lyx_mirror/src/frontends/qt4/GuiWorkArea.cpp

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/**
* \file GuiWorkArea.cpp
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author John Levon
* \author Abdelrazak Younes
*
* Full author contact details are available in file CREDITS.
*/
#include <config.h>
#include "GuiWorkArea.h"
#include "GuiApplication.h"
#include "GuiPainter.h"
#include "GuiKeySymbol.h"
#include "qt_helpers.h"
#include "frontends/LyXView.h"
#include "Buffer.h"
#include "BufferView.h"
#include "Color.h"
#include "debug.h"
#include "FuncRequest.h"
#include "LyXFunc.h"
#include "LyXRC.h"
#include "version.h"
#include "support/filetools.h" // LibFileSearch
#include "graphics/GraphicsImage.h"
#include "graphics/GraphicsLoader.h"
#include <QInputContext>
#include <QLayout>
#include <QMainWindow>
#include <QPainter>
#include <QPushButton>
#include <QScrollBar>
#include <QTabBar>
#include <QTimer>
#include <boost/bind.hpp>
#include <boost/current_function.hpp>
#ifdef Q_WS_X11
#include <QX11Info>
extern "C" int XEventsQueued(Display *display, int mode);
#endif
#ifdef Q_WS_WIN
int const CursorWidth = 2;
#else
int const CursorWidth = 1;
#endif
#undef KeyPress
#undef NoModifier
using std::endl;
using std::string;
namespace lyx {
using support::FileName;
/// return the LyX mouse button state from Qt's
static mouse_button::state q_button_state(Qt::MouseButton button)
{
mouse_button::state b = mouse_button::none;
switch (button) {
case Qt::LeftButton:
b = mouse_button::button1;
break;
case Qt::MidButton:
b = mouse_button::button2;
break;
case Qt::RightButton:
b = mouse_button::button3;
break;
default:
break;
}
return b;
}
/// return the LyX mouse button state from Qt's
mouse_button::state q_motion_state(Qt::MouseButtons state)
{
mouse_button::state b = mouse_button::none;
if (state & Qt::LeftButton)
b |= mouse_button::button1;
if (state & Qt::MidButton)
b |= mouse_button::button2;
if (state & Qt::RightButton)
b |= mouse_button::button3;
return b;
}
namespace frontend {
class CursorWidget {
public:
CursorWidget() {}
void draw(QPainter & painter)
{
if (show_ && rect_.isValid()) {
switch (shape_) {
case L_SHAPE:
painter.fillRect(rect_.x(), rect_.y(), CursorWidth, rect_.height(), color_);
painter.setPen(color_);
painter.drawLine(rect_.bottomLeft().x() + CursorWidth, rect_.bottomLeft().y(),
rect_.bottomRight().x(), rect_.bottomLeft().y());
break;
case REVERSED_L_SHAPE:
painter.fillRect(rect_.x() + rect_.height() / 3, rect_.y(), CursorWidth, rect_.height(), color_);
painter.setPen(color_);
painter.drawLine(rect_.bottomRight().x() - CursorWidth, rect_.bottomLeft().y(),
rect_.bottomLeft().x(), rect_.bottomLeft().y());
break;
default:
painter.fillRect(rect_, color_);
break;
}
}
}
void update(int x, int y, int h, CursorShape shape)
{
color_ = guiApp->colorCache().get(Color::cursor);
shape_ = shape;
switch (shape) {
case L_SHAPE:
rect_ = QRect(x, y, CursorWidth + h / 3, h);
break;
case REVERSED_L_SHAPE:
rect_ = QRect(x - h / 3, y, CursorWidth + h / 3, h);
break;
default:
rect_ = QRect(x, y, CursorWidth, h);
break;
}
}
void show(bool set_show = true) { show_ = set_show; }
void hide() { show_ = false; }
QRect const & rect() { return rect_; }
private:
///
CursorShape shape_;
///
bool show_;
///
QColor color_;
///
QRect rect_;
};
// This is a 'heartbeat' generating synthetic mouse move events when the
// cursor is at the top or bottom edge of the viewport. One scroll per 0.2 s
SyntheticMouseEvent::SyntheticMouseEvent()
: timeout(200), restart_timeout(true),
x_old(-1), y_old(-1), scrollbar_value_old(-1.0)
{}
GuiWorkArea::GuiWorkArea(Buffer & buf, LyXView & lv)
: WorkArea(buf, lv), need_resize_(false), schedule_redraw_(false),
preedit_lines_(1)
{
screen_ = QPixmap(viewport()->width(), viewport()->height());
cursor_ = new frontend::CursorWidget();
cursor_->hide();
setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded);
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setAcceptDrops(true);
setMouseTracking(true);
setMinimumSize(100, 70);
viewport()->setAutoFillBackground(false);
// We don't need double-buffering nor SystemBackground on
// the viewport because we have our own backing pixmap.
