lyx_mirror/src/graphics/GraphicsCacheItem.h

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// -*- C++ -*-
/*
* \file GraphicsCacheItem.h
* Copyright 2002 the LyX Team
* Read the file COPYING
*
* \author Baruch Even <baruch.even@writeme.com>
* \author Angus Leeming <a.leeming@ic.ac.uk>
*
* The graphics cache is a container of grfx::CacheItems.
* Each grfx::CacheItem, definedhere represents a separate image file.
*
* The routines here can be used to load the graphics file into memory at
* which point (status() == grfx::Loaded).
* The user is then free to access image() in order to copy it and to then
* transform the copy (rotate, scale, clip) and to generate the pixmap.
*
* The graphics cache supports fully asynchronous:
* file conversion to a loadable format;
* file loading.
*
* Whether you get that, of course, depends on grfx::Converter and on the
* grfx::Image-derived image class.
*/
#ifndef GRAPHICSCACHEITEM_H
#define GRAPHICSCACHEITEM_H
#ifdef __GNUG__
#pragma interface
#endif
#include "GraphicsTypes.h"
#include "LString.h"
#include <boost/utility.hpp>
#include <boost/scoped_ptr.hpp>
#include <boost/signals/signal0.hpp>
class InsetGraphics;
namespace grfx {
class Image;
class Converter;
/// A grfx::Cache item holder.
class CacheItem : boost::noncopyable {
public:
///
CacheItem(string const & file);
/// Define an empty d-tor out-of-line to keep boost::scoped_ptr happy.
~CacheItem();
///
string const & filename() const;
/// It's in the cache. Now start the loading process.
void startLoading();
/** Get the image associated with filename_.
* If the image is not yet loaded, returns 0.
* This routine returns a pointer to const; if you want to modify it,
* create a copy and modify that.
*/
Image const * image() const;
/// How far have we got in loading the image?
ImageStatus status() const;
/// This signal is emitted when the image loading status changes.
boost::signal0<void> statusChanged;
private:
/// Use the Pimpl idiom to hide the internals.
class Impl;
/// The pointer never changes although *pimpl_'s contents may.
boost::scoped_ptr<Impl> const pimpl_;
};
} // namespace grfx
#endif // GRAPHICSCACHEITEM_H