1999-09-27 18:44:28 +00:00
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// -*- C++ -*-
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/*
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* File: math_inset.h
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* Purpose: Declaration of insets for mathed
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* Author: Alejandro Aguilar Sierra <asierra@servidor.unam.mx>
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* Created: January 1996
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* Description: Math paragraph and objects for a WYSIWYG math editor.
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*
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* Dependencies: Xlib, XForms
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*
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2000-03-09 03:36:48 +00:00
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* Copyright: 1996, 1997 Alejandro Aguilar Sierra
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1999-09-27 18:44:28 +00:00
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*
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2001-06-25 00:06:33 +00:00
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* Version: 0.8beta, Math & Lyx project.
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1999-09-27 18:44:28 +00:00
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*
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* You are free to use and modify this code under the terms of
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* the GNU General Public Licence version 2 or later.
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*/
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2001-06-25 00:06:33 +00:00
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// Note: These math insets are internal to Math and are not derived
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1999-09-27 18:44:28 +00:00
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// from lyx inset.
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2001-06-25 00:06:33 +00:00
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#ifndef MATH_INSET_H
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#define MATH_INSET_H
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1999-09-27 18:44:28 +00:00
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2001-07-13 09:54:32 +00:00
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#include <config.h>
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1999-09-27 18:44:28 +00:00
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#ifdef __GNUG__
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#pragma interface
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#endif
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2000-12-29 12:48:02 +00:00
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#include "LString.h"
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1999-09-27 18:44:28 +00:00
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#include "symbol_def.h"
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#include "xarray.h"
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2001-02-13 19:10:18 +00:00
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2001-02-13 13:28:32 +00:00
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/** Abstract base class for all math objects.
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A math insets is for use of the math editor only, it isn't a
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general LyX inset. It's used to represent all the math objects.
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The formulaInset (a LyX inset) encapsulates a math inset.
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2001-02-15 12:22:01 +00:00
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*/
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2001-06-25 00:06:33 +00:00
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2001-07-13 14:54:56 +00:00
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class LaTeXFeatures;
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class MathInset {
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public:
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///
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explicit MathInset
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(int na = 0, string const & nm = string(), MathInsetTypes ot = LM_OT_SIMPLE);
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/// the virtual base destructor
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virtual ~MathInset() {}
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/// draw the object, sets xo_ and yo_ cached values
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virtual void draw(Painter &, int x, int baseline) = 0;
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/// write LaTeX and Lyx code
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virtual void write(std::ostream &, bool fragile) const = 0;
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/// write normalized content
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virtual void writeNormal(std::ostream &) const;
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/// reproduce itself
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virtual MathInset * clone() const = 0;
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/// appends itself with macro arguments substituted
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virtual void substitute(MathArray & array, MathMacro const & macro) const;
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/// compute the size of the object, sets ascend_, descend_ and width_
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virtual void metrics(MathStyles st) = 0;
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///
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virtual int ascent() const;
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///
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virtual int descent() const;
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///
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virtual int width() const;
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///
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virtual int height() const;
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///
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virtual int limits() const;
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///
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virtual void limits(int);
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///
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string const & name() const;
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///
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MathInsetTypes getType() const;
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///
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MathInsetTypes GetType() const { return getType(); }
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//Man: Avoid to use these functions if it's not strictly necessary
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///
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virtual void setType(MathInsetTypes t);
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///
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virtual void setName(string const & n);
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///
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MathStyles size() const;
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/// Where should we go when we press the up cursor key?
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virtual bool idxUp(int & idx, int & pos) const;
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/// The down key
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virtual bool idxDown(int & idx, int & pos) const;
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/// The left key
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virtual bool idxLeft(int & idx, int & pos) const;
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/// The right key
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virtual bool idxRight(int & idx, int & pos) const;
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/// Move one physical cell up
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virtual bool idxNext(int & idx, int & pos) const;
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/// Move one physical cell down
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virtual bool idxPrev(int & idx, int & pos) const;
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/// Target pos when we enter the inset from the left by pressing "Right"
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virtual bool idxFirst(int & idx, int & pos) const;
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/// Target pos when we enter the inset from the left by pressing "Up"
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virtual bool idxFirstUp(int & idx, int & pos) const;
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/// Target pos when we enter the inset from the left by pressing "Down"
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virtual bool idxFirstDown(int & idx, int & pos) const;
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/// Target pos when we enter the inset from the right by pressing "Left"
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virtual bool idxLast(int & idx, int & pos) const;
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/// Target pos when we enter the inset from the right by pressing "Up"
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virtual bool idxLastUp(int & idx, int & pos) const;
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/// Target pos when we enter the inset from the right by pressing "Down"
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virtual bool idxLastDown(int & idx, int & pos) const;
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/// Where should we go if we press home?
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virtual bool idxHome(int & idx, int & pos) const;
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/// Where should we go if we press end?
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virtual bool idxEnd(int & idx, int & pos) const;
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/// Delete a cell and move cursor
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// the return value indicates whether the cursor should leave the inset
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// and/or the whole inset should be deleted
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virtual void idxDelete(int & idx, bool & popit, bool & deleteit);
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// deletes a cell range and moves the cursor
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virtual void idxDeleteRange(int from, int to);
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// returns list of cell indices that are "between" from and to for
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// selction purposes
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virtual std::vector<int> idxBetween(int from, int to) const;
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///
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int nargs() const;
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///
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MathArray & cell(int);
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///
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MathArray const & cell(int) const;
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///
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MathXArray & xcell(int);
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///
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MathXArray const & xcell(int) const;
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///
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int xo() const;
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///
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int yo() const;
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///
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void xo(int tx);
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///
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void yo(int ty);
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///
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///
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virtual int ncols() const { return 1; }
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///
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virtual int nrows() const { return 1; }
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///
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virtual int col(int) const { return 0; }
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///
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virtual int row(int) const { return 0; }
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///
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virtual void addRow(int) {}
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///
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virtual void delRow(int) {}
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///
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virtual void addCol(int) {}
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///
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virtual void delCol(int) {}
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///
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virtual void userSetSize(MathStyles &) {}
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///
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void getXY(int & x, int & y) const;
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///
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bool covers(int x, int y) const;
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/// Identifies things that can get scripts
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virtual bool isScriptable() const { return false; }
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/// Identifies ScriptInsets
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virtual bool isScriptInset() const { return false; }
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/// Identifies SpaceInsets
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virtual bool isSpaceInset() const { return false; }
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///
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virtual bool isActive() const { return nargs() > 0; }
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///
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void push_back(MathInset *);
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///
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void push_back(unsigned char ch, MathTextCodes fcode);
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///
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void dump() const;
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///
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void validate(LaTeXFeatures & features) const;
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2001-02-15 12:22:01 +00:00
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///
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static int workwidth;
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protected:
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/// usually the LaTeX name of the thingy
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string name_;
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///
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MathInsetTypes objtype;
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/// the width of this inset as computed by metrics()
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int width_;
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///
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int ascent_;
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///
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int descent_;
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///
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void size(MathStyles s);
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/// the used font size
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MathStyles size_;
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protected:
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///
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typedef std::vector<MathXArray> cells_type;
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/**
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* The contents of the inset are contained here.
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* Each inset is build from a number of insets.
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*/
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cells_type cells_;
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private:
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/// the following are used for positioning the cursor with the mouse
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/// cached cursor start position in pixels from the document left
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int xo_;
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/// cached cursor start position in pixels from the document top
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int yo_;
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};
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std::ostream & operator<<(std::ostream &, MathInset const &);
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1999-09-27 18:44:28 +00:00
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#endif
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