lyx_mirror/src/graphics/LoaderQueue.C

131 lines
2.5 KiB
C++
Raw Normal View History

/**
* \file LoaderQueue.C
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Alfredo Braunstein
*
* Full author contact details are available in file CREDITS
*/
#include "LoaderQueue.h"
#include "debug.h"
#include <boost/bind.hpp>
using std::endl;
using std::list;
namespace grfx {
int LoaderQueue::s_numimages_ = 5;
int LoaderQueue::s_millisecs_ = 500;
LoaderQueue & LoaderQueue::get()
{
static LoaderQueue singleton;
return singleton;
}
void LoaderQueue::loadNext()
{
emptyBucket();
lyxerr[Debug::GRAPHICS] << "LoaderQueue: "
<< cache_queue_.size()
<< " items in the queue" << endl;
int counter = s_numimages_;
while (cache_queue_.size() && counter--) {
if(cache_queue_.front()->status() == WaitingToLoad)
cache_queue_.front()->startLoading();
cache_set_.erase(cache_queue_.front());
cache_queue_.pop_front();
}
if (cache_queue_.size() || bucket_.size()) {
startLoader();
} else {
stopLoader();
}
}
void LoaderQueue::setPriority(int numimages , int millisecs)
{
s_numimages_ = numimages;
s_millisecs_ = millisecs;
lyxerr[Debug::GRAPHICS] << "LoaderQueue: priority set to "
<< s_numimages_ << " images at a time, "
<< s_millisecs_ << " milliseconds between calls"
<< endl;
}
LoaderQueue::LoaderQueue() : timer(s_millisecs_, Timeout::ONETIME),
running_(false)
{
timer.timeout.connect(boost::bind(&LoaderQueue::loadNext, this));
}
void LoaderQueue::emptyBucket()
{
lyxerr[Debug::GRAPHICS] << "LoaderQueue: emptying bucket"
<< endl;
while (! bucket_.empty()) {
addToQueue(bucket_.front());
bucket_.pop();
}
}
void LoaderQueue::startLoader()
{
lyxerr[Debug::GRAPHICS] << "LoaderQueue: waking up" << endl;
running_ = true ;
timer.setTimeout(s_millisecs_);
timer.start();
}
void LoaderQueue::stopLoader()
{
timer.stop();
running_ = false ;
lyxerr[Debug::GRAPHICS] << "LoaderQueue: I'm going to sleep" << endl;
}
bool LoaderQueue::running() const
{
return running_ ;
}
void LoaderQueue::touch(Cache::ItemPtr const & item)
{
if (! running_)
startLoader();
bucket_.push(item);
}
void LoaderQueue::addToQueue(Cache::ItemPtr const & item)
{
if (! cache_set_.insert(item).second) {
list<Cache::ItemPtr>::iterator
it = cache_queue_.begin();
list<Cache::ItemPtr>::iterator
end = cache_queue_.end();
it = std::find(it, end, item);
if (it != end)
cache_queue_.erase(it);
}
cache_queue_.push_front(item);
}
} // namespace grfx