lyx_mirror/src/frontends/qt4/GuiWorkArea.h

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// -*- C++ -*-
/**
* \file GuiWorkArea.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author John Levon
* \author Abdelrazak Younes
*
* Full author contact details are available in file CREDITS.
*/
#ifndef WORKAREA_H
#define WORKAREA_H
#include "frontends/WorkArea.h"
#include "DocIterator.h"
#include "FuncRequest.h"
#include "qt_helpers.h"
#include "support/docstring.h"
#include "support/Timeout.h"
#include <QAbstractScrollArea>
#include <QMouseEvent>
#include <QPixmap>
#include <QTabBar>
#include <QTabWidget>
#include <QTimer>
class QContextMenuEvent;
class QDragEnterEvent;
class QDropEvent;
class QKeyEvent;
class QPaintEvent;
class QResizeEvent;
class QToolButton;
class QWheelEvent;
class QWidget;
#ifdef CursorShape
#undef CursorShape
#endif
namespace lyx {
class Buffer;
namespace frontend {
class GuiCompleter;
class GuiView;
class GuiWorkArea;
/// for emulating triple click
class DoubleClick {
public:
///
DoubleClick() : state(Qt::NoButton), active(false) {}
///
DoubleClick(QMouseEvent * e) : state(e->button()), active(true) {}
///
bool operator==(QMouseEvent const & e) { return state == e.button(); }
///
public:
///
Qt::MouseButton state;
///
bool active;
};
/** Qt only emits mouse events when the mouse is being moved, but
* we want to generate 'pseudo' mouse events when the mouse button is
* pressed and the mouse cursor is below the bottom, or above the top
* of the work area. In this way, we'll be able to continue scrolling
* (and selecting) the text.
*
* This class stores all the parameters needed to make this happen.
*/
class SyntheticMouseEvent
{
public:
SyntheticMouseEvent();
FuncRequest cmd;
Timeout timeout;
bool restart_timeout;
};
/**
* Implementation of the work area (buffer view GUI)
*/
class CursorWidget;
class GuiWorkArea : public QAbstractScrollArea, public WorkArea
{
Q_OBJECT
public:
///
GuiWorkArea(QWidget *);
///
GuiWorkArea(Buffer & buffer, GuiView & gv);
///
~GuiWorkArea();
///
void init();
///
void setBuffer(Buffer &);
///
void setGuiView(GuiView &);
///
void setFullScreen(bool full_screen);
/// is GuiView in fullscreen mode?
bool isFullScreen();
///
void scheduleRedraw() { schedule_redraw_ = true; }
///
BufferView & bufferView();
///
BufferView const & bufferView() const;
///
void redraw(bool update_metrics);
///
void stopBlinkingCursor();
///
void startBlinkingCursor();
/// Process Key pressed event.
/// This needs to be public because it is accessed externally by GuiView.
void processKeySym(KeySymbol const & key, KeyModifier mod);
///
void resizeBufferView();
bool inDialogMode() const { return dialog_mode_; }
void setDialogMode(bool mode) { dialog_mode_ = mode; }
///
GuiCompleter & completer() { return *completer_; }
Qt::CursorShape cursorShape() const;
void setCursorShape(Qt::CursorShape shape);
/// Change the cursor when the mouse hovers over a clickable inset
void updateCursorShape();
/// Return the GuiView this workArea belongs to
GuiView const & view() const { return *lyx_view_; }
GuiView & view() { return *lyx_view_; }
Q_SIGNALS:
///
void titleChanged(GuiWorkArea *);
private Q_SLOTS:
/// Scroll the BufferView.
/**
* This is a slot for the valueChanged() signal of the vertical scrollbar.
* \p value value of the scrollbar.
*/
void scrollTo(int value);
/// timer to limit triple clicks
void doubleClickTimeout();
/// toggle the cursor's visibility
void toggleCursor();
/// close this work area.
/// Slot for Buffer::closing signal.
void close();
/// Slot to restore proper scrollbar behaviour.
void fixVerticalScrollBar();
private:
friend class GuiCompleter;
/// update the passed area.
void update(int x, int y, int w, int h);
///
void updateScreen();
/// paint the cursor and store the background
virtual void showCursor(int x, int y, int h,
bool l_shape, bool rtl, bool completable);
/// hide the cursor
virtual void removeCursor();
/// This function should be called to update the buffer readonly status.
void setReadOnly(bool);
/// Update window titles of all users.
