lyx_mirror/src/frontends/screen.h

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// -*- C++ -*-
/**
* \file screen.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author unknown
* \author John Levon
*
* Full author contact details are available in file CREDITS.
*/
#ifndef SCREEN_H
#define SCREEN_H
class LyXText;
class LyXCursor;
class WorkArea;
class BufferView;
/**
* LyXScreen - document rendering management
*
* This class is used to manage the on-screen rendering inside the
* work area; it is responsible for deciding which LyXText rows
* need re-drawing.
*
* This class will arrange for LyXText to paint onto a pixmap
* provided by the WorkArea widget.
*
* The blinking cursor is also handled here.
*/
class LyXScreen {
public:
LyXScreen();
virtual ~LyXScreen();
/// redraw the screen, without using existing pixmap
virtual void redraw(BufferView & bv);
/**
* fitCursor - fit the cursor onto the work area
* @param bv the bufferview
* @return true if a change was necessary
*
* Scrolls the screen so that the cursor is visible
*/
virtual bool fitCursor(BufferView *);
/// hide the visible cursor, if it is visible
void hideCursor();
/// show the cursor if it is not visible
void showCursor(BufferView & bv);
/// toggle the cursor's visibility
void toggleCursor(BufferView & bv);
protected:
/// cause the display of the given area of the work area
virtual void expose(int x, int y, int w, int h) = 0;
/// get the work area
virtual WorkArea & workarea() const = 0;
/// types of cursor in work area
enum Cursor_Shape {
/// normal I-beam
BAR_SHAPE,
/// L-shape for locked insets of a different language
L_SHAPE,
/// reverse L-shape for RTL text
REVERSED_L_SHAPE
};
/// paint the cursor and store the background
virtual void showCursor(int x, int y, int h, Cursor_Shape shape) = 0;
/// hide the cursor
virtual void removeCursor() = 0;
private:
/// grey out (no buffer)
void greyOut();
/// is the cursor currently displayed
bool cursor_visible_;
/// is the screen displaying text or the splash screen?
bool greyed_out_;
};
#endif // SCREEN_H