lyx_mirror/src/frontends/qt4/GuiCharacter.cpp

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/**
* \file GuiCharacter.cpp
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Edwin Leuven
* \author John Levon
*
* Full author contact details are available in file CREDITS.
*/
#include <config.h>
#include "GuiCharacter.h"
#include "ControlCharacter.h"
#include "qt_helpers.h"
#include "Color.h"
#include "Font.h"
#include <QCloseEvent>
using std::vector;
namespace lyx {
namespace frontend {
static vector<ShapePair> const getShapeData()
{
vector<ShapePair> shape(6);
ShapePair pr;
pr.first = qt_("No change");
pr.second = Font::IGNORE_SHAPE;
shape[0] = pr;
pr.first = qt_("Upright");
pr.second = Font::UP_SHAPE;
shape[1] = pr;
pr.first = qt_("Italic");
pr.second = Font::ITALIC_SHAPE;
shape[2] = pr;
pr.first = qt_("Slanted");
pr.second = Font::SLANTED_SHAPE;
shape[3] = pr;
pr.first = qt_("Small Caps");
pr.second = Font::SMALLCAPS_SHAPE;
shape[4] = pr;
pr.first = qt_("Reset");
pr.second = Font::INHERIT_SHAPE;
shape[5] = pr;
return shape;
}
static vector<SizePair> const getSizeData()
{
vector<SizePair> size(14);
SizePair pr;
pr.first = qt_("No change");
pr.second = Font::IGNORE_SIZE;
size[0] = pr;
pr.first = qt_("Tiny");
pr.second = Font::SIZE_TINY;
size[1] = pr;
pr.first = qt_("Smallest");
pr.second = Font::SIZE_SCRIPT;
size[2] = pr;
pr.first = qt_("Smaller");
pr.second = Font::SIZE_FOOTNOTE;
size[3] = pr;
pr.first = qt_("Small");
pr.second = Font::SIZE_SMALL;
size[4] = pr;
pr.first = qt_("Normal");
pr.second = Font::SIZE_NORMAL;
size[5] = pr;
pr.first = qt_("Large");
pr.second = Font::SIZE_LARGE;
size[6] = pr;
pr.first = qt_("Larger");
pr.second = Font::SIZE_LARGER;
size[7] = pr;
pr.first = qt_("Largest");
pr.second = Font::SIZE_LARGEST;
size[8] = pr;
pr.first = qt_("Huge");
pr.second = Font::SIZE_HUGE;
size[9] = pr;
pr.first = qt_("Huger");
pr.second = Font::SIZE_HUGER;
size[10] = pr;
pr.first = qt_("Increase");
pr.second = Font::INCREASE_SIZE;
size[11] = pr;
pr.first = qt_("Decrease");
pr.second = Font::DECREASE_SIZE;
size[12] = pr;
pr.first = qt_("Reset");
pr.second = Font::INHERIT_SIZE;
size[13] = pr;
return size;
}
static vector<BarPair> const getBarData()
{
vector<BarPair> bar(5);
BarPair pr;
pr.first = qt_("No change");
pr.second = IGNORE;
bar[0] = pr;
pr.first = qt_("Emph");
pr.second = EMPH_TOGGLE;
bar[1] = pr;
pr.first = qt_("Underbar");
pr.second = UNDERBAR_TOGGLE;
bar[2] = pr;
pr.first = qt_("Noun");
pr.second = NOUN_TOGGLE;
bar[3] = pr;
pr.first = qt_("Reset");
pr.second = INHERIT;
bar[4] = pr;
return bar;
}
static vector<ColorPair> const getColorData()
{
vector<ColorPair> color(11);
ColorPair pr;
pr.first = qt_("No change");
pr.second = Color::ignore;
color[0] = pr;
pr.first = qt_("No color");
pr.second = Color::none;
color[1] = pr;
pr.first = qt_("Black");
pr.second = Color::black;
color[2] = pr;
pr.first = qt_("White");
pr.second = Color::white;
color[3] = pr;
pr.first = qt_("Red");
pr.second = Color::red;
color[4] = pr;
pr.first = qt_("Green");
pr.second = Color::green;
color[5] = pr;
pr.first = qt_("Blue");
pr.second = Color::blue;
color[6] = pr;
pr.first = qt_("Cyan");
pr.second = Color::cyan;
color[7] = pr;
pr.first = qt_("Magenta");
pr.second = Color::magenta;
color[8] = pr;
pr.first = qt_("Yellow");
pr.second = Color::yellow;
color[9] = pr;
pr.first = qt_("Reset");
pr.second = Color::inherit;
color[10] = pr;
return color;
}
static vector<SeriesPair> const getSeriesData()
{
vector<SeriesPair> series(4);
SeriesPair pr;
pr.first = qt_("No change");
pr.second = Font::IGNORE_SERIES;
series[0] = pr;
pr.first = qt_("Medium");
pr.second = Font::MEDIUM_SERIES;
series[1] = pr;
pr.first = qt_("Bold");
pr.second = Font::BOLD_SERIES;
series[2] = pr;
pr.first = qt_("Reset");
pr.second = Font::INHERIT_SERIES;
series[3] = pr;
return series;
}
static vector<FamilyPair> const getFamilyData()
{
vector<FamilyPair> family(5);
FamilyPair pr;
pr.first = qt_("No change");
pr.second = Font::IGNORE_FAMILY;
family[0] = pr;
pr.first = qt_("Roman");
pr.second = Font::ROMAN_FAMILY;
family[1] = pr;
pr.first = qt_("Sans Serif");
pr.second = Font::SANS_FAMILY;
family[2] = pr;
pr.first = qt_("Typewriter");
pr.second = Font::TYPEWRITER_FAMILY;
family[3] = pr;
pr.first = qt_("Reset");
pr.second = Font::INHERIT_FAMILY;
family[4] = pr;
return family;
}
GuiCharacterDialog::GuiCharacterDialog(LyXView & lv)
: GuiDialog(lv, "character")
{
setupUi(this);
setController(new ControlCharacter(*this));