viewport()->setAttribute(Qt::WA_NoSystemBackground);
setFocusPolicy(Qt::WheelFocus);
viewport()->setCursor(Qt::IBeamCursor);
synthetic_mouse_event_.timeout.timeout.connect(
boost::bind(&GuiWorkArea::generateSyntheticMouseEvent,
this));
// Initialize the vertical Scroll Bar
QObject::connect(verticalScrollBar(), SIGNAL(actionTriggered(int)),
this, SLOT(adjustViewWithScrollBar(int)));
// disable context menu for the scrollbar
verticalScrollBar()->setContextMenuPolicy(Qt::NoContextMenu);
// PageStep only depends on the viewport height.
verticalScrollBar()->setPageStep(viewport()->height());
LYXERR(Debug::GUI) << BOOST_CURRENT_FUNCTION
<< "\n Area width\t" << width()
<< "\n Area height\t" << height()
<< "\n viewport width\t" << viewport()->width()
<< "\n viewport height\t" << viewport()->height()
<< endl;
// Enables input methods for asian languages.
// Must be set when creating custom text editing widgets.
setAttribute(Qt::WA_InputMethodEnabled, true);
}
void GuiWorkArea::setScrollbarParams(int h, int scroll_pos, int scroll_line_step)
{
if (verticalScrollBarPolicy() != Qt::ScrollBarAlwaysOn)
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
verticalScrollBar()->setTracking(false);
// do what cursor movement does (some grey)
h += height() / 4;
int scroll_max_ = std::max(0, h - height());
verticalScrollBar()->setRange(0, scroll_max_);
verticalScrollBar()->setSliderPosition(scroll_pos);
verticalScrollBar()->setSingleStep(scroll_line_step);
verticalScrollBar()->setValue(scroll_pos);
verticalScrollBar()->setTracking(true);
}
void GuiWorkArea::adjustViewWithScrollBar(int action)
{
stopBlinkingCursor();
if (action == QAbstractSlider::SliderPageStepAdd)
buffer_view_->scrollDown(viewport()->height());
else if (action == QAbstractSlider::SliderPageStepSub)
buffer_view_->scrollUp(viewport()->height());
else
buffer_view_->scrollDocView(verticalScrollBar()->sliderPosition());
if (lyxrc.cursor_follows_scrollbar) {
buffer_view_->setCursorFromScrollbar();
lyx_view_->updateLayoutChoice();
}
// Show the cursor immediately after any operation.
startBlinkingCursor();
QApplication::syncX();
}
void GuiWorkArea::focusInEvent(QFocusEvent * /*event*/)
{
// Repaint the whole screen.
