lyx_mirror/src/insets/insetcollapsable.C

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/* This file is part of
* ======================================================
*
* LyX, The Document Processor
*
* Copyright (C) 1998 The LyX Team.
*
*======================================================*/
#include <config.h>
#ifdef __GNUG__
#pragma implementation
#endif
#include "insetcollapsable.h"
#include "gettext.h"
#include "lyxfont.h"
#include "BufferView.h"
#include "Painter.h"
InsetCollapsable::InsetCollapsable(Buffer * bf): InsetText(bf)
{
collapsed = true;
label = "Label";
autocolapse = true;
autoBreakRows = true;
framecolor = LColor::footnoteframe;
widthOffset = 10;
button_x = button_top_y = button_bottom_y = top_x = -1;
}
Inset * InsetCollapsable::Clone() const
{
Inset * result = new InsetCollapsable(buffer);
return result;
}
int InsetCollapsable::ascent_collapsed(Painter & pain, LyXFont const &) const
{
int width = 0, ascent = 0, descent = 0;
pain.buttonText(0, 0, label.c_str(), labelfont, false,
width, ascent, descent);
return ascent;
}
int InsetCollapsable::descent_collapsed(Painter & pain, LyXFont const &) const
{
int width = 0, ascent = 0, descent = 0;
pain.buttonText(0, 0, label.c_str(), labelfont, false,
width, ascent, descent);
return descent;
}
int InsetCollapsable::width_collapsed(Painter & pain, LyXFont const &) const
{
int width, ascent, descent;
pain.buttonText(TEXT_TO_INSET_OFFSET, 0, label.c_str(), labelfont, false,
width, ascent, descent);
return width + (2*TEXT_TO_INSET_OFFSET);
}
int InsetCollapsable::ascent(Painter & pain, LyXFont const & font) const
{
if (collapsed)
return ascent_collapsed(pain, font);
else
return InsetText::ascent(pain, font) + TEXT_TO_TOP_OFFSET;
}
int InsetCollapsable::descent(Painter & pain, LyXFont const & font) const
{
if (collapsed)
return descent_collapsed(pain, font);
else
return InsetText::descent(pain, font) + TEXT_TO_BOTTOM_OFFSET;
}
int InsetCollapsable::width(Painter & pain, LyXFont const & font) const
{
if (collapsed)
return width_collapsed(pain, font);
return getMaxWidth(pain) - widthOffset + 2;
}
void InsetCollapsable::draw_collapsed(Painter & pain, LyXFont const &,
int baseline, float & x) const
{
int width = 0;
pain.buttonText(int(x) + TEXT_TO_INSET_OFFSET, baseline,
label.c_str(), labelfont, true, width);
x += width + (2 * TEXT_TO_INSET_OFFSET);
}
void InsetCollapsable::draw(Painter & pain, LyXFont const & f,
int baseline, float & x) const
{
if (collapsed) {
draw_collapsed(pain, f, baseline, x);
return;
}
top_x = int(x);
top_baseline = baseline;
draw_collapsed(pain, f, baseline, x);
button_x = int(x);
button_top_y = -ascent_collapsed(pain, f);
button_bottom_y = descent_collapsed(pain, f);
maxWidth = getMaxWidth(pain) - button_x;
x += 2;
int
w = maxWidth - widthOffset,
h = ascent(pain,f) + descent(pain,f);
pain.rectangle(int(x), baseline - ascent(pain, f), w, h, framecolor);
x += 4;
top_x = int(x - top_x);
InsetText::draw(pain, f, baseline, x);
}
void InsetCollapsable::Edit(BufferView *bv, int x, int y, unsigned int button)
{
if (collapsed) {
collapsed = false;
UpdateLocal(bv, true);
InsetText::Edit(bv, 0, 0, button);
} else if (button && (x < button_x) &&
(y < (labelfont.maxDescent()+labelfont.maxAscent()))) {
collapsed = true;
UpdateLocal(bv, false);
bv->unlockInset(this);
} else {
InsetText::Edit(bv, x-top_x, y, button);
}
}
Inset::EDITABLE InsetCollapsable::Editable() const
{
if (collapsed)
return IS_EDITABLE;
return HIGHLY_EDITABLE;
}
void InsetCollapsable::InsetUnlock(BufferView *bv)
{
if (autocolapse) {
collapsed = true;
}
InsetText::InsetUnlock(bv);
UpdateLocal(bv, true);
}
void InsetCollapsable::UpdateLocal(BufferView *bv, bool flag)
{
maxWidth = getMaxWidth(bv->getPainter()) -
width_collapsed(bv->getPainter(), labelfont);
InsetText::UpdateLocal(bv, flag);
}
void InsetCollapsable::InsetButtonPress(BufferView *bv,int x,int y,int button)
{
if ((x >= button_x) && (y >= button_top_y)) {
InsetText::InsetButtonPress(bv, x-top_x, y, button);
}
}
void InsetCollapsable::InsetButtonRelease(BufferView *bv, int x, int y, int button)
{
if ((x < button_x) && (y >= button_top_y) && (y <= button_bottom_y)) {
collapsed = true;
UpdateLocal(bv, false);
bv->unlockInset(this);
} else if ((x >= button_x) && (y >= button_top_y)) {
InsetText::InsetButtonRelease(bv, x-top_x, y, button);
}
}
void InsetCollapsable::InsetMotionNotify(BufferView *bv, int x, int y, int button)
{
if ((x >= button_x) && (y >= button_top_y)) {
InsetText::InsetMotionNotify(bv, x-top_x, y, button);
}
}