lyx_mirror/src/frontends/xforms/FormPreferences.h

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// -*- C++ -*-
/* This file is part of
* ======================================================
*
* LyX, The Document Processor
*
* Copyright 1995 Matthias Ettrich
* Copyright 1995-2000 The LyX Team.
*
* This file copyright 1999-2000
* Allan Rae
*======================================================*/
/* FormPreferences.h
* FormPreferences Interface Class
*/
#ifndef FORMPREFERENCES_H
#define FORMPREFERENCES_H
#include <utility> // pair
#include <boost/smart_ptr.hpp>
#ifdef __GNUG_
#pragma interface
#endif
#include "FormBaseDeprecated.h"
#include "Color.h" // NamedColor
#include "xforms_helpers.h" // XformColor
class Combox;
class Dialogs;
class LyXView;
class RGBColor;
struct FD_form_colors;
struct FD_form_converters;
struct FD_form_formats;
struct FD_form_inputs_misc;
struct FD_form_interface;
struct FD_form_language;
struct FD_form_lnf_misc;
struct FD_form_outer_tab;
struct FD_form_outputs_misc;
struct FD_form_paths;
struct FD_form_preferences;
struct FD_form_printer;
struct FD_form_screen_fonts;
struct FD_form_spellchecker;
/** This class provides an XForms implementation of the FormPreferences Dialog.
The preferences dialog allows users to set/save their preferences.
*/
class FormPreferences : public FormBaseBI {
public:
/// #FormPreferences x(LyXFunc ..., Dialogs ...);#
FormPreferences(LyXView *, Dialogs *);
///
static int FeedbackCB(FL_OBJECT *, int,
FL_Coord, FL_Coord, int, void *);
private:
/// Pointer to the actual instantiation of the ButtonController.
virtual xformsBC & bc();
/// Connect signals etc. Set form's max size.
virtual void connect();
/// Disconnect signals. Also perform any necessary housekeeping.
virtual void disconnect();
/** Redraw the form (on receipt of a Signal indicating, for example,
that the xforms colours have been re-mapped). */
virtual void redraw();
/// Update the dialog.
virtual void update();
/// Hide the dialog.
virtual void hide();
/// OK (Save) from dialog
virtual void ok();
/// Apply from dialog
virtual void apply();
/// Filter the inputs -- return true if entries are valid
virtual bool input(FL_OBJECT *, long);
/// Build the dialog
virtual void build();
/// Pointer to the actual instantiation of the xforms form.
virtual FL_FORM * form() const;
/// control which feedback message is output
void feedback(FL_OBJECT *);
/// Set the preemptive handler for each FL_OBJECT.
static void setPreHandler(FL_OBJECT *);
/// The preemptive handler for feedback messages.
void Feedback(FL_OBJECT *, int);
/// Print a warning message and set warning flag.
void printWarning( string const & );
/** Launch a file dialog and modify input if it returns a new file.
For an explanation of the various parameters, see xforms_helpers.h.
*/
void browse( FL_OBJECT * input,
string const & title, string const & pattern,
std::pair<string,string> const & dir1,
std::pair<string,string> const & dir2 );
/// Fdesign generated methods
FD_form_preferences * build_preferences();
///
FD_form_outer_tab * build_outer_tab();
///
FD_form_colors * build_colors();
///
FD_form_converters * build_converters();
///
FD_form_formats * build_formats();
///
FD_form_inputs_misc * build_inputs_misc();
///
FD_form_interface * build_interface();
///
FD_form_language * build_language();
///
FD_form_lnf_misc * build_lnf_misc();
///
FD_form_outputs_misc * build_outputs_misc();
///
FD_form_paths * build_paths();
///
FD_form_printer * build_printer();
///
FD_form_screen_fonts * build_screen_fonts();
///
FD_form_spellchecker * build_spellchecker();
/// Real GUI implementation.
boost::scoped_ptr<FD_form_preferences> dialog_;
/// Converters tabfolder
boost::scoped_ptr<FD_form_outer_tab> converters_tab_;
/// reLyX and other import/input stuff
boost::scoped_ptr<FD_form_outer_tab> inputs_tab_;
/// HCI configuration
boost::scoped_ptr<FD_form_outer_tab> look_n_feel_tab_;
/// Outputs tabfolder
boost::scoped_ptr<FD_form_outer_tab> outputs_tab_;
/// Spellchecker, language stuff, etc
boost::scoped_ptr<FD_form_outer_tab> lang_opts_tab_;
/** Flag whether a warning has been posted to the text window.