// Note: this is different from redraw() as only the backing pixmap
// will be redrawn, which is cheap.
viewport()->repaint();
startBlinkingCursor();
}
void GuiWorkArea::focusOutEvent(QFocusEvent * /*event*/)
{
stopBlinkingCursor();
}
void GuiWorkArea::mousePressEvent(QMouseEvent * e)
{
if (dc_event_.active && dc_event_ == *e) {
dc_event_.active = false;
FuncRequest cmd(LFUN_MOUSE_TRIPLE,
e->x(), e->y(),
q_button_state(e->button()));
dispatch(cmd);
return;
}
inputContext()->reset();
FuncRequest const cmd(LFUN_MOUSE_PRESS, e->x(), e->y(),
q_button_state(e->button()));
dispatch(cmd, q_key_state(e->modifiers()));
}
void GuiWorkArea::mouseReleaseEvent(QMouseEvent * e)
{
if (synthetic_mouse_event_.timeout.running())
synthetic_mouse_event_.timeout.stop();
FuncRequest const cmd(LFUN_MOUSE_RELEASE, e->x(), e->y(),
q_button_state(e->button()));
dispatch(cmd);
}
void GuiWorkArea::mouseMoveEvent(QMouseEvent * e)
{
// we kill the triple click if we move
doubleClickTimeout();
FuncRequest cmd(LFUN_MOUSE_MOTION, e->x(), e->y(),
q_motion_state(e->buttons()));
// If we're above or below the work area...
if (e->y() <= 20 || e->y() >= viewport()->height() - 20) {
// Make sure only a synthetic event can cause a page scroll,
// so they come at a steady rate:
if (e->y() <= 20)
// _Force_ a scroll up:
cmd.y = -40;
else
cmd.y = viewport()->height();
// Store the event, to be handled when the timeout expires.
synthetic_mouse_event_.cmd = cmd;
if (synthetic_mouse_event_.timeout.running())
// Discard the event. Note that it _may_ be handled
// when the timeout expires if
// synthetic_mouse_event_.cmd has not been overwritten.
// Ie, when the timeout expires, we handle the
// most recent event but discard all others that
// occurred after the one used to start the timeout
// in the first place.
return;
else {
synthetic_mouse_event_.restart_timeout = true;
synthetic_mouse_event_.timeout.start();
// Fall through to handle this event...
}
} else if (synthetic_mouse_event_.timeout.running()) {
// Store the event, to be possibly handled when the timeout
// expires.
// Once the timeout has expired, normal control is returned
// to mouseMoveEvent (restart_timeout = false).
// This results in a much smoother 'feel' when moving the
// mouse back into the work area.
synthetic_mouse_event_.cmd = cmd;
synthetic_mouse_event_.restart_timeout = false;
return;
}
// Has anything changed on-screen since the last QMouseEvent
// was received?
double const scrollbar_value = verticalScrollBar()->value();
if (e->x() != synthetic_mouse_event_.x_old ||
e->y() != synthetic_mouse_event_.y_old ||
scrollbar_value != synthetic_mouse_event_.scrollbar_value_old) {
// Yes it has. Store the params used to check this.
synthetic_mouse_event_.x_old = e->x();
synthetic_mouse_event_.y_old = e->y();
synthetic_mouse_event_.scrollbar_value_old = scrollbar_value;
// ... and dispatch the event to the LyX core.
dispatch(cmd);
}
}
void GuiWorkArea::wheelEvent(QWheelEvent * e)
{
// Wheel rotation by one notch results in a delta() of 120 (see
// documentation of QWheelEvent)
int const lines = qApp->wheelScrollLines() * e->delta() / 120;
verticalScrollBar()->setValue(verticalScrollBar()->value() -
lines * verticalScrollBar()->singleStep());
adjustViewWithScrollBar();
}
void GuiWorkArea::generateSyntheticMouseEvent()
{
// Set things off to generate the _next_ 'pseudo' event.
if (synthetic_mouse_event_.restart_timeout)
synthetic_mouse_event_.timeout.start();
// Has anything changed on-screen since the last timeout signal
// was received?
