lyx_mirror/src/insets/insetlatexaccent.C

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/**
* \file insetlatexaccent.C
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Lars Gullik Bj<EFBFBD>nnes
*
* Full author contact details are available in file CREDITS.
*/
#include <config.h>
#include "insetlatexaccent.h"
#include "debug.h"
#include "language.h"
#include "LColor.h"
#include "lyxlex.h"
#include "lyxrc.h"
#include "metricsinfo.h"
#include "frontends/font_metrics.h"
#include "frontends/Painter.h"
#include "support/lstrings.h"
using lyx::support::contains;
using lyx::support::trim;
using std::endl;
using std::string;
using std::auto_ptr;
using std::ostream;
/* LatexAccent. Proper handling of accented characters */
/* This part is done by Ivan Schreter, schreter@ccsun.tuke.sk */
/* Later modified by Lars G. Bj<42>nnes, larsbj@lyx.org */
InsetLatexAccent::InsetLatexAccent()
: candisp(false)
{}
InsetLatexAccent::InsetLatexAccent(string const & str)
: contents(str)
{
checkContents();
}
auto_ptr<InsetBase> InsetLatexAccent::clone() const
{
return auto_ptr<InsetBase>(new InsetLatexAccent(contents));
}
void InsetLatexAccent::checkContents()
// check, if we know the modifier and can display it ok on screen
{
candisp = false;
if (contents.empty() || contents.length() < 2) {
lyxerr[Debug::KEY] << "Cannot decode: " << contents << endl;
return;
}
// REMOVE IN 0.13
// Dirty Hack for backward compability. remove in 0.13 (Lgb)
contents = trim(contents);
if (!contains(contents, "{") && !contains(contents, "}")) {
if (contents.length() == 2) {
string tmp;
tmp += contents[0];
tmp += contents[1];
tmp += "{}";
contents = tmp;
} else if (contents.length() == 3) {
string tmp;
tmp += contents[0];
tmp += contents[1];
tmp += '{';
tmp += contents[2];
tmp += '}';
contents = tmp;
} else if (contents.length() == 4 && contents[2] == ' ') {
string tmp;
tmp += contents[0];
tmp += contents[1];
tmp += '{';
tmp += contents[3];
tmp += '}';
contents = tmp;
} else if (contents.length() == 4 && contents[2] == '\\'
&& (contents[3] == 'i' || contents[3] == 'j')) {
string tmp;
tmp += contents[0];
tmp += contents[1];
tmp += '{';
tmp += contents[2];
tmp += contents[3];
tmp += '}';
contents = tmp;
}
}
if (contents[0] != '\\') { // demand that first char is a '\\'
lyxerr[Debug::KEY] << "Cannot decode: " << contents << endl;
return;
}
lyxerr[Debug::KEY] << "Decode: " << contents << endl;
remdot = false;
plusasc = false;
plusdesc = false;
switch (contents[1]) { // second char should be one of these
case '\'': // acute
modtype = ACUTE; // acute
plusasc = true; // at the top of character
break;
case '`': // grave
modtype = GRAVE; // grave
plusasc = true; // at the top
break;
case '=': // macron
modtype = MACRON; // macron
plusasc = true; // at the top
break;
case '~': // tilde
modtype = TILDE; // tilde
plusasc = true; // at the top
break;
case 'b': // underbar
modtype = UNDERBAR; // underbar
plusdesc = true; // at the bottom
break;
case 'c': // cedilla
modtype = CEDILLA; // cedilla
plusdesc = true; // at the bottom
break;
case 'd': // underdot
modtype = UNDERDOT; // underdot
plusdesc = true; // at the bottom
break;
case 'r': // circle
modtype = CIRCLE; // circle
plusasc = true; // at the top
break;
case 't': // tie
modtype = TIE; // tie
plusasc = true; // at the top
