lyx_mirror/src/lyxscreen.h

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// -*- C++ -*-
/* This file is part of
* ======================================================
*
* LyX, The Document Processor
*
* Copyright 1995 Matthias Ettrich
* Copyright 1995-1999 The LyX Team
*
* ====================================================== */
#ifndef LYXSCREEN_H
#define LYXSCREEN_H
#ifdef __GNUG__
#pragma interface
#endif
#include FORMS_H_LOCATION
#include <X11/Xlib.h>
#include "lyxdraw.h"
class LyXText;
struct Row;
typedef unsigned short Dimension;
/** The class LyXScreen is used for the main Textbody.
Concretely, the screen is held in a pixmap. This pixmap is kept up to
date and used to optimize drawing on the screen.
This class also handles the drawing of the cursor and partly the selection.
*/
class LyXScreen {
public:
///
LyXScreen(Window window,
Dimension width,
Dimension height,
Dimension offset_x,
Dimension offset_y,
LyXText *text_ptr);
///
~LyXScreen();
/** Return the forground pixmap. This function is a _hack_,
we should be rid of it as soon as possible. But to do that
a lot in the mathcode and the figinset has to be rewritten.
Tasks for 0.13. */
Pixmap getForeground() { return foreground; };
/** Draws the screen form textposition y. Uses as much of
the already printed pixmap as possible */
void Draw(long y );
/// Redraws the screen, without using existing pixmap
void Redraw();
/// Returns a new top so that the cursor is visible
long TopCursorVisible();
/// Redraws the screen such that the cursor is visible
int FitCursor();
///
void ShowCursor();
///
void HideCursor();
///
void CursorToggle();
///
void ShowManualCursor(long x, long y, int asc, int desc);
///
void HideManualCursor(long x, long y, int asc, int desc);
/// returns 1 if first has changed, otherwise 0
int FitManualCursor(long, long, int, int);
///
void ToggleSelection(bool = true);
///
void ToggleToggle();
/** Updates part of the screen. If text->status is
LyXText::NEED_MORE_REFRESH, we update from the
point of change and to the end of the screen.
If text->status is LyXText::NEED_VERY_LITTLE_REFRESH,
we only update the current row. */
void Update();
/** Updates part of the screen. Updates till row with cursor,
or only current row */
void SmallUpdate();
/** Functions for drawing into the LyXScreen. The number of
drawing functions should be minimized, now there
is too many. And also there is mixed X and XForms drawing
functions called. Not good. */
void drawPoint(GC gc, int x, int y);
///
void drawLine(gc_type t, int baseline, int x, int length);
///
void drawLine(GC gc, int a, int b, int c, int d);
///
void drawLines(GC gc, XPoint *p, int np);
///
void drawVerticalLine(gc_type t, int x, int y1, int y2);
///
void drawOnOffLine(int baseline, int x, int length);
///
void drawThickLine(int baseline, int x, int length);
///
void drawTableLine(int baseline, int x, int length, bool on_off);
///
void drawVerticalTableLine(int x, int y1, int y2, bool on_off);
///
void drawVerticalOnOffLine(int x, int y1, int y2);
///
void drawArc(GC gc, int x, int y,
unsigned int w, unsigned int h,
int a1, int a2);
///
void drawSegments(GC gc, XSegment *s, int ns);
///
void fillRectangle(gc_type t, int, int, int, int);
///
void drawRectangle(gc_type t, int x, int y, int width, int height);
///
void drawFrame(int ft, int x, int y, int w, int h,
FL_COLOR col, int b);
///
int drawText(LyXFont const &font, char const*,
int n, int baseline, int x);
///
int drawString(LyXFont const &font, string const &str,
int baseline, int x);
/// first visible pixel-row
long first;
///
bool cursor_visible;
private:
/// Copies specified area of pixmap to screen
void expose(int x, int y, int exp_width, int exp_height);
/// y1 and y2 are coordinates of the screen
void DrawFromTo(int y1, int y2);
/// y is a coordinate of the text
void DrawOneRow(Row* row, long &y_text);
///
LyXText *text;
///
Pixmap foreground;
///
Pixmap cursor_pixmap;
///
int cursor_pixmap_x;
///
int cursor_pixmap_y;
///
int cursor_pixmap_w;
///
int cursor_pixmap_h;
///
Window _window;
///
Dimension _width;
///
Dimension _height;
///
Dimension _offset_x;
///
Dimension _offset_y;
///
long screen_refresh_y;
///
Row *screen_refresh_row;
///
friend class InsetFormula;
};
// Some of the easy to inline draw methods:
inline void LyXScreen::drawPoint(GC gc, int x, int y)
{
XDrawPoint(fl_display, foreground, gc,
x, y);
}
inline void LyXScreen::drawLine(GC gc, int a, int b, int c, int d)
{
XDrawLine(fl_display, foreground, gc, a, b, c, d);
}
inline void LyXScreen::drawLine(gc_type t, int baseline, int x, int length)
{
drawLine(getGC(t), x, baseline, x + length, baseline);
}
inline void LyXScreen::drawLines(GC gc, XPoint *p, int np)
{
XDrawLines(fl_display, foreground, gc, p, np, CoordModeOrigin);
}
inline void LyXScreen::drawVerticalLine(gc_type t, int x, int y1, int y2)
{
drawLine(getGC(t),
x,
y1,
x,
y2);
}
inline void LyXScreen::drawOnOffLine(int baseline, int x, int length)
{
drawLine(getGC(gc_on_off_line),
x,
baseline,
x + length,
baseline);
}
inline void LyXScreen::drawThickLine(int baseline, int x, int length)
{
drawLine(getGC(gc_thick_line),
x,
baseline,
x + length,
baseline);
}
inline void LyXScreen::drawVerticalOnOffLine(int x, int y1, int y2)
{
drawLine(getGC(gc_fill),
x,
y1,
x,
y2);
}
inline void LyXScreen::drawArc(GC gc, int x, int y,
unsigned int w, unsigned int h,
int a1, int a2)
{
XDrawArc(fl_display, foreground, gc,
x, y,
w, h, a1, a2);
}
inline void LyXScreen::drawSegments(GC gc, XSegment *s, int ns)
{
XDrawSegments(fl_display, foreground, gc, s, ns);
}
inline void LyXScreen::fillRectangle(gc_type t, int a, int b, int c, int d)
{
XFillRectangle(fl_display, foreground, getGC(t),
a, b, c, d);
}
inline void LyXScreen::drawRectangle(gc_type t, int x, int y, int width, int height)
{
XDrawRectangle(fl_display, foreground, getGC(t),
x, y, width, height);
}
inline int LyXScreen::drawText(LyXFont const &font, char const*fs,
int n, int baseline, int x)
{
return font.drawText(fs, n, foreground, baseline, x);
}
inline int LyXScreen::drawString(LyXFont const &font, string const &str,
int baseline, int x)
{
return font.drawString(str, foreground, baseline, x);
}
#endif