If so, don't redraw the window when the mouse leaves an object. */
bool warningPosted;
/** Each tab folder is encapsulated in its own class.
*/
class Colors {
public:
///
enum GuiColors {
GUI_COLOR_CHOICE = FL_FREE_COL1,
GUI_COLOR_HUE_DIAL = FL_FREE_COL2,
GUI_COLOR_CURSOR = FL_FREE_COL3
};
///
Colors( FormPreferences & p );
///
FD_form_colors const * dialog();
///
void apply(); // not const as modifies modifiedXformsPrefs.
///
void build();
///
string const feedback(FL_OBJECT const * const) const;
///
void input(FL_OBJECT const * const);
///
void update() { LoadBrowserLyX(); }
/// Flag whether Xforms colors have changed since last file save
bool modifiedXformsPrefs;
private:
///
void AdjustVal( int, int, double ) const;
///
void InputBrowserLyX() const;
///
void InputHSV();
///
void InputRGB();
///
void LoadBrowserLyX();
///
void Modify();
///
void SwitchColorSpace() const;
///
string const X11hexname(RGBColor const &) const;
///
FormPreferences & parent_;
///
boost::scoped_ptr<FD_form_colors> dialog_;
/// A vector of LyX LColor GUI name and associated RGB color.
std::vector<NamedColor> lyxColorDB;
/// A vector of xforms color ID, RGB colors and associated name.
std::vector<XformsColor> xformsColorDB;
};
///
friend class Colors;
///
class Converters {
public:
///
Converters( FormPreferences & p );
///
FD_form_converters const * dialog();
///
void apply() const;
///
void build();
///
string const feedback(FL_OBJECT const * const) const;
///
bool input( FL_OBJECT const * const );
///
void update();
///
void UpdateBrowser();
///
void UpdateChoices() const;
private:
///
bool Add();
///
bool Browser();
///
bool Delete();
///
bool Input();
///
string const GetFrom() const;
///
string const GetTo() const;
///
FormPreferences & parent_;
///
boost::scoped_ptr<FD_form_converters> dialog_;
};
///
friend class Converters;
///
class Formats {
public:
///
Formats( FormPreferences & p );
///
FD_form_formats const * dialog();
///
void apply() const;
///
void build();
///
string const feedback(FL_OBJECT const * const) const;
///
bool input( FL_OBJECT const * const );
///
void update();
private:
///
bool Add();
///
bool Browser();
///
void UpdateBrowser();
///
bool Delete();
///
bool Input();
///
FormPreferences & parent_;
///
boost::scoped_ptr<FD_form_formats> dialog_;
};
///
friend class Formats;
///
class InputsMisc {
public:
///
InputsMisc( FormPreferences & p );
///
FD_form_inputs_misc const * dialog();
///
void apply() const;
///
void build();
///
string const feedback(FL_OBJECT const * const) const;
///
void update();
private:
///
FormPreferences & parent_;
///
boost::scoped_ptr<FD_form_inputs_misc> dialog_;
};
///
friend class InputsMisc;
///
class Interface {
public:
///
Interface( FormPreferences & p );
///
FD_form_interface const * dialog();
///
void apply() const;
///
void build();
///
string const feedback(FL_OBJECT const * const) const;
///
bool input( FL_OBJECT const * const );
///
void update();
private:
///
FormPreferences & parent_;
///
boost::scoped_ptr<FD_form_interface> dialog_;
};
///
friend class Interface;
///
class Language {
public:
///
Language( FormPreferences & p );
///
FD_form_language const * dialog();
///
void apply(); // not const because calls update()
///
void build();
///
string const feedback(FL_OBJECT const * const) const;
///
bool input( FL_OBJECT const * const );
