2006-03-05 17:24:44 +00:00
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// -*- C++ -*-
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/**
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2007-08-31 05:53:55 +00:00
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* \file GuiCharacter.h
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2006-03-05 17:24:44 +00:00
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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2007-10-06 11:17:57 +00:00
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* \author Angus Leeming
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2006-03-05 17:24:44 +00:00
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* \author Edwin Leuven
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* \author John Levon
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*
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* Full author contact details are available in file CREDITS.
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*/
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2007-08-31 22:16:11 +00:00
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#ifndef GUICHARACTER_H
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#define GUICHARACTER_H
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2006-03-05 17:24:44 +00:00
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2007-09-05 20:33:29 +00:00
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#include "GuiDialog.h"
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2007-08-11 15:48:15 +00:00
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#include "ui_CharacterUi.h"
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2007-09-11 21:27:57 +00:00
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#include "frontend_helpers.h" // for LanguagePair
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#include "Font.h"
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2007-02-13 18:27:46 +00:00
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2006-03-05 17:24:44 +00:00
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#include <vector>
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2007-10-06 11:17:57 +00:00
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2006-03-05 17:24:44 +00:00
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namespace lyx {
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2007-10-06 11:17:57 +00:00
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class Color_color;
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2006-03-05 17:24:44 +00:00
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namespace frontend {
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2007-10-06 11:17:57 +00:00
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enum FontState {
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///
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IGNORE,
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///
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EMPH_TOGGLE,
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///
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UNDERBAR_TOGGLE,
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///
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NOUN_TOGGLE,
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///
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INHERIT
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};
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2007-09-11 21:27:57 +00:00
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typedef std::pair<QString, Font::FONT_FAMILY> FamilyPair;
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typedef std::pair<QString, Font::FONT_SERIES> SeriesPair;
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typedef std::pair<QString, Font::FONT_SHAPE> ShapePair;
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typedef std::pair<QString, Font::FONT_SIZE> SizePair;
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typedef std::pair<QString, FontState> BarPair;
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typedef std::pair<QString, Color_color> ColorPair;
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2007-10-09 19:34:27 +00:00
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class GuiCharacter : public GuiDialog, public Ui::CharacterUi
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{
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Q_OBJECT
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2007-04-25 10:57:54 +00:00
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public:
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GuiCharacter(LyXView & lv);
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2007-04-25 10:57:54 +00:00
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protected Q_SLOTS:
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void change_adaptor();
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private:
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void closeEvent(QCloseEvent * e);
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/// Apply changes
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void applyView();
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/// update
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void updateContents();
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std::vector<FamilyPair> family;
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std::vector<SeriesPair> series;
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std::vector<ShapePair> shape;
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std::vector<SizePair> size;
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std::vector<BarPair> bar;
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std::vector<ColorPair> color;
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std::vector<LanguagePair> language;
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///
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bool initialiseParams(std::string const & data);
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///
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void clearParams() {}
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///
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void dispatchParams();
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///
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bool isBufferDependent() const { return true; }
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///
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kb_action getLfun() const { return LFUN_FONT_FREE_UPDATE; }
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///
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void setFamily(Font::FONT_FAMILY);
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///
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void setSeries(Font::FONT_SERIES);
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///
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void setShape(Font::FONT_SHAPE);
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///
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void setSize(Font::FONT_SIZE);
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///
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void setBar(FontState);
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///
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void setColor(Color_color);
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///
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void setLanguage(std::string const &);
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///
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Font::FONT_FAMILY getFamily() const;
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///
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Font::FONT_SERIES getSeries() const;
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///
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Font::FONT_SHAPE getShape() const;
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///
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Font::FONT_SIZE getSize() const;
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///
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FontState getBar() const;
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///
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Color_color getColor() const;
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///
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std::string getLanguage() const;
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2007-10-09 21:21:01 +00:00
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private:
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///
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Font font_;
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///
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bool toggleall_;
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/// If true the language should be reset.
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/// If false the language of font_ is used.
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bool reset_lang_;
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};
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} // namespace frontend
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} // namespace lyx
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2007-08-31 22:16:11 +00:00
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#endif // GUICHARACTER_H
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