lyx_mirror/src/frontends/xforms/Toolbar_pimpl.h

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// -*- C++ -*-
/**
* \file Toolbar_pimpl.h
* Copyright 2002 the LyX Team
* Copyright 1996-2001 Lars Gullik Bj<EFBFBD>nnes
* Read the file COPYING
*
* \author Lars Gullik Bj<EFBFBD>nnes, larsbj@lyx.org
*/
#ifndef TOOLBAR_PIMPL_H
#define TOOLBAR_PIMPL_H
#include <vector>
#include FORMS_H_LOCATION
#include "frontends/Toolbar.h"
#include "commandtags.h"
#include "combox.h"
#include "ToolbarDefaults.h"
#ifdef __GNUG__
#pragma interface
#endif
class XFormsView;
class Tooltips;
/** The LyX xforms toolbar class
*/
struct Toolbar::Pimpl {
public:
/// called when user selects a layout from combox
static void layoutSelectedCB(int, void *, Combox *);
///
Pimpl(LyXView * o, int x, int y);
///
~Pimpl();
/// (re)sets the toolbar
void set(bool doingmain = false);
/** this is to be the entry point to the toolbar
frame, where you can change the toolbar realtime.
*/
void edit();
/// add a new button to the toolbar.
void add(int, bool doclean = true);
/// invokes the n'th icon in the toolbar
void push(int);
/// activates the toolbar
void activate();
/// deactivates the toolbar
void deactivate();
/// update the state of the icons
void update();
/// select the right layout in the combox
void setLayout(string const & layout);
/// Populate the layout combox; re-do everything if force is true.
void updateLayoutList(bool force);
/// Drop down the layout list
void openLayoutList();
/// Erase the layout list
void clearLayoutList();
/// the non-static version of layoutSelectedCB
void layoutSelected();
///
struct toolbarItem
{
///
int action;
///
FL_OBJECT * icon;
///
toolbarItem();
///
void clean();
///
~toolbarItem();
///
toolbarItem & operator=(toolbarItem const & ti);
};
/// typedef to simplify things
typedef std::vector<toolbarItem> ToolbarList;
/// The list containing all the buttons
ToolbarList toollist;
///
XFormsView * owner;
///
Tooltips * tooltip_;
///
Combox * combox;
/// Starting position
int sxpos;
///
int sypos;
///
int xpos;
///
int ypos;
///
bool cleaned;
/// removes all toolbar buttons from the toolbar.
void clean();
/// more...
void reset();
/// more...
void lightReset();
};
#endif