lyx_mirror/src/BufferView_pimpl.h

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2.4 KiB
C
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// -*- C++ -*-
#ifndef BUFFERVIEW_PIMPL_H
#define BUFFERVIEW_PIMPL_H
#include "BufferView.h"
#include "UpdateInset.h"
#include "BackStack.h"
#include "Timeout.h"
#ifdef __GNUG__
#pragma interface
#endif
class LyXView;
class WorkArea;
class LyXScreen;
struct BufferView::Pimpl : public SigC::Object {
Pimpl(BufferView * i, LyXView * o,
int xpos, int ypos, int width, int height);
///
Painter & painter();
///
void buffer(Buffer *);
///
void resize(int xpos, int ypos, int width, int height);
///
void resize();
///
void redraw();
/// Return true if the cursor was fitted.
bool fitCursor();
///
void redoCurrentBuffer();
///
int resizeCurrentBuffer();
///
void update();
///
void update(BufferView::UpdateCodes);
///
void gotoError();
/// Update pixmap of screen
void updateScreen();
///
void workAreaExpose();
///
void updateScrollbar();
///
void scrollCB(double value);
///
Inset * checkInsetHit(LyXText *, int & x, int & y, unsigned int button);
///
int scrollUp(long time);
///
int scrollDown(long time);
///
void workAreaMotionNotify(int x, int y, unsigned int state);
///
void workAreaButtonPress(int x, int y, unsigned int button);
///
void workAreaButtonRelease(int x, int y, unsigned int button);
///
void doubleClick(int x, int y, unsigned int button);
///
void tripleClick(int x, int y, unsigned int button);
///
void enterView();
///
void leaveView();
///
void cursorToggle();
///
void cursorPrevious();
///
void cursorNext();
///
bool available() const;
///
void beforeChange();
///
void savePosition();
///
void restorePosition();
///
bool NoSavedPositions();
///
void setState();
///
void insetSleep();
///
void insetWakeup();
///
void insetUnlock();
///
bool focus() const;
///
void focus(bool);
///
bool active() const;
///
bool belowMouse() const;
///
void showCursor();
///
void hideCursor();
///
void toggleSelection(bool = true);
///
void toggleToggle();
///
void center();
///
BufferView * bv_;
///
LyXView * owner_;
///
Buffer * buffer_;
///
LyXScreen * screen_;
///
long current_scrollbar_value;
///
FL_OBJECT * figinset_canvas;
///
Timeout cursor_timeout;
///
BackStack backstack;
///
int last_click_x, last_click_y;
///
WorkArea * workarea_;
///
UpdateInset updatelist;
///
void pasteClipboard(bool asPara);
///
void stuffClipboard(string const &) const;
private:
bool using_xterm_cursor;
};
#endif