lyx_mirror/src/insets/insetfloat.C

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/* This file is part of
* ======================================================
*
* LyX, The Document Processor
*
* Copyright 1998-2001 The LyX Team.
*
* ====================================================== */
#include <config.h>
#ifdef __GNUG__
#pragma implementation
#endif
#include "insetfloat.h"
#include "gettext.h"
#include "lyxfont.h"
#include "BufferView.h"
#include "lyxtext.h"
#include "insets/insettext.h"
#include "support/LOstream.h"
#include "FloatList.h"
#include "LaTeXFeatures.h"
#include "debug.h"
#include "Floating.h"
using std::ostream;
using std::endl;
// With this inset it will be possible to support the latex package
// float.sty, and I am sure that with this and some additional support
// classes we can support similar functionality in other formats
// (read DocBook).
// By using float.sty we will have the same handling for all floats, both
// for those already in existance (table and figure) and all user created
// ones<65>. So suddenly we give the users the possibility of creating new
// kinds of floats on the fly. (and with a uniform look)
//
// API to float.sty:
// \newfloat{type}{placement}{ext}[within]
// type - The "type" of the new class of floats, like program or
// algorithm. After the appropriate \newfloat, commands
// such as \begin{program} or \end{algorithm*} will be
// available.
// placement - The default placement for the given class of floats.
// They are like in standard LaTeX: t, b, p and h for top,
// bottom, page, and here, respectively. On top of that
// there is a new type, H, which does not really correspond
// to a float, since it means: put it "here" and nowhere else.
// Note, however that the H specifier is special and, because
// of implementation details cannot be used in the second
// argument of \newfloat.
// ext - The file name extension of an auxiliary file for the list
// of figures (or whatever). LaTeX writes the captions to
// this file.
// within - This (optional) argument determines whether floats of this
// class will be numbered within some sectional unit of the
// document. For example, if within is equal to chapter, the
// floats will be numbered within chapters.
// \floatstyle{style}
// style - plain, boxed, ruled
// \floatname{float}{floatname}
// float -
// floatname -
// \floatplacement{float}{placement}
// float -
// placement -
// \restylefloat{float}
// float -
// \listof{type}{title}
// title -
// <20> the algorithm float is defined using the float.sty package. Like this
// \floatstyle{ruled}
// \newfloat{algorithm}{htbp}{loa}[<sect>]
// \floatname{algorithm}{Algorithm}
//
// The intention is that floats should be definable from two places:
// - layout files
// - the "gui" (i.e. by the user)
//
// From layout files.
// This should only be done for floats defined in a documentclass and that
// does not need any additional packages. The two most known floats in this
// category is "table" and "figure". Floats defined in layout files are only
// stored in lyx files if the user modifies them.
//
// By the user.
// There should be a gui dialog (and also a collection of lyxfuncs) where
// the user can modify existing floats and/or create new ones.
//
// The individual floats will also have some settable
// variables: wide and placement.
//
// Lgb
InsetFloat::InsetFloat(string const & type)
: InsetCollapsable(), wide_(false)
{
string lab(_("float:"));
lab += type;
setLabel(lab);
LyXFont font(LyXFont::ALL_SANE);
font.decSize();
font.decSize();
font.setColor(LColor::collapsable);
setLabelFont(font);
setAutoCollapse(false);
floatType_ = type;
setInsetName(type);
}
void InsetFloat::write(Buffer const * buf, ostream & os) const
{
os << "Float " // getInsetName()
<< floatType_ << '\n';
if (floatPlacement_.empty()) {
os << "placement "
<< floatList.getType(floatType_).placement() << "\n";
} else {
os << "placement " << floatPlacement_ << "\n";
}
if (wide_) {
os << "wide true\n";
} else {
os << "wide false\n";
}
InsetCollapsable::write(buf, os);
}
void InsetFloat::read(Buffer const * buf, LyXLex & lex)
{
if (lex.IsOK()) {
lex.next();
string token = lex.GetString();
if (token == "placement") {
lex.next();
floatPlacement_ = lex.GetString();
} else {
lyxerr << "InsetFloat::Read: Missing placement!"
<< endl;
}
lex.next();
token = lex.GetString();
if (token == "wide") {
lex.next();
string const tmptoken = lex.GetString();
if (tmptoken == "true")
wide(true);
else
wide(false);
} else {
lyxerr << "InsetFloat::Read:: Missing wide!"
<< endl;
}
}
InsetCollapsable::read(buf, lex);
}
void InsetFloat::validate(LaTeXFeatures & features) const
{
features.usedFloats.insert(floatType_);
InsetCollapsable::validate(features);
}
Inset * InsetFloat::clone(Buffer const &) const
{
InsetFloat * result = new InsetFloat(floatType_);
result->inset.init(&inset);
result->collapsed = collapsed;
return result;
}
string const InsetFloat::editMessage() const
{
return _("Opened Float Inset");
}
int InsetFloat::latex(Buffer const * buf,
ostream & os, bool fragile, bool fp) const
{
string const tmptype = (wide_ ? floatType_ + "*" : floatType_);
os << "\\begin{" << tmptype << "}";
if (!floatPlacement_.empty()
&& floatPlacement_ != floatList.defaultPlacement(floatType_))
os << "[" << floatPlacement_ << "]";
os << "%\n";
int const i = inset.latex(buf, os, fragile, fp);
os << "\\end{" << tmptype << "}%\n";
return i + 2;
}
int InsetFloat::docBook(Buffer const * buf, ostream & os) const
{
os << "<" << floatType_ << ">";
int const i = inset.docBook(buf, os);
os << "</" << floatType_ << ">";
return i;
}
bool InsetFloat::insertInsetAllowed(Inset * in) const
{
if ((in->lyxCode() == Inset::FOOT_CODE) ||
(in->lyxCode() == Inset::MARGIN_CODE)) {
return false;
}
return true;
}
void InsetFloat::insetButtonRelease(BufferView * bv, int x, int y, int button)
{
if (x >= top_x
&& x < button_length
&& y >= button_top_y
&& y < button_bottom_y
&& button == 3) {
// This obviously need to change.
lyxerr << "InsetFloat: Let's edit this floats parameters!"
<< endl;
//bv->owner()->getDialogs()->showFloat(this);
} else {
InsetCollapsable::insetButtonRelease(bv, x, y, button);
}
}
string const & InsetFloat::type() const
{
return floatType_;
}
void InsetFloat::placement(string const & p)
{
// Here we should only allow the placement to be set
// if a valid value.
#ifdef WITH_WARNINGS
#warning FIX!
#endif
floatPlacement_ = p;
}
string const & InsetFloat::placement() const
{
return floatPlacement_;
}
void InsetFloat::wide(bool w)
{
wide_ = w;
if (wide_) {
string lab(_("float:"));
lab += floatType_;
lab += "*";
setLabel(lab);
} else {
string lab(_("float:"));
lab += floatType_;
setLabel(lab);
}
}
bool InsetFloat::wide() const
{
return wide_;
}