2007-09-03 05:59:32 +00:00
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// -*- C++ -*-
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/**
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* \file GuiDialog.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Angus Leeming
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef GUIDIALOG_H
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#define GUIDIALOG_H
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2008-02-05 10:53:31 +00:00
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#include "Dialog.h"
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2007-09-03 05:59:32 +00:00
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#include "ButtonController.h"
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2007-10-07 14:41:49 +00:00
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#include "insets/InsetCommandParams.h"
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2008-02-05 10:53:31 +00:00
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#include <QDialog>
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class QCloseEvent;
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class QShowEvent;
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2007-09-03 05:59:32 +00:00
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namespace lyx {
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namespace frontend {
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2008-02-05 10:53:31 +00:00
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/// Base class for historical LyX dialogs.
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/**
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* \warning New dialogs should use the leaner classes \c DialogView or
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* \c DockView depending on the intent. Eventally, old dialog should be
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* converted to \c DialogView too.
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*/
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class GuiDialog : public QDialog, public Dialog
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2007-09-03 05:59:32 +00:00
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{
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Q_OBJECT
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2007-09-03 05:59:32 +00:00
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public:
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/// \param lv is the access point for the dialog to the LyX kernel.
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/// \param name is the identifier given to the dialog by its parent
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/// container.
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2007-11-23 09:44:02 +00:00
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explicit GuiDialog(GuiView & lv, std::string const & name);
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virtual QWidget * asQWidget() { return this; }
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virtual QWidget const * asQWidget() const { return this; }
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2007-09-05 20:33:29 +00:00
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public Q_SLOTS:
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2007-09-11 17:06:15 +00:00
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/** \name Buttons
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* These methods are publicly accessible because they are invoked
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* by the View when the user presses... guess what ;-)
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*/
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2007-09-05 20:33:29 +00:00
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// Restore button clicked
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void slotRestore();
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// OK button clicked
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void slotOK();
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// Apply button clicked
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void slotApply();
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2007-09-11 17:06:15 +00:00
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// Close button clicked or closed from WindowManager
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void slotClose();
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public:
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///
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void setViewTitle(docstring const & title);
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2007-09-03 05:59:32 +00:00
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/** Check whether we may apply our data.
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*
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* The buttons are disabled if not and (re-)enabled if yes.
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*/
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void setButtonsValid(bool valid);
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/** \name Dialog Components
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* Methods to access the various components making up a dialog.
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*/
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//@{
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ButtonController const & bc() const { return bc_; }
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ButtonController & bc() { return bc_; }
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//@}
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2007-09-05 20:33:29 +00:00
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/// the dialog has changed contents
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virtual void changed();
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2007-12-09 22:35:04 +00:00
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virtual void enableView(bool enable);
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2007-09-05 20:33:29 +00:00
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/// default: do nothing
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virtual void applyView() {}
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/// default: do nothing
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2007-09-11 18:33:42 +00:00
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virtual void updateContents() {}
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2007-09-28 09:45:50 +00:00
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2007-12-09 22:35:04 +00:00
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public:
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/// is the dialog currently valid ?
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virtual bool isValid() { return true; }
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public:
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/** When applying, it's useful to know whether the dialog is about
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* to close or not (no point refreshing the display for example).
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*/
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bool isClosing() const { return is_closing_; }
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/// Update the display of the dialog whilst it is still visible.
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virtual void updateView();
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2007-10-09 21:21:01 +00:00
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private:
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ButtonController bc_;
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/// are we updating ?
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bool updating_;
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2007-09-10 22:32:59 +00:00
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bool is_closing_;
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2007-09-03 05:59:32 +00:00
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};
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2007-10-07 14:41:49 +00:00
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2007-10-09 19:34:27 +00:00
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class GuiCommand : public GuiDialog
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{
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public:
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/// We need to know with what sort of inset we're associated.
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2007-10-29 16:51:07 +00:00
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// FIXME This should probably be an InsetCode
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GuiCommand(GuiView &, std::string const & name);
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///
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bool initialiseParams(std::string const & data);
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/// clean-up on hide.
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void clearParams() { params_.clear(); }
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/// clean-up on hide.
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void dispatchParams();
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///
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bool isBufferDependent() const { return true; }
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protected:
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///
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InsetCommandParams params_;
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//FIXME It should be possible to eliminate lfun_name_
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//now and recover that information from params().insetType().
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//But let's not do that quite yet.
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/// Flags what action is taken by Kernel::dispatch()
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std::string const lfun_name_;
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};
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2007-09-03 05:59:32 +00:00
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} // namespace frontend
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} // namespace lyx
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#endif // GUIDIALOG_H
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