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82 lines
1.6 KiB
C
82 lines
1.6 KiB
C
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// -*- C++ -*-
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/* This file is part of
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* ======================================================
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*
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* LyX, The Document Processor
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*
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* Copyright 1998-2000 The LyX Team.
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*
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* ======================================================
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*/
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#ifndef FLOATLIST_H
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#define FLOATLIST_H
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include <map>
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#include "LString.h"
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#include "Floating.h"
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///
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class FloatList {
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public:
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///
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typedef std::map<string, Floating> List;
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///
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FloatList() {
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// Insert the latex builtin float-types
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Floating table;
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table.type = "table";
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table.placement = "";
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table.ext = "lot";
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table.within = "";
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table.style = "";
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table.name = "";
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table.builtin = true;
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list[table.type] = table;
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Floating figure;
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figure.type = "figure";
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figure.placement = "";
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figure.ext = "lof";
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figure.within = "";
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figure.style = "";
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figure.name = "";
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figure.builtin = true;
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list[figure.type] = figure;
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// And we add algorithm too since LyX has
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// supported that for a long time
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Floating algorithm;
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algorithm.type = "algorithm";
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algorithm.placement = "htbp";
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algorithm.ext = "loa";
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algorithm.within = "";
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algorithm.style = "ruled";
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algorithm.name = "Algorithm";
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algorithm.builtin = false;
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list[algorithm.type] = algorithm;
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}
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///
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void newFloat(Floating const & fl) {
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list[fl.type] = fl;
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}
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///
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string defaultPlacement(string const & t) const {
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List::const_iterator cit = list.find(t);
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if (cit != list.end())
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return (*cit).second.placement;
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return string();
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}
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private:
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///
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List list;
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};
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extern FloatList floatList;
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#endif
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