void updateWindowTitle();
///
bool event(QEvent *);
///
void contextMenuEvent(QContextMenuEvent *);
///
void focusInEvent(QFocusEvent *);
///
void focusOutEvent(QFocusEvent *);
/// repaint part of the widget
void paintEvent(QPaintEvent * ev);
/// widget has been resized
void resizeEvent(QResizeEvent * ev);
/// mouse button press
void mousePressEvent(QMouseEvent * ev);
/// mouse button release
void mouseReleaseEvent(QMouseEvent * ev);
/// mouse double click of button
void mouseDoubleClickEvent(QMouseEvent * ev);
/// mouse motion
void mouseMoveEvent(QMouseEvent * ev);
/// wheel event
void wheelEvent(QWheelEvent * ev);
/// key press
void keyPressEvent(QKeyEvent * ev);
/// IM events
void inputMethodEvent(QInputMethodEvent * ev);
/// IM query
QVariant inputMethodQuery(Qt::InputMethodQuery query) const;
/// The slot connected to SyntheticMouseEvent::timeout.
void generateSyntheticMouseEvent();
///
void dispatch(FuncRequest const & cmd0, KeyModifier = NoModifier);
/// hide the visible cursor, if it is visible
void hideCursor();
/// show the cursor if it is not visible
void showCursor();
///
void updateScrollbar();
///
BufferView * buffer_view_;
/// Read only Buffer status cache.
bool read_only_;
///
GuiView * lyx_view_;
/// is the cursor currently displayed
bool cursor_visible_;
///
QTimer cursor_timeout_;
///
SyntheticMouseEvent synthetic_mouse_event_;
///
DoubleClick dc_event_;
///
CursorWidget * cursor_;
///
QPixmap screen_;
///
bool need_resize_;
///
bool schedule_redraw_;
///
int preedit_lines_;
///
GuiCompleter * completer_;
/// Special mode in which Esc and Enter (with or without Shift)
/// are ignored
bool dialog_mode_;
/// store the name of the context menu when the mouse is
/// pressed. This is used to get the correct context menu
/// when the menu is actually shown (after releasing on Windows)
/// and after the DEPM has done its job.
docstring context_menu_name_;
}; // GuiWorkArea
class EmbeddedWorkArea : public GuiWorkArea
{
Q_OBJECT
public:
///
EmbeddedWorkArea(QWidget *);
~EmbeddedWorkArea();
/// Dummy methods for Designer.
void setWidgetResizable(bool) {}
void setWidget(QWidget *) {}
QSize sizeHint () const;
///
void disable();
protected:
///
void closeEvent(QCloseEvent * ev);
///
void hideEvent(QHideEvent *ev);
private:
/// Embedded Buffer.
Buffer * buffer_;
}; // EmbeddedWorkArea
/// A tabbed set of GuiWorkAreas.
class TabWorkArea : public QTabWidget
{
Q_OBJECT
public:
TabWorkArea(QWidget * parent = 0);
///
void setFullScreen(bool full_screen);
void showBar(bool show);
void closeAll();
bool setCurrentWorkArea(GuiWorkArea *);
GuiWorkArea * addWorkArea(Buffer & buffer, GuiView & view);
bool removeWorkArea(GuiWorkArea *);
GuiWorkArea * currentWorkArea();
GuiWorkArea * workArea(Buffer & buffer);
GuiWorkArea * workArea(int index);
Q_SIGNALS:
///
void currentWorkAreaChanged(GuiWorkArea *);
///
void lastWorkAreaRemoved();
public Q_SLOTS:
/// close current buffer, or the one given by \c clicked_tab_
void closeCurrentBuffer();
/// hide current tab, or the one given by \c clicked_tab_
void hideCurrentTab();
/// close the tab given by \c index
void closeTab(int index);
///
void updateTabTexts();
private Q_SLOTS:
///
void on_currentTabChanged(int index);
///
void showContextMenu(const QPoint & pos);
///
void moveTab(int fromIndex, int toIndex);
///
void mouseDoubleClickEvent(QMouseEvent * event);
private:
///
int clicked_tab_;
///
QToolButton * closeBufferButton;
}; // TabWorkArea
class DragTabBar : public QTabBar
{
Q_OBJECT
public:
///
DragTabBar(QWidget * parent = 0);
#if QT_VERSION < 0x040300
///
int tabAt(QPoint const & position) const;
#endif
protected:
///
void mousePressEvent(QMouseEvent * event);
///
void mouseMoveEvent(QMouseEvent * event);
///
void dragEnterEvent(QDragEnterEvent * event);
///
void dropEvent(QDropEvent * event);
private:
///
QPoint dragStartPos_;
///
int dragCurrentIndex_;
Q_SIGNALS:
///
void tabMoveRequested(int fromIndex, int toIndex);
};
} // namespace frontend
} // namespace lyx
#endif // WORKAREA_H