lyx_mirror/src/frontends/Painter.C

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/**
* \file Painter.C
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author unknown
* \author John Levon
*
* Full author contact details are available in file CREDITS.
*/
#include <config.h>
#include "Painter.h"
#include "font_metrics.h"
#include "WorkArea.h"
#include "LColor.h"
#include "lyxfont.h"
using std::max;
using std::string;
void Painter::button(int x, int y, int w, int h)
{
fillRectangle(x, y, w, h, LColor::buttonbg);
buttonFrame(x, y, w, h);
}
void Painter::buttonFrame(int x, int y, int w, int h)
{
// Width of a side of the button
int const d = 2;
fillRectangle(x, y, w, d, LColor::top);
fillRectangle(x, (y + h - d), w, d, LColor::bottom);
// Now a couple of trapezoids
int x1[4], y1[4];
x1[0] = x + d; y1[0] = y + d;
x1[1] = x + d; y1[1] = y + h - d;
x1[2] = x; y1[2] = y + h;
x1[3] = x; y1[3] = y;
fillPolygon(x1, y1, 4, LColor::left);
x1[0] = x + w - d; y1[0] = y + d;
x1[1] = x + w - d; y1[1] = y + h - d;
x1[2] = x + w; y1[2] = y + h - d;
x1[3] = x + w; y1[3] = y;
fillPolygon(x1, y1, 4, LColor::right);
}
void Painter::rectText(int x, int y,
string const & str,
LyXFont const & font,
LColor_color back,
LColor_color frame)
{
int width;
int ascent;
int descent;
font_metrics::rectText(str, font, width, ascent, descent);
if (back != LColor::none)
fillRectangle(x + 1, y - ascent + 1, width - 1,
ascent + descent - 1, back);
if (frame != LColor::none)
rectangle(x, y - ascent, width, ascent + descent, frame);
text(x + 3, y, str, font);
}
void Painter::buttonText(int x, int y, string const & str, LyXFont const & font)
{
int width;
int ascent;
int descent;
font_metrics::buttonText(str, font, width, ascent, descent);
button(x, y - ascent, width, descent + ascent);
text(x + 4, y, str, font);
}
void Painter::underline(LyXFont const & f, int x, int y, int width)
{
int const below = max(font_metrics::maxDescent(f) / 2, 2);
int const height = max((font_metrics::maxDescent(f) / 4) - 1, 1);
if (height < 2)
line(x, y + below, x + width, y + below, f.color());
else
fillRectangle(x, y + below, width, below + height, f.color());
}