break;
case 'u': // breve
modtype = BREVE; // breve
plusasc = true; // at the top
break;
case 'v': // caron
modtype = CARON; // caron
plusasc = true; // at the top
break;
case 'q': // special caron
modtype = SPECIAL_CARON; // special caron
plusasc = true; // at the top
break;
case 'H': // hungarian umlaut
modtype = HUNGARIAN_UMLAUT; // hungarian umlaut
plusasc = true; // at the top
break;
case '"': // umlaut
modtype = UMLAUT; // umlaut
plusasc = true; // at the top
break;
case '.': // dot
modtype = DOT; // dot
plusasc = true; // at the top
break;
case '^': // circumflex
modtype = CIRCUMFLEX; // circumflex
plusasc = true; // at the top
break;
case 'k': // ogonek
modtype = OGONEK; // ogonek
plusdesc = true;
break;
case 'i': // dot-less-i
modtype = DOT_LESS_I; // dot-less-i
plusasc = true; // at the top (not really needed)
remdot = true;
break;
case 'j': // dot-less-j
modtype = DOT_LESS_J; // dot-less-j
plusasc = true; // at the top (not really needed)
remdot = true;
break;
case 'l': // lslash
modtype = lSLASH;
plusasc = true; // at the top (not really needed)
break;
case 'L': // lslash
modtype = LSLASH;
plusasc = true; // at the top (not really needed)
break;
default:
lyxerr[Debug::KEY] << "Default" << endl;
// unknow accent (or something else)
return;
}
// we demand that third char is a '{' (Lgb)
if (contents[2] != '{') return;
// special clause for \i{}, \j{} \l{} and \L{}
if ((modtype == DOT_LESS_I || modtype == DOT_LESS_J
|| modtype == lSLASH || modtype == LSLASH)
&& contents[3] == '}') {
switch (modtype) {
case DOT_LESS_I: ic = 'i'; break;
case DOT_LESS_J: ic = 'j'; break;
case lSLASH: ic = 'l'; break;
case LSLASH: ic = 'L'; break;
default:
// if this happens something is really wrong
lyxerr << "InsetLaTexAccent: weird error." << endl;
break;
}
//ic = (modtype == DOT_LESS_J ? 'j' : 'i');
lyxerr[Debug::KEY] << "Contents: [" << contents << ']'
<< ", ic: " << ic
<< ", top: " << plusasc
<< ", bot: " << plusdesc
<< ", dot: " << remdot
<< ", mod: " << modtype << endl;
// Special case for space
} else if (contents[3] == '}') {
ic = ' ';
} else {
int i = 3;
// now get the char
ic = contents[3]; // i will always be 3 here
// ic should now be a alfa-char or '\\'
if (ic == '\\') {
ic = contents[++i]; // will only allow \<foo>{\i} and \<foo>{\j}
if (ic == 'i' || ic == 'j')
remdot = true;
else
return;
} else if ((ic == 'i'|| ic == 'j') && contents[4] == '}') {
// Do a rewrite: \<foo>{i} --> \<foo>{\i}
string temp = contents;
temp.erase(3, string::npos);
temp += '\\';
temp += char(ic);
for (string::size_type j = 4;
j < contents.length(); ++j)
temp+= contents[j];
contents= temp;
++i;
remdot = true;
}
// demand a '}' at the end
if (contents[++i] != '}' && contents[++i]) return;
// fine, the char is properly decoded now (hopefully)
lyxerr[Debug::KEY] << "Contents: [" << contents << ']'
<< ", ic: " << ic
<< ", top: " << plusasc
<< ", bot: " << plusdesc
<< ", dot: " << remdot
<< ", mod: " << modtype << endl;
}
candisp = true;
}
void InsetLatexAccent::metrics(MetricsInfo & mi, Dimension & dim) const
{
LyXFont & font = mi.base.font;
// This function is a bit too simplistic and is just a
// "try to make a fit for all accents" approach, to
// make it better we need to know what kind of accent is
// used and add to max based on that.
