal.
|
||
|
|
||
|
|
||
|
3.0 Common errors in use of the signals
|
||
|
=======================================
|
||
|
|
||
|
Here are some common errors and an example of some of the errors that
|
||
|
they generate. (Do not take this as an example of proper use!
|
||
|
Errors similified for clarity. Your compiler messages will differ)
|
||
|
|
||
|
* Signature of function does not match signal
|
||
|
Return type?
|
||
|
arguments have correct type?
|
||
|
the signal has correct types?
|
||
|
|
||
|
Example error session:
|
||
|
void foo(int i);
|
||
|
Signal1<int,int> sig;
|
||
|
sig.connect(slot(foo));
|
||
|
|
||
|
>>foobar.cc: In function `int main()':
|
||
|
>>foobar.cc:17: no matching function for call to
|
||
|
`Signal1<int,int>::connect (Slot1<void,int> *)'
|
||
|
^^^^^^^^^^^^^^^^
|
||
|
Signiture of function
|
||
|
>>signal.h: candidates are:
|
||
|
Signal1<int,int>::connect<int, int> (Slot1<int,int> *)
|
||
|
^^^^^^^^^^^^^^
|
||
|
Signiture of Signal
|
||
|
|
||
|
* Using a reference as a return type
|
||
|
|
||
|
Example error session:
|
||
|
Signal1<int&,int> sig;
|
||
|
|
||
|
>>basic_signal.h: In method `int & Signal1_<int &,int>::Impl::
|
||
|
emit<int &, int>(int)':
|
||
|
>>signal.h:100: instantiated from here
|
||
|
>>basic_signal.h:244: `rc' declared as reference but not initialized
|
||
|
|
||
|
|
||
|
|
||
|
* Connecting object is not derived from SigC::Object
|
||
|
|
||
|
Example error session:
|
||
|
struct A {int foo(int);} a;
|
||
|
Signal1<int,int> sig;
|
||
|
|
||
|
sig.connect(slot(a,&A::foo));
|
||
|
|
||
|
foobar.cc:58: conversion from `A' to non-scalar type `Object' requested
|
||
|
|
||
|
|
||
|
* Forgot to name the connected function as a method.
|
||
|
|
||
|
Example error session:
|
||
|
struct A:public SigC::Object {int foo(int);} a;
|
||
|
Signal1<int,int> sig;
|
||
|
|
||
|
sig.connect(slot(a,foo)); // should be sig.connect(slot(a,&A::foo));
|
||
|
|
||
|
>>foobar.cc:47: no matching function for call to `slot (A &, int ()(int))'
|
||
|
|
||
|
|
||
|
* Forgot to use address of method on connection
|
||
|
|
||
|
Example error session:
|
||
|
struct A:public SigC::Object {int foo(int);} a;
|
||
|
Signal1<int,int> sig;
|
||
|
|
||
|
sig.connect(slot(a,A::foo)); // should be sig.connect(slot(a,&A::foo));
|
||
|
|
||
|
>> foobar.cc:23: warning: assuming & on `A::foo1(int)'
|
||
|
|
||
|
|
||
|
* Passed a pointer as object (**This is different from Gtk--**)
|
||
|
|
||
|
Example error session:
|
||
|
struct A:public SigC::Object {int foo(int);} a;
|
||
|
Signal1<int,int> sig;
|
||
|
|
||
|
sig.connect(slot(&a,&A::foo)); // should be sig.connect(slot(a,&A::foo));
|
||
|
|
||
|
>>foobar.cc:93: conversion from `A *' to non-scalar type `Object'
|
||
|
requested
|
||
|
>>object_slot.h:177: in passing argument 1 of
|
||
|
`slot<A, int, int>(Object &, int (A::*)(int))'
|
||
|
|
||
|
|
||
|
4.0 Connections
|
||
|
===============
|
||
|
|
||
|
4.1 Disconnecting signals
|
||
|
-------------------------
|
||
|
|
||
|
Every signal.connect()-function returns a Connection object,
|
||
|
which can be stored and it can be used to disconnect the connection
|
||
|
by calling function disconnect().
|
||
|
|
||
|
Connection c;
|
||
|
c=o.buttonPressed.connect(slot(&myfunction));
|
||
|
...
|
||
|
c.disconnect();
|
||
|
|
||
|
Its perfectly legal to just ignore the return value of connect() functions -
|
||
|
all bookeeping information used by signal system is released properly.
|
||
|
|
||
|
|
||
|
5.0 Adaptors
|
||
|
============
|
||
|
|
||
|
Often it is desirable to connect to a function and a signal
|
||
|
in which the signal and function signatures are not
|
||
|
exactly the same.
|
||
|
|
||
|
For example, it would be good to ignore the return type
|
||
|
of a function when placing it into a signal with a void return
|
||
|
type.
|
||
|
|
||
|
Fortunately, Libsigc++ provides a mechanism to accomplish this
|
||
|
type of connection. There is a broad class of slot "Adaptors".
|
||
|
These functions take a slot of one type and produce a slot of
|
||
|
another. Here are some sample adaptors provided:
|
||
|
|
||
|
bind(Slot, v1) - Passes v1 as last argument to Slot
|
||
|
(The number of arguments is reduced for the resulting slot)
|
||
|
bind(Slot, v1, v2) - Passes v1 and v2 as last arguments to Slot
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
int func(float);
|
||
|
Signal1<void,float> sig1;
|
||
|
Signal1<int> sig2;
|
||
|
|
||
|
// cover up float argument
|
||
|
sig2.connect(bind(slot(&func),20.0f));
|
||
|
|
||
|
|
||
|
|