///
void update();
///
static void ComboCB(int, void *, Combox *);
private:
///
FormPreferences & parent_;
///
boost::scoped_ptr<FD_form_language> dialog_;
///
boost::scoped_ptr<Combox> combo_default_lang;
};
///
friend class Language;
///
class LnFmisc {
public:
///
LnFmisc( FormPreferences & p );
///
FD_form_lnf_misc const * dialog();
///
void apply() const;
///
void build();
///
string const feedback(FL_OBJECT const * const) const;
///
void update();
private:
///
FormPreferences & parent_;
///
boost::scoped_ptr<FD_form_lnf_misc> dialog_;
};
///
friend class LnFmisc;
///
class OutputsMisc {
public:
///
OutputsMisc( FormPreferences & p );
///
FD_form_outputs_misc const * dialog();
///
void apply() const;
///
void build();
///
string const feedback(FL_OBJECT const * const) const;
///
void update();
private:
///
FormPreferences & parent_;
///
boost::scoped_ptr<FD_form_outputs_misc> dialog_;
};
///
friend class OutputsMisc;
///
class Paths {
public:
///
Paths( FormPreferences & p );
///
FD_form_paths const * dialog();
///
void apply();
///
void build();
///
string const feedback(FL_OBJECT const * const) const;
///
bool input(FL_OBJECT const * const);
///
void update();
private:
///
FormPreferences & parent_;
///
boost::scoped_ptr<FD_form_paths> dialog_;
};
///
friend class Paths;
///
class Printer {
public:
///
Printer( FormPreferences & p );
///
FD_form_printer const * dialog();
///
void apply() const;
///
void build();
///
string const feedback(FL_OBJECT const * const) const;
///
void update();
private:
///
FormPreferences & parent_;
///
boost::scoped_ptr<FD_form_printer> dialog_;
};
///
friend class Printer;
///
class ScreenFonts {
public:
///
ScreenFonts( FormPreferences & p );
///
FD_form_screen_fonts const * dialog();
///
void apply() const;
///
void build();
///
string const feedback(FL_OBJECT const * const) const;
///
bool input();
///
void update();
private:
///
FormPreferences & parent_;
///
boost::scoped_ptr<FD_form_screen_fonts> dialog_;
};
///
friend class ScreenFonts;
///
class SpellChecker {
public:
///
SpellChecker( FormPreferences & p );
///
FD_form_spellchecker const * dialog();
///
void apply(); // not const because calls update()!
///
void build();
///
string const feedback(FL_OBJECT const * const) const;
///
bool input(FL_OBJECT const * const);
///
void update();
private:
///
FormPreferences & parent_;
///
boost::scoped_ptr<FD_form_spellchecker> dialog_;
};
///
friend class SpellChecker;
/** The tab folders.
*/
///
Colors colors_;
///
Converters converters_;
///
InputsMisc inputs_misc_;
///
Formats formats_;
///
Interface interface_;
///
Language language_;
///
LnFmisc lnf_misc_;
///
OutputsMisc outputs_misc_;
///
Paths paths_;
///
Printer printer_;
///
ScreenFonts screen_fonts_;
///
SpellChecker spellchecker_;
/** A couple of helper structs to enable colors to be sorted by name
and by color */
///
struct SortColorsByName {
///
int operator()(NamedColor const & a, NamedColor const & b) const
{ return (a.getname() < b.getname()); }
};
///
struct SortColorsByColor {
///
SortColorsByColor(RGBColor c) : col(c) {}
///
int operator()(RGBColor const &, RGBColor const &) const;
///
RGBColor col;
};
/// The ButtonController
ButtonController<PreferencesPolicy, xformsBC> bc_;
};
inline
xformsBC & FormPreferences::bc()
{
return bc_;
}
#endif