setViewTitle(_("Text Style"));
connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK()));
connect(applyPB, SIGNAL(clicked()), this, SLOT(slotApply()));
connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose()));
connect(miscCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(sizeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(familyCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(seriesCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(shapeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(colorCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor()));
family = getFamilyData();
series = getSeriesData();
shape = getShapeData();
size = getSizeData();
bar = getBarData();
color = getColorData();
language = getLanguageData(true);
for (vector<FamilyPair>::const_iterator cit = family.begin();
cit != family.end(); ++cit) {
familyCO->addItem(cit->first);
}
for (vector<SeriesPair>::const_iterator cit = series.begin();
cit != series.end(); ++cit) {
seriesCO->addItem(cit->first);
}
for (vector<ShapePair>::const_iterator cit = shape.begin();
cit != shape.end(); ++cit) {
shapeCO->addItem(cit->first);
}
for (vector<SizePair>::const_iterator cit = size.begin();
cit != size.end(); ++cit) {
sizeCO->addItem(cit->first);
}
for (vector<BarPair>::const_iterator cit = bar.begin();
cit != bar.end(); ++cit) {
miscCO->addItem(cit->first);
}
for (vector<ColorPair>::const_iterator cit = color.begin();
cit != color.end(); ++cit) {
colorCO->addItem(cit->first);
}
for (vector<LanguagePair>::const_iterator cit = language.begin();
cit != language.end(); ++cit) {
langCO->addItem(toqstr(cit->first));
}
bc().setPolicy(ButtonPolicy::OkApplyCancelReadOnlyPolicy);
bc().setOK(okPB);
bc().setApply(applyPB);
bc().setCancel(closePB);
bc().addReadOnly(familyCO);
bc().addReadOnly(seriesCO);
bc().addReadOnly(sizeCO);
bc().addReadOnly(shapeCO);
bc().addReadOnly(miscCO);
bc().addReadOnly(langCO);
bc().addReadOnly(colorCO);
bc().addReadOnly(toggleallCB);
bc().addReadOnly(autoapplyCB);
// FIXME: hack to work around resizing bug in Qt >= 4.2
// bug verified with Qt 4.2.{0-3} (JSpitzm)
#if QT_VERSION >= 0x040200
// qt resizes the comboboxes only after show(), so ...
QDialog::show();
#endif
}
ControlCharacter & GuiCharacterDialog::controller()
{
return static_cast<ControlCharacter &>(GuiDialog::controller());
}
void GuiCharacterDialog::change_adaptor()
{
changed();
if (!autoapplyCB->isChecked())
return;
// to be really good here, we should set the combos to the values of
// the current text, and make it appear as "no change" if the values
// stay the same between applys. Might be difficult though wrt to a
// moved cursor - jbl
slotApply();
familyCO->setCurrentIndex(0);
seriesCO->setCurrentIndex(0);
sizeCO->setCurrentIndex(0);
shapeCO->setCurrentIndex(0);
miscCO->setCurrentIndex(0);
langCO->setCurrentIndex(0);
colorCO->setCurrentIndex(0);
}
void GuiCharacterDialog::closeEvent(QCloseEvent * e)
{
slotClose();
GuiDialog::closeEvent(e);
}
template<class A, class B>
static int findPos2nd(vector<std::pair<A, B> > const & vec, B const & val)
{
typedef typename vector<std::pair<A, B> >::const_iterator
const_iterator;
for (const_iterator cit = vec.begin(); cit != vec.end(); ++cit)
if (cit->second == val)
return int(cit - vec.begin());
return 0;
}
void GuiCharacterDialog::updateContents()
{
ControlCharacter const & ctrl = controller();
familyCO->setCurrentIndex(findPos2nd(family, ctrl.getFamily()));
seriesCO->setCurrentIndex(findPos2nd(series, ctrl.getSeries()));
shapeCO->setCurrentIndex(findPos2nd(shape, ctrl.getShape()));
sizeCO->setCurrentIndex(findPos2nd(size, ctrl.getSize()));
miscCO->setCurrentIndex(findPos2nd(bar, ctrl.getBar()));
colorCO->setCurrentIndex(findPos2nd(color, ctrl.getColor()));
langCO->setCurrentIndex(findPos2nd(language, ctrl.getLanguage()));
toggleallCB->setChecked(ctrl.getToggleAll());
}
void GuiCharacterDialog::applyView()
{
ControlCharacter & ctrl = controller();
ctrl.setFamily(family[familyCO->currentIndex()].second);
ctrl.setSeries(series[seriesCO->currentIndex()].second);
ctrl.setShape(shape[shapeCO->currentIndex()].second);
ctrl.setSize(size[sizeCO->currentIndex()].second);
ctrl.setBar(bar[miscCO->currentIndex()].second);
ctrl.setColor(color[colorCO->currentIndex()].second);
ctrl.setLanguage(language[langCO->currentIndex()].second);
ctrl.setToggleAll(toggleallCB->isChecked());
}
} // namespace frontend
} // namespace lyx
#include "GuiCharacter_moc.cpp"