lyx_mirror/src/intl.h

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// -*- C++ -*-
/* International support for LyX
*/
#ifndef INTL_H
#define INTL_H
#ifdef __GNUG__
#pragma interface
#endif
#include "LString.h"
#include "form1.h"
class LyXText;
class Combox;
class TransManager;
/// default character set
#define DEFCHSET "iso8859-1"
/** The gui part and the non gui part should be split into two different
classes. Probably should the gui class just have a pointer to the non
gui class.
*/
class Intl
{
public:
///
Intl();
///
~Intl();
/// show key mapping dialog
void MenuKeymap();
///
void KeyMapOn(bool on);
///
void KeyMapPrim();
///
void KeyMapSec();
/// turn on/off key mappings, status in keymapon
void ToggleKeyMap();
///
int SetPrimary(string const &);
///
int SetSecondary(string const &);
// insert correct stuff into paragraph
//void TranslateAndInsert(char c, LyXText *text);
/// initialize key mapper
void InitKeyMapper(bool on);
/// Get the Translation Manager
inline TransManager *getTrans();
///
bool keymapon;
///
char *chsetcode;
private:
///
//int SelectCharset(char const *code);
///
void update();
///
static void LCombo(int i, void *); // callback
///
static void LCombo2(int i, void *); // callback
///
void Keymap(long code);
///
static void DispatchCallback(FL_OBJECT*,long);
///
bool primarykeymap;
///
int curkeymap;
///
int otherkeymap;
///
FD_KeyMap *fd_form_keymap;
///
Combox *Language;
///
Combox *Language2;
///
string & prim_lang;
///
string & sec_lang;
///
TransManager *trans;
};
TransManager* Intl::getTrans()
{
return trans;
}
#endif