2001-02-26 15:17:19 +00:00
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/**
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* \file FormCharacter.C
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* Copyright 2001 The LyX Team.
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* See the file COPYING.
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*
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2001-03-21 13:27:03 +00:00
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* \author Edwin Leuven, leuven@fee.uva.nl
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* \author Angus Leeming, a.leeming@ic.ac.uk
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2001-02-26 15:17:19 +00:00
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*/
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2001-03-21 13:27:03 +00:00
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#include <vector>
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2001-03-15 13:37:04 +00:00
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2001-02-26 15:17:19 +00:00
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#ifdef __GNUG_
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#pragma implementation
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#endif
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2001-03-21 13:27:03 +00:00
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#include <config.h>
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#include "xformsBC.h"
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#include "ControlCharacter.h"
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#include "FormCharacter.h"
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#include "form_character.h"
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#include "gettext.h"
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#include "combox.h"
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#include "helper_funcs.h"
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using std::vector;
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using std::back_inserter;
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using std::transform;
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typedef FormCB<ControlCharacter, FormDB<FD_form_character> > base_class;
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FormCharacter::FormCharacter(ControlCharacter & c)
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: base_class(c, _("Character Layout"))
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{}
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void FormCharacter::ComboInputCB(int, void * v, Combox * combox)
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{
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FormCharacter * pre = static_cast<FormCharacter*>(v);
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pre->InputCB(reinterpret_cast<FL_OBJECT *>(combox), 0);
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}
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void FormCharacter::build()
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{
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dialog_.reset(build_character());
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vector<ControlCharacter::FamilyPair> const family = getFamilyData();
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vector<ControlCharacter::SeriesPair> const series = getSeriesData();
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vector<ControlCharacter::ShapePair> const shape = getShapeData();
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vector<ControlCharacter::SizePair> const size = getSizeData();
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vector<ControlCharacter::BarPair> const bar = getBarData();
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vector<ControlCharacter::ColorPair> const color = getColorData();
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vector<string> const language = getLanguageData();
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// Store the enums for later
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family_ = getSecond(family);
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series_ = getSecond(series);
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shape_ = getSecond(shape);
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size_ = getSecond(size);
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bar_ = getSecond(bar);
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color_ = getSecond(color);
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// create a string of entries " entry1 | entry2 | entry3 | entry4 "
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// with which to initialise the xforms choice object.
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string choice = " " + getStringFromVector(getFirst(family), " | ") +" ";
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fl_addto_choice(dialog_->choice_family, choice.c_str());
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choice = " " + getStringFromVector(getFirst(series), " | ") + " ";
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fl_addto_choice(dialog_->choice_series, choice.c_str());
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choice = " " + getStringFromVector(getFirst(shape), " | ") + " ";
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fl_addto_choice(dialog_->choice_shape, choice.c_str());
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choice = " " + getStringFromVector(getFirst(size), " | ") + " ";
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fl_addto_choice(dialog_->choice_size, choice.c_str());
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choice = " " + getStringFromVector(getFirst(bar), " | ") + " ";
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fl_addto_choice(dialog_->choice_bar, choice.c_str());
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choice = " " + getStringFromVector(getFirst(color), " | ") + " ";
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fl_addto_choice(dialog_->choice_color, choice.c_str());
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// xforms appears to need this to prevent a crash...
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fl_addto_choice(dialog_->choice_language, "prevent crash");
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// insert default language box manually
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fl_addto_form(dialog_->form);
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FL_OBJECT * ob = dialog_->choice_language;
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fl_deactivate_object(dialog_->choice_language);
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combo_language2_.reset(new Combox(FL_COMBOX_DROPLIST));
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combo_language2_->add(ob->x, ob->y, ob->w, ob->h, 250);
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combo_language2_->shortcut("#L", 1);
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combo_language2_->setcallback(ComboInputCB, this);
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fl_end_form();
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// build up the combox entries
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for (vector<string>::const_iterator cit = language.begin();
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cit != language.end(); ++cit) {
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combo_language2_->addto(*cit);
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}
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combo_language2_->select_text(*language.begin());
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// Manage the ok, apply and cancel/close buttons
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bc().setApply(dialog_->button_apply);
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bc().setCancel(dialog_->button_close);
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bc().refresh();
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bc().addReadOnly(dialog_->check_toggle_all);
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}
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void FormCharacter::apply()
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{
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int pos = fl_get_choice(dialog_->choice_family);
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controller().setFamily(family_[pos-1]);
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pos = fl_get_choice(dialog_->choice_series);
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controller().setSeries(series_[pos-1]);
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pos = fl_get_choice(dialog_->choice_shape);
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controller().setShape(shape_[pos-1]);
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pos = fl_get_choice(dialog_->choice_size);
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controller().setSize(size_[pos-1]);
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pos = fl_get_choice(dialog_->choice_bar);
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controller().setBar(bar_[pos-1]);
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pos = fl_get_choice(dialog_->choice_color);
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controller().setColor(color_[pos-1]);
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controller().setLanguage(combo_language2_->getline());
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bool const toggleall = fl_get_button(dialog_->check_toggle_all);
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controller().setToggleAll(toggleall);
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}
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