lyx_mirror/src/frontends/qt2/QCharacterDialog.C

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/**
* \file QCharacterDialog.C
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Edwin Leuven
*
* Full author contact details are available in file CREDITS
*/
#include <config.h>
#ifdef __GNUG__
#pragma implementation
#endif
#include "QCharacterDialog.h"
#include <qcombobox.h>
#include <qcheckbox.h>
#include <qpushbutton.h>
#include <qgroupbox.h>
QCharacterDialog::QCharacterDialog(QCharacter * form)
: QCharacterDialogBase(0, 0, false, 0),
form_(form)
{
connect(okPB, SIGNAL(clicked()),
form_, SLOT(slotOK()));
connect(applyPB, SIGNAL(clicked()),
form_, SLOT(slotApply()));
connect(closePB, SIGNAL(clicked()),
form_, SLOT(slotClose()));
}
void QCharacterDialog::change_adaptor()
{
form_->changed();
if (!autoapplyCB->isChecked())
return;
// to be really good here, we should set the combos to the values of
// the current text, and make it appear as "no change" if the values
// stay the same between applys. Might be difficult though wrt to a
// moved cursor - jbl
form_->slotApply();
familyCO->setCurrentItem(0);
seriesCO->setCurrentItem(0);
sizeCO->setCurrentItem(0);
shapeCO->setCurrentItem(0);
miscCO->setCurrentItem(0);
langCO->setCurrentItem(0);
colorCO->setCurrentItem(0);
}
void QCharacterDialog::closeEvent(QCloseEvent * e)
{
form_->slotWMHide();
e->accept();
}