double const scrollbar_value = verticalScrollBar()->value();
if (scrollbar_value != synthetic_mouse_event_.scrollbar_value_old) {
// Yes it has. Store the params used to check this.
synthetic_mouse_event_.scrollbar_value_old = scrollbar_value;
// ... and dispatch the event to the LyX core.
dispatch(synthetic_mouse_event_.cmd);
}
}
void GuiWorkArea::keyPressEvent(QKeyEvent * ev)
{
// do nothing if there are other events
// (the auto repeated events come too fast)
// \todo FIXME: remove hard coded Qt keys, process the key binding
#ifdef Q_WS_X11
if (XEventsQueued(QX11Info::display(), 0) > 1 && ev->isAutoRepeat()
&& (Qt::Key_PageDown || Qt::Key_PageUp)) {
LYXERR(Debug::KEY)
<< BOOST_CURRENT_FUNCTION << endl
<< "system is busy: scroll key event ignored" << endl;
ev->ignore();
return;
}
#endif
LYXERR(Debug::KEY) << BOOST_CURRENT_FUNCTION
<< " count=" << ev->count()
<< " text=" << fromqstr(ev->text())
<< " isAutoRepeat=" << ev->isAutoRepeat()
<< " key=" << ev->key()
<< endl;
KeySymbol sym;
setKeySymbol(&sym, ev);
processKeySym(sym, q_key_state(ev->modifiers()));
}
void GuiWorkArea::doubleClickTimeout()
{
dc_event_.active = false;
}
void GuiWorkArea::mouseDoubleClickEvent(QMouseEvent * ev)
{
dc_event_ = double_click(ev);
QTimer::singleShot(QApplication::doubleClickInterval(), this,
SLOT(doubleClickTimeout()));
FuncRequest cmd(LFUN_MOUSE_DOUBLE,
ev->x(), ev->y(),
q_button_state(ev->button()));
dispatch(cmd);
}
void GuiWorkArea::resizeEvent(QResizeEvent * ev)
{
QAbstractScrollArea::resizeEvent(ev);
need_resize_ = true;
}
void GuiWorkArea::update(int x, int y, int w, int h)
{
viewport()->repaint(x, y, w, h);
}
void GuiWorkArea::paintEvent(QPaintEvent * ev)
{
QRect const rc = ev->rect();
/*
LYXERR(Debug::PAINTING) << "paintEvent begin: x: " << rc.x()
<< " y: " << rc.y()
<< " w: " << rc.width()
<< " h: " << rc.height() << endl;
*/
if (need_resize_) {
verticalScrollBar()->setPageStep(viewport()->height());
screen_ = QPixmap(viewport()->width(), viewport()->height());
resizeBufferView();
updateScreen();
WorkArea::hideCursor();
WorkArea::showCursor();
need_resize_ = false;
}
QPainter pain(viewport());
pain.drawPixmap(rc, screen_, rc);
cursor_->draw(pain);
}
void GuiWorkArea::expose(int x, int y, int w, int h)
{
updateScreen();
update(x, y, w, h);
}
void GuiWorkArea::updateScreen()
{
GuiPainter pain(&screen_);
verticalScrollBar()->show();
buffer_view_->draw(pain);
}
void GuiWorkArea::showCursor(int x, int y, int h, CursorShape shape)
{
if (schedule_redraw_) {
buffer_view_->update(Update::Force);
updateScreen();
viewport()->update(QRect(0, 0, viewport()->width(), viewport()->height()));
schedule_redraw_ = false;
// Show the cursor immediately after the update.
hideCursor();
toggleCursor();
return;
}
cursor_->update(x, y, h, shape);
cursor_->show();
viewport()->update(cursor_->rect());
}
void GuiWorkArea::removeCursor()
{
cursor_->hide();
//if (!qApp->focusWidget())
viewport()->update(cursor_->rect());
}
void GuiWorkArea::inputMethodEvent(QInputMethodEvent * e)
{
QString const & commit_string = e->commitString();
docstring const & preedit_string
= qstring_to_ucs4(e->preeditString());
if (!commit_string.isEmpty()) {
LYXERR(Debug::KEY) << BOOST_CURRENT_FUNCTION
<< " preeditString =" << fromqstr(e->preeditString())
<< " commitString =" << fromqstr(e->commitString())
<< endl;
int key = 0;
// FIXME Iwami 04/01/07: we should take care also of UTF16 surrogates here.
for (int i = 0; i < commit_string.size(); ++i) {
QKeyEvent ev(QEvent::KeyPress, key, Qt::NoModifier, commit_string[i]);
keyPressEvent(&ev);
}
}
// Hide the cursor during the kana-kanji transformation.
if (preedit_string.empty())
startBlinkingCursor();
else
stopBlinkingCursor();
// last_width : for checking if last preedit string was/wasn't empty.
static bool last_width = false;
if (!last_width && preedit_string.empty()) {
// if last_width is last length of preedit string.
e->accept();
return;
}
GuiPainter pain(&screen_);
buffer_view_->updateMetrics(false);
buffer_view_->draw(pain);
Font font = buffer_view_->cursor().getFont();
FontMetrics const & fm = theFontMetrics(font);
int height = fm.maxHeight();
int cur_x = cursor_->rect().left();
int cur_y = cursor_->rect().bottom();
// redraw area of preedit string.
update(0, cur_y - height, GuiWorkArea::width(),
(height + 1) * preedit_lines_);
if (preedit_string.empty()) {
last_width = false;
preedit_lines_ = 1;
e->accept();
return;
}
last_width = true;
// att : stores an IM attribute.
QList<QInputMethodEvent::Attribute> const & att = e->attributes();
// get attributes of input method cursor.
// cursor_pos : cursor position in preedit string.
size_t cursor_pos = 0;
bool cursor_is_visible = false;
for (int i = 0; i < att.size(); ++i) {
if (att.at(i).type == QInputMethodEvent::Cursor) {
cursor_pos = att.at(i).start;
cursor_is_visible = att.at(i).length != 0;
break;
}
}
size_t preedit_length = preedit_string.length();
// get position of selection in input method.
// FIXME: isn't there a way to do this simplier?
// rStart : cursor position in selected string in IM.
size_t rStart = 0;
// rLength : selected string length in IM.
size_t rLength = 0;
if (cursor_pos < preedit_length) {
for (int i = 0; i < att.size(); ++i) {
if (att.at(i).type == QInputMethodEvent::TextFormat) {
if (att.at(i).start <= int(cursor_pos)
&& int(cursor_pos) < att.at(i).start + att.at(i).length) {
rStart = att.at(i).start;
rLength = att.at(i).length;
if (!cursor_is_visible)
cursor_pos += rLength;
break;
}
}
}
}
else {
rStart = cursor_pos;
rLength = 0;
}
int const right_margin = rightMargin();
Painter::preedit_style ps;
// Most often there would be only one line:
preedit_lines_ = 1;
for (size_t pos = 0; pos != preedit_length; ++pos) {
char_type const typed_char = preedit_string[pos];
// reset preedit string style
ps = Painter::preedit_default;
// if we reached the right extremity of the screen, go to next line.
if (cur_x + fm.width(typed_char) > GuiWorkArea::width() - right_margin) {
cur_x = right_margin;
cur_y += height + 1;
++preedit_lines_;
}
// preedit strings are displayed with dashed underline
// and partial strings are displayed white on black indicating
// that we are in selecting mode in the input method.
// FIXME: rLength == preedit_length is not a changing condition
// FIXME: should be put out of the loop.
if (pos >= rStart
&& pos < rStart + rLength
&& !(cursor_pos < rLength && rLength == preedit_length))
ps = Painter::preedit_selecting;
if (pos == cursor_pos
&& (cursor_pos < rLength && rLength == preedit_length))
ps = Painter::preedit_cursor;
// draw one character and update cur_x.
cur_x += pain.preeditText(cur_x, cur_y, typed_char, font, ps);
}
// update the preedit string screen area.
update(0, cur_y - preedit_lines_*height, GuiWorkArea::width(),
(height + 1) * preedit_lines_);
// Don't forget to accept the event!
e->accept();
}
QVariant GuiWorkArea::inputMethodQuery(Qt::InputMethodQuery query) const
{
QRect cur_r(0,0,0,0);
switch (query) {
// this is the CJK-specific composition window position.
case Qt::ImMicroFocus:
cur_r = cursor_->rect();
if (preedit_lines_ != 1)
cur_r.moveLeft(10);
cur_r.moveBottom(cur_r.bottom() + cur_r.height() * preedit_lines_);
// return lower right of cursor in LyX.
return cur_r;
default:
return QWidget::inputMethodQuery(query);
}
}
////////////////////////////////////////////////////////////////////
// TabWorkArea implementation.
////////////////////////////////////////////////////////////////////
TabWorkArea::TabWorkArea(QWidget * parent): QTabWidget(parent)
{
QPushButton * closeTabButton = new QPushButton(this);
FileName const file = support::libFileSearch("images", "closetab", "png");
if (!file.empty()) {
QPixmap pm(toqstr(file.absFilename()));
closeTabButton->setIcon(QIcon(pm));
closeTabButton->setMaximumSize(pm.size());
closeTabButton->setFlat(true);
} else {
closeTabButton->setText("Close");
}
closeTabButton->setCursor(Qt::ArrowCursor);
closeTabButton->setToolTip(tr("Close tab"));
closeTabButton->setEnabled(true);
QObject::connect(this, SIGNAL(currentChanged(int)),
this, SLOT(on_currentTabChanged(int)));
QObject::connect(closeTabButton, SIGNAL(clicked()),
this, SLOT(closeCurrentTab()));
setCornerWidget(closeTabButton);
#if QT_VERSION >= 0x040200
setUsesScrollButtons(true);
#endif
}
void TabWorkArea::showBar(bool show)
{
tabBar()->setVisible(show);
}
bool TabWorkArea::setCurrentWorkArea(GuiWorkArea * work_area)
{
BOOST_ASSERT(work_area);
int index = indexOf(work_area);
if (index == -1)
return false;
if (index == currentIndex())
// Make sure the work area is up to date.
on_currentTabChanged(index);
else
// Switch to the work area.
setCurrentIndex(index);
work_area->setFocus();
return true;
}
bool TabWorkArea::removeWorkArea(GuiWorkArea * work_area)
{
BOOST_ASSERT(work_area);
int index = indexOf(work_area);
if (index == -1)
return false;
work_area->setUpdatesEnabled(false);
removeTab(index);
delete work_area;
if (count()) {
// make sure the next work area is enabled.
currentWidget()->setUpdatesEnabled(true);
// Hide tabbar if there's only one tab.
showBar(count() > 1);
}
return true;
}
void TabWorkArea::on_currentTabChanged(int i)
{
GuiWorkArea * wa = dynamic_cast<GuiWorkArea *>(widget(i));
BOOST_ASSERT(wa);
BufferView & bv = wa->bufferView();
bv.updateMetrics(false);
bv.cursor().fixIfBroken();
wa->setUpdatesEnabled(true);
wa->redraw();
wa->setFocus();
///
currentWorkAreaChanged(wa);
LYXERR(Debug::GUI) << "currentTabChanged " << i
<< "File" << bv.buffer().fileName() << endl;
}
void TabWorkArea::closeCurrentTab()
{
lyx::dispatch(FuncRequest(LFUN_BUFFER_CLOSE));
}
} // namespace frontend
} // namespace lyx
#include "GuiWorkArea_moc.cpp"