if (candisp) {
if (ic == ' ')
dim.asc = font_metrics::ascent('a', font);
else
dim.asc = font_metrics::ascent(ic, font);
if (plusasc)
dim.asc += (font_metrics::maxAscent(font) + 3) / 3;
if (ic == ' ')
dim.des = font_metrics::descent('a', font);
else
dim.des = font_metrics::descent(ic, font);
if (plusdesc)
dim.des += 3;
dim.wid = font_metrics::width(ic, font);
} else {
dim.asc = font_metrics::maxAscent(font) + 4;
dim.des = font_metrics::maxDescent(font) + 4;
dim.wid = font_metrics::width(contents, font) + 4;
}
dim_ = dim;
}
int InsetLatexAccent::lbearing(LyXFont const & font) const
{
return font_metrics::lbearing(ic, font);
}
int InsetLatexAccent::rbearing(LyXFont const & font) const
{
return font_metrics::rbearing(ic, font);
}
bool InsetLatexAccent::displayISO8859_9(PainterInfo & pi, int x, int y) const
{
unsigned char tmpic = ic;
switch (modtype) {
case CEDILLA: {
if (ic == 'c') tmpic = 0xe7;
if (ic == 'C') tmpic = 0xc7;
if (ic == 's') tmpic = 0xfe;
if (ic == 'S') tmpic = 0xde;
break;
}
case BREVE: {
if (ic == 'g') tmpic = 0xf0;
if (ic == 'G') tmpic = 0xd0;
break;
}
case UMLAUT: {
if (ic == 'o') tmpic = 0xf6;
if (ic == 'O') tmpic = 0xd6;
if (ic == 'u') tmpic = 0xfc;
if (ic == 'U') tmpic = 0xdc;
break;
}
case DOT:
if (ic == 'I') tmpic = 0xdd;
break;
case DOT_LESS_I:
tmpic = 0xfd;
break;
default:
return false;
}
if (tmpic == ic)
return false;
pi.pain.text(x, y, char(tmpic), pi.base.font);
return true;
}
void InsetLatexAccent::drawAccent(PainterInfo const & pi, int x, int y,
char accent) const
{
LyXFont const & font = pi.base.font;
x -= font_metrics::center(accent, font);
y -= font_metrics::ascent(ic, font);
y -= font_metrics::descent(accent, font);
y -= font_metrics::height(accent, font) / 2;
pi.pain.text(x, y, accent, font);
}
void InsetLatexAccent::draw(PainterInfo & pi, int x, int baseline) const
{
if (lyxrc.font_norm_type == LyXRC::ISO_8859_9)
if (displayISO8859_9(pi, x, baseline))
return;
// All the manually drawn accents in this function could use an
// overhaul. Different ways of drawing (what metrics to use)
// should also be considered.
LyXFont font = pi.base.font;
if (lyxrc.font_norm_type == LyXRC::ISO_10646_1)
font.setLanguage(english_language);
if (candisp) {
int x2 = int(x + (rbearing(font) - lbearing(font)) / 2);
int hg;
int y;
if (plusasc) {
// mark at the top
hg = font_metrics::maxDescent(font);
y = baseline - dim_.asc;
if (font.shape() == LyXFont::ITALIC_SHAPE)
x2 += int(0.8 * hg); // italic
} else {
// at the bottom
hg = dim_.des;
y = baseline;
}
double hg35 = hg * 0.6;
// display with proper accent mark
// first the letter
pi.pain.text(x, baseline, ic, font);
if (remdot) {
int tmpvar = baseline - font_metrics::ascent('i', font);
int tmpx = 0;
if (font.shape() == LyXFont::ITALIC_SHAPE)
tmpx += int(0.8 * hg); // italic
lyxerr[Debug::KEY] << "Removing dot." << endl;
// remove the dot first
pi.pain.fillRectangle(x + tmpx, tmpvar, dim_.wid,
font_metrics::ascent('i', pi.base.font) -
font_metrics::ascent('x', pi.base.font) - 1,
backgroundColor());
// the five lines below is a simple hack to
// make the display of accent 'i' and 'j'
// better. It makes the accent be written
// closer to the top of the dot-less 'i' or 'j'.
char tmpic = ic; // store the ic when we
ic = 'x'; // calculates the ascent of
#warning metrics?
int asc = ascent(); // the dot-less version (here: 'x')
ic = tmpic; // set the orig ic back
y = baseline - asc; // update to new y coord.
}
// now the rest - draw within (x, y, x + wid, y + hg)
switch (modtype) {
case ACUTE:
drawAccent(pi, x2, baseline, char(0xB4));
break;
case GRAVE:
drawAccent(pi, x2, baseline, char(0x60));
break;
case MACRON:
drawAccent(pi, x2, baseline, char(0xAF));
break;
case TILDE:
drawAccent(pi, x2, baseline, '~');
break;
case UNDERBAR: // underbar 0x5F
pi.pain.text(x2 - font_metrics::center(0x5F, font), baseline,
char(0x5F), font);
break;
case CEDILLA:
pi.pain.text(x2 - font_metrics::center(0xB8, font), baseline,
char(0xB8), font);
break;
case UNDERDOT:
pi.pain.text(x2 - font_metrics::center('.', font),
int(baseline + 1.5 * font_metrics::height('.', font)),
'.', font);
break;
case DOT:
drawAccent(pi, x2, baseline, '.');
break;
case CIRCLE:
drawAccent(pi, x2, baseline, char(0xB0));
break;
case TIE:
pi.pain.arc(int(x2 + hg35), y + hg / 2, 2 * hg, hg, 0, 360 * 32,
LColor::foreground);
break;
case BREVE:
pi.pain.arc(int(x2 - hg / 2), y, hg, hg, 0, -360*32,
LColor::foreground);
break;
case CARON: {
int xp[3], yp[3];
xp[0] = int(x2 - hg35); yp[0] = int(y + hg35);
xp[1] = int(x2); yp[1] = int(y + hg);
xp[2] = int(x2 + hg35); yp[2] = int(y + hg35);
pi.pain.lines(xp, yp, 3, LColor::foreground);
break;
}
case SPECIAL_CARON: {
switch (ic) {
case 'L': dim_.wid = int(4.0 * dim_.wid / 5.0); break;
case 't': y -= int(hg35 / 2.0); break;
}
int xp[3], yp[3];
xp[0] = int(x + dim_.wid);
yp[0] = int(y + hg35 + hg);
xp[1] = int(x + dim_.wid + (hg35 / 2.0));
yp[1] = int(y + hg + (hg35 / 2.0));
xp[2] = int(x + dim_.wid + (hg35 / 2.0));
yp[2] = y + int(hg);
pi.pain.lines(xp, yp, 3, LColor::foreground);
break;
}
case HUNGARIAN_UMLAUT:
drawAccent(pi, x2 - font_metrics::center('<EFBFBD>', font), baseline, '<EFBFBD>');
drawAccent(pi, x2 + font_metrics::center('<EFBFBD>', font), baseline, '<EFBFBD>');
break;
case UMLAUT:
drawAccent(pi, x2, baseline, '"');
break;
case CIRCUMFLEX:
drawAccent(pi, x2, baseline, 0x5E);
break;
case OGONEK: {
// this does probably not look like an ogonek, so
// it should certainly be refined
int xp[4], yp[4];
xp[0] = x2;
yp[0] = y;
xp[1] = x2;
yp[1] = y + int(hg35);
xp[2] = int(x2 - hg35);
yp[2] = y + hg / 2;
xp[3] = x2 + hg / 4;
yp[3] = y + int(hg);
pi.pain.lines(xp, yp, 4, LColor::foreground);
break;
}
case lSLASH:
case LSLASH: {
int xp[2], yp[2];
xp[0] = x;
yp[0] = y + int(3 * hg);
xp[1] = int(x + dim_.wid * 0.75);
yp[1] = y + int(hg);
pi.pain.lines(xp, yp, 2, LColor::foreground);
break;
}
case DOT_LESS_I: // dotless-i
case DOT_LESS_J: // dotless-j
// nothing to do for these
break;
}
} else {
pi.pain.fillRectangle(x + 1,
baseline - dim_.asc + 1, dim_.wid - 2,
dim_.asc + dim_.des - 2,
backgroundColor());
pi.pain.rectangle(x + 1, baseline - dim_.asc + 1,
dim_.wid - 2, dim_.asc + dim_.des - 2,
LColor::foreground);
pi.pain.text(x + 2, baseline, contents, font);
}
}
void InsetLatexAccent::write(Buffer const &, ostream & os) const
{
os << "\\i " << contents << "\n";
}
void InsetLatexAccent::read(Buffer const &, LyXLex & lex)
{
lex.eatLine();
contents = lex.getString();
checkContents();
}
int InsetLatexAccent::latex(Buffer const &, ostream & os,
LatexRunParams const &) const
{
os << contents;
return 0;
}
int InsetLatexAccent::ascii(Buffer const &, ostream & os, int) const
{
os << contents;
return 0;
}
int InsetLatexAccent::linuxdoc(Buffer const &, ostream & os) const
{
os << contents;
return 0;
}
int InsetLatexAccent::docbook(Buffer const &, ostream & os, bool) const
{
os << contents;
return 0;
}
bool InsetLatexAccent::directWrite() const
{
return true;
}
InsetOld::Code InsetLatexAccent::lyxCode() const
{
return InsetOld::ACCENT_CODE;
}
ostream & operator<<(ostream & o, InsetLatexAccent::ACCENT_TYPES at)
{
return o << int(at);
}