2003-08-19 13:00:56 +00:00
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// -*- C++ -*-
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/**
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* \file math_nestinset.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Andr<EFBFBD> P<EFBFBD>nitz
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*
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* Full author contact details are available in file CREDITS.
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*/
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2001-08-03 17:10:22 +00:00
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#ifndef MATH_NESTINSET_H
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#define MATH_NESTINSET_H
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#include "math_diminset.h"
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2003-09-07 21:25:37 +00:00
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2001-08-03 17:10:22 +00:00
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2001-11-26 13:35:08 +00:00
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/** Abstract base class for all math objects that contain nested items.
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This is basically everything that is not a single character or a
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single symbol.
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*/
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class MathNestInset : public MathDimInset {
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public:
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/// nestinsets have a fixed size to start with
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explicit MathNestInset(idx_type ncells);
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/// the size is usuall some sort of convex hull of the cells
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/// hides inset::metrics() intentionally!
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void metrics(MetricsInfo const & mi) const;
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/// draw background if locked
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void draw(PainterInfo & pi, int x, int y) const;
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/// draw selection background
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void drawSelection(PainterInfo & pi,
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idx_type idx1, pos_type pos1, idx_type idx2, pos_type pos2) const;
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/// appends itself with macro arguments substituted
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void substitute(MathMacro const & macro);
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/// identifies NestInsets
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MathNestInset * asNestInset() { return this; }
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/// identifies NestInsets
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MathNestInset const * asNestInset() const { return this; }
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/// get cursor position
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void getScreenPos(idx_type idx, pos_type pos, int & x, int & y) const;
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/// order of movement through the cells when pressing the left key
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bool idxLeft(idx_type & idx, pos_type & pos) const;
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/// order of movement through the cells when pressing the right key
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bool idxRight(idx_type & idx, pos_type & pos) const;
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/// move one physical cell up
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bool idxNext(idx_type & idx, pos_type & pos) const;
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/// move one physical cell down
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bool idxPrev(idx_type & idx, pos_type & pos) const;
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/// target pos when we enter the inset from the left by pressing "Right"
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bool idxFirst(idx_type & idx, pos_type & pos) const;
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/// target pos when we enter the inset from the right by pressing "Left"
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bool idxLast(idx_type & idx, pos_type & pos) const;
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/// where should we go if we press home?
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bool idxHome(idx_type & idx, pos_type & pos) const;
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/// where should we go if we press end?
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bool idxEnd(idx_type & idx, pos_type & pos) const;
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/// number of cells currently governed by us
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idx_type nargs() const;
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/// access to the lock
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bool lock() const;
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/// access to the lock
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void lock(bool);
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/// get notification when the cursor leaves this inset
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void notifyCursorLeaves(idx_type);
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/// direct access to the cell
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MathArray & cell(idx_type);
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/// direct access to the cell
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MathArray const & cell(idx_type) const;
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/// can we move into this cell (see macroarg.h)
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bool isActive() const;
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/// request "external features"
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void validate(LaTeXFeatures & features) const;
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/// replace in all cells
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void replace(ReplaceData &);
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/// do we contain a given pattern?
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bool contains(MathArray const &) const;
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/// glue everything to a single cell
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MathArray glue() const;
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/// debug helper
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void dump() const;
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/// is the cursor currently somewhere within this inset?
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virtual bool editing() const;
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/// writes \\, name(), and args in braces and '\\lyxlock' if necessary
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void write(WriteStream & os) const;
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/// writes [, name(), and args in []
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void normalize(NormalStream & os) const;
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protected:
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///
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virtual
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DispatchResult
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priv_dispatch(FuncRequest const & cmd, idx_type & idx, pos_type & pos);
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/// we store the cells in a vector
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typedef std::vector<MathArray> cells_type;
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/// thusly:
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cells_type cells_;
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/// if the inset is locked, it can't be entered with the cursor
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bool lock_;
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/// draw four angular markers
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void drawMarkers(PainterInfo & pi, int x, int y) const;
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/// draw two angular markers
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void drawMarkers2(PainterInfo & pi, int x, int y) const;
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/// add space for markers
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void metricsMarkers(int frame = 1) const;
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/// add space for markers
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void metricsMarkers2(int frame = 1) const;
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};
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#endif
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