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281 lines
5.8 KiB
C++
281 lines
5.8 KiB
C++
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// -*- c++ -*-
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/*
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* Copyright 1999 Karl Nelson <kenelson@ece.ucdavis.edu>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <sigc++/scope.h>
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#include <sigc++/object.h>
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#ifdef SIGC_CXX_NAMESPACES
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namespace SigC
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{
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#endif //SIGC_CXX_NAMESPACES
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/*********************************************************/
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Reference::~Reference() {if (obj_) obj_->unreference();}
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void Reference::set_sink() {if (obj_) obj_->set_sink();}
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void Reference::init(ObjectReferenced *obj)
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{
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obj_=obj;
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cache_=0;
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if (obj_)
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{
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obj_->register_ref(this);
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obj_->reference();
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}
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}
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void Reference::set(ObjectReferenced *obj,void* cache,bool is_ptr)
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{
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if (obj_==obj)
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return;
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if (obj_) obj_->unreference();
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obj_=obj;
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cache_=cache;
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if (obj_)
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{
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obj_->register_ref(this);
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obj_->reference();
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if (is_ptr) obj_->set_sink();
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}
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}
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/*********************************************************/
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// object interaction properties
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void Scope::reference() {if (obj_) obj_->reference();}
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void Scope::unreference() {if (obj_) obj_->unreference();}
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void Scope::set_sink() {if (obj_) obj_->set_sink();}
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void Scope::invalid()
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{
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if (obj_)
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object()->invalid();
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}
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void Scope::register_scope(ObjectScoped *obj)
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{
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if (obj)
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obj->register_scope(this);
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}
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void Scope::register_scope(const Scope *parent)
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{
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if (parent&&parent->obj_)
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parent->object()->register_scope(this,parent);
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}
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void Scope::unregister_scope()
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{
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if (obj_)
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object()->unregister_scope(this);
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}
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/*********************************************************/
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// object interaction properties
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void Scope::set(ObjectScoped *obj,void* cache,bool)
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{
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if (obj_==obj)
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return;
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unregister_scope();
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register_scope(obj);
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cache_=(obj_?cache:0);
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}
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void ScopeNode::disconnect(bool dummy)
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{}
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void Scope::erase()
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{
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obj_=0;
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cache_=0;
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}
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Scope::~Scope()
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{}
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/*********************************************************/
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// These are here because they are virtual
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void Scopes::Uncounted::disconnect(bool l)
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{
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unregister_scope();
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}
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Scopes::Uncounted::~Uncounted()
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{
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disconnect();
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}
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void Scopes::Extend::set(ObjectScoped *obj,void* cache,bool is_ptr)
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{
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Scope::set(obj,cache,is_ptr);
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if (is_ptr) set_sink();
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}
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void Scopes::Extend::on_connect()
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{
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reference();
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}
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void Scopes::Extend::erase()
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{
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unreference();
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Scope::erase();
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}
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void Scopes::Extend::disconnect(bool l)
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{
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unregister_scope();
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}
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Scopes::Extend::~Extend()
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{
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disconnect();
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}
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void Scopes::Limit::set(ObjectScoped *obj,void* cache,bool is_ptr)
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{
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Scope::set(obj,cache,is_ptr);
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if (is_ptr) set_sink();
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}
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void Scopes::Limit::on_connect()
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{
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reference();
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}
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void Scopes::Limit::erase()
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{
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unreference();
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Scope::erase();
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}
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void Scopes::Limit::disconnect(bool l)
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{
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invalid();
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unregister_scope();
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}
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Scopes::Limit::~Limit()
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{
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disconnect();
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}
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/*****************************************************************/
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inline void splice_node(ScopeNode *n1,ScopeNode *n2)
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{
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n1->next_=n2;
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n2->prev_=n1;
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}
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inline void unlink_node(ScopeNode *n)
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{
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if (n->next_==n) return;
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splice_node(n->prev_,n->next_);
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n->prev_=n->next_=n;
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}
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void ScopeNode::remove_self() {unlink_node(this);}
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ScopeNode::~ScopeNode() {unlink_node(this);}
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void ScopeNode::erase() {}
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DataNode::~DataNode() {}
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void DataNode::erase() {delete this;}
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ScopeIterator_ ScopeList::insert_direct(Iterator pos,NodeType *tmp)
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{
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if (!tmp) return tmp;
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NodeType *after=pos.node();
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NodeType *before=(NodeType*)(after->prev_);
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splice_node(before,tmp);
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splice_node