lyx_mirror/src/frontends/Dialogs.C

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/**
* \file frontends/Dialogs.C
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Angus Leeming
*
* Full author contact details are available in file CREDITS
*
* Common to all frontends' Dialogs
*/
#include <config.h>
#include "Dialogs.h"
#include "controllers/Dialog.h"
#include <boost/signals/signal2.hpp>
#include <boost/bind.hpp>
// Note that static boost signals break some compilers, so this wrapper
// initialises the signal dynamically when it is first invoked.
template<typename Signal>
class BugfixSignal {
public:
Signal & operator()() { return thesignal(); }
Signal const & operator()() const { return thesignal(); }
private:
Signal & thesignal() const
{
if (!signal_.get())
signal_.reset(new Signal);
return *signal_;
}
mutable boost::scoped_ptr<Signal> signal_;
};
boost::signal0<void> & Dialogs::redrawGUI()
{
static BugfixSignal<boost::signal0<void> > thesignal;
return thesignal();
}
namespace {
BugfixSignal<boost::signal2<void, string const &, InsetBase*> > hideSignal;
}
void Dialogs::hide(string const & name, InsetBase* inset)
{
hideSignal()(name, inset);
}
Dialogs::Dialogs(LyXView & lyxview)
: lyxview_(lyxview)
{
// Connect signals
redrawGUI().connect(boost::bind(&Dialogs::redraw, this));
hideSignal().connect(boost::bind(&Dialogs::hideSlot, this, _1, _2));
// All this is slated to go
init_pimpl();
// reduce the number of connections needed in
// dialogs by a simple connection here.
hideAllSignal.connect(hideBufferDependentSignal);
}
Dialog * Dialogs::find(string const & name)
{
if (!isValidName(name))
return 0;
std::map<string, DialogPtr>::iterator it =
dialogs_.find(name);
if (it == dialogs_.end()) {
dialogs_[name] = DialogPtr(build(name));
return dialogs_[name].get();
}
return it->second.get();
}
void Dialogs::show(string const & name, string const & data)
{
Dialog * dialog = find(name);
if (!dialog)
return;
// FIXME! Should check that the dialog is NOT an inset dialog.
dialog->show(data);
}
void Dialogs::show(string const & name, string const & data, InsetBase * inset)
{
Dialog * dialog = find(name);
if (!dialog)
return;
// FIXME! Should check that the dialog IS an inset dialog.
dialog->show(data);
open_insets_[name] = inset;
}
bool Dialogs::visible(string const & name) const
{
std::map<string, DialogPtr>::const_iterator it =
dialogs_.find(name);
if (it == dialogs_.end())
return false;
return it->second.get()->isVisible();
}
void Dialogs::update(string const & name, string const & data)
{
Dialog * dialog = find(name);
if (!dialog)
return;
if (dialog->isVisible())
dialog->update(data);
}
void Dialogs::hideSlot(string const & name, InsetBase * inset)
{
Dialog * dialog = find(name);
if (!dialog)
return;
if (inset && inset != getOpenInset(name))
return;
if (dialog->isVisible())
dialog->hide();
open_insets_[name] = 0;
}
void Dialogs::disconnect(string const & name)
{
if (!isValidName(name))
return;
open_insets_[name] = 0;
}
InsetBase * Dialogs::getOpenInset(string const & name) const
{
if (!isValidName(name))
return 0;
std::map<string, InsetBase *>::const_iterator it =
open_insets_.find(name);
return it == open_insets_.end() ? 0 : it->second;
}
void Dialogs::hideAll() const
{
std::map<string, DialogPtr>::const_iterator it = dialogs_.begin();
std::map<string, DialogPtr>::const_iterator end = dialogs_.end();
for(; it != end; ++it) {
it->second->hide();
}
hideAllSignal();
}
void Dialogs::hideBufferDependent() const
{
std::map<string, DialogPtr>::const_iterator it = dialogs_.begin();
std::map<string, DialogPtr>::const_iterator end = dialogs_.end();
for(; it != end; ++it) {
Dialog * dialog = it->second.get();
if (dialog->controller().isBufferDependent())
dialog->hide();
}
hideBufferDependentSignal();
}
void Dialogs::updateBufferDependent(bool switched) const
{
std::map<string, DialogPtr>::const_iterator it = dialogs_.begin();
std::map<string, DialogPtr>::const_iterator end = dialogs_.end();
for(; it != end; ++it) {
Dialog * dialog = it->second.get();
if (switched && dialog->controller().isBufferDependent()) {
dialog->hide();
} else {
// A bit clunky, but the dialog will request
// that the kernel provides it with the necessary
// data.
dialog->RestoreButton();
}
}
updateBufferDependentSignal(switched);
}
void Dialogs::redraw() const
{
std::map<string, DialogPtr>::const_iterator it = dialogs_.begin();
std::map<string, DialogPtr>::const_iterator end = dialogs_.end();
for(; it != end; ++it) {
it->second->redraw();
}
}