lyx_mirror/src/insets/updatableinset.h

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// -*- C++ -*-
/**
* \file updatableinset.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
* \author J<EFBFBD>rgen Vigna
* \author Lars Gullik Bj<EFBFBD>nnes
* \author Matthias Ettrich
*
* Full author contact details are available in file CREDITS
*/
#ifndef UPDATABLEINSET_H
#define UPDATABLEINSET_H
// Updatable Insets. These insets can be locked and receive
// directly user interaction. Currently used only for mathed.
// Note that all pure methods from Inset class are pure here too.
// [Alejandro 080596]
#include "inset.h"
/** Extracted from Matthias notes:
*
* An inset can simple call LockInset in it's edit call and *ONLY*
* in it's edit call.
*
* Unlocking is either done by LyX or the inset itself with a
* UnlockInset-call
*
* During the lock, all button and keyboard events will be modified
* and send to the inset through the following inset-features. Note that
* InsetOld::insetUnlock will be called from inside UnlockInset. It is meant
* to contain the code for restoring the menus and things like this.
*
* If a inset wishes any redraw and/or update it just has to call
* updateInset(this).
*
* It's is completly irrelevant, where the inset is. UpdateInset will
* find it in any paragraph in any buffer.
* Of course the_locking_inset and the insets in the current paragraph/buffer
* are checked first, so no performance problem should occur.
*/
class UpdatableInset : public InsetOld {
public:
///
UpdatableInset();
///
UpdatableInset(UpdatableInset const & in);
/// check if the font of the char we want inserting is correct
/// and modify it if it is not.
virtual bool checkInsertChar(LyXFont &) { return true; }
///
virtual EDITABLE editable() const;
///
virtual void fitInsetCursor(BufferView *) const;
/// FIXME
virtual void getCursorPos(BufferView *, int &, int &) const {}
/// Get the absolute document x,y of the cursor
virtual void getCursor(BufferView &, int &, int &) const = 0;
///
virtual void insetUnlock(BufferView *);
///
virtual void draw(PainterInfo & pi, int x, int y) const;
///
virtual bool insertInset(BufferView *, InsetOld *) { return false; }
///
virtual UpdatableInset * getLockingInset() const
{ return const_cast<UpdatableInset *>(this); }
///
virtual UpdatableInset * getFirstLockingInsetOfType(InsetOld::Code c)
{ return (c == lyxCode()) ? this : 0; }
///
virtual int insetInInsetY() const { return 0; }
///
virtual bool lockInsetInInset(BufferView *, UpdatableInset *)
{ return false; }
///
virtual bool unlockInsetInInset(BufferView *, UpdatableInset *,
bool /*lr*/ = false)
{ return false; }
/// An updatable inset could handle lyx editing commands
virtual RESULT localDispatch(FuncRequest const & cmd);
// We need this method to not clobber the real method in Inset
int scroll(bool recursive = true) const
{ return InsetOld::scroll(recursive); }
///
virtual bool showInsetDialog(BufferView *) const { return false; }
///
// needed for spellchecking text
///
virtual bool allowSpellcheck() const { return false; }
///
virtual WordLangTuple const
selectNextWordToSpellcheck(BufferView *, float & value) const;
///
virtual void selectSelectedWord(BufferView *) {}
///
virtual void toggleSelection(BufferView *, bool /*kill_selection*/) {}
/// find the next change in the inset
virtual bool nextChange(BufferView * bv, lyx::pos_type & length);
///
// needed for search/replace functionality
///
virtual bool searchForward(BufferView *, string const &,
bool = true, bool = false);
///
virtual bool searchBackward(BufferView *, string const &,
bool = true, bool = false);
protected:
/// scrolls to absolute position in bufferview-workwidth * sx units
void scroll(BufferView *, float sx) const;
/// scrolls offset pixels
void scroll(BufferView *, int offset) const;
};
#endif