lyx_mirror/development/PAINTING_ANALYSIS

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# -*- org -*-
Understanding the painting process
This file tries to describe the state of the metrics/painting
mechanism, and identify the improvements that could be made. The first
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sections can be read alone, although the context for them is really
given in the following ones.
Please keep this file up to date as the code evolves!!!
Abbreviations:
bv: BufferView
pm: ParagraphMetrics
tm: TextMetrics
* Questions / Ideas
These questions are consequences of the description made in the
following section. Some actions are proposed.
** SinglePar update
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This flag only has an effect in the current BufferView, but I think it
is useful in other views too. Doing this will require some work on the
update pipeline, though.
** Buffer::change issues
When calling Buffer::changed outside of bv::processUpdateFlags,
how do we know that the update strategy is set correctly? It is
possible to reset the strategy at the end of bv::draw. What would be
a good value? NoScreenUpdate?
On a related note, what is the semantics of a call to
Buffer::changed(false)? What does the caller mean?
** How to avoid redraw with FitCursor when the cursor is already OK?
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In this case, we invoke Buffer::change(false) with drawing disabled
and NoScreenUpdate strategy.
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In the draw phase, bv::checkCursorScrollOffset (the horizontal
scrolling machinery) will change the strategy to FullScreenUpdate if
the current row needs further scrolling.
When the update strategy it kept to NoScreenUpdate, there is currently
a no-draw full repaint, which should not be necessary. It would be
possible to avoid that if the call to checkCursorScrollOffset was done
in bv::processUpdateFlags instead of bv::draw.
The global idea would be to extend FitCursor to cover also horizontal
cursor.
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* TODO Clean-up of drawing code
** Set Row::changed() in a finer way
*** singleParUpdate
When the height of the current paragraph changes, there is no need for
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a full screen update (at top level, at least). Only the rows after the
current one need to have their position recomputed.
*** redoParagraph
It should be possible to check whether the new row is the same as the
old one and keep its changed() status in this case. This would reduce
a lot the amount of stuff to redraw.
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** Put labels and friends in the Row as elements
It should not be necessary to access the Paragraph object to draw.
Adding the static elements to Row is a lot of work, but worth it IMO.
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** When a paragraph ends with a newline, compute correctly the height of the extra row.
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** Merging bv::updateMetrics and tm::metrics
While the full metrics computation tries hard to limit the number of
paragraphs that are rebroken, the version that is used for inner inset
does not try any such optimization. This can be very bad for very tall
insets. We should re-use the bv::updateMetrics logic:
+ transfer all the logic of bv::updateMetrics to tm.
+ Main InsetText should not be special.
The difficulty for a tall table cell for example, is that it may be
necessary to break the whole contents to know the width of the cell.
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Also, the anchor is relative to the outer paragraph, which means that
for a very long inset it is necessary to rebreak until the contents
that needs to be shown (to compute the heights).
All in all, this is difficult to get right. This is less important now
that SinglePar updates work in nested insets.
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* Description of current drawing mechanism
** Three-stage drawing
There are three parts to drawing the work area:
+ the metrics phase computes the size of insets and breaks the
paragraphs into rows. It stores the dimension of insets (both
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normal and math) in bv::coordCache and the vertical position of the
top-level paragraphs.
+ the nodraw drawing phase paints the screen (see below) with a null
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painter. The only useful effect is to store the positions of
visible insets.
+ an update() signal is sent. This in turn will trigger a paint
event, and the actual screen painting will happen then.
The machinery is controlled via bv::processUpdateFlags. This method is
called at the end of bv::mouseEventDispatch and in
GuiApplication::dispatch, via the updateCurrentView method. There are
also several calls in code related to dialogs. We should evaluate
whether this is correct.
Depending on the Update::flags passed to the method, it sets an update
strategy in (NoScreenUpdate, SingleParUpdate, FullScreenUpdate,
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DecorationUpdate). It triggers a call to updateMetrics when either:
+ Update::Force has been specified
+ Update::FitCursor has been specified and there is a need to scroll
the display.
+ Update::SinglePar has been specified and the current paragraph has
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changed height.
If a computation of metrics has taken place, Force is removed from the
flags and ForceDraw is added instead.
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It is OK to call processUpdateFlags several times before an update. In
this case, the effects are cumulative. processUpdateFlags executes the
metrics-related actions, but defers the actual drawing to the next
paint event.
The screen is drawn (with appropriate update strategy), except when
update flag is Update::None.
** Metrics computation (and nodraw drawing phase)
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This is done bv::updateMetrics. When the parameter 'force' of this
method is true, that first thing that is done is to clear the metrics
caches to start from a clean slate.
Then, starting upwards then downwards from the anchor paragraph
(anchor_pit_) and its vertical position (anchor_ypos_),
tm::updateMetrics every visible paragraph whose metrics is not know
(all of them when force==true) is recomputed using tm::redoParagraph.
tm::redoParagraph will call Inset::metrics for each inset. In the case
of text insets, this will invoke recursively tm::metrics, which redoes
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all the paragraphs of the inset. Then, a single big row is created in
tm::tokenizeParagraph, which is later broken in multiple rows by
tm::breakParagraph.
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If it turns out that the top or bottom margin are incorrect (paragraphs
are too high/low), tm::updateMetrics will be called again with fixed
values of anchor_ypos_ (this does not incur much extra work).
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At the end of bv::updateMetrics, bv::updatePosCache is called. It triggers
a repaint of the document with a NullPainter (a painter that does
nothing). This has the effect of caching all insets positions.
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This way of working means that scrolling can be achieved by just
updating anchor_ypos_ and calling bv::processUpdateFlags(Update::ForceDraw).
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** Drawing the work area.
This is done in bv::draw. This method is triggered by a paint event,
mainly called through Buffer::changed, which draws all the work areas
that show the given buffer.
Note that, When Buffer::changed is called outside of
bv::processUpdateFlags, it is not clear whether the update strategy
has been set to a reasonable value beforehand.
The action depends on the update strategy:
+ NoScreenUpdate: repaint the whole screen with drawing disabled.
This is only needed to update the inset positions. I am not sure
when this is necessary, actually. This is triggered when:
- Update::FitCursor is set but the cursor is already visible. It is
not clear why something needs to be done in this case, since this
should be equivalent to Update::None.
- this is also set when update flag is Update::None, but this value
is AFAICS not acted on in the code (meaning that nothing happens
at all in this case).
+ FullScreenUpdate: repaint the whole screen. This is set when:
- updateMetrics has been invoked.
- scroll value of current row has changed (although this should not
be necessary).
+ DecorationUpdate: actually like FullScreenUpdate, although it is
intended to only update inset decorations. This triggers when:
- Update::Decoration is set (without Update::Force) as flag.
- An hovered inset is detected.
+ SingleParUpdate: only tries to repaint current paragraph in a way
that is not yet very clear to me.
BufferView::draw can also be called with a null painter from
BufferView::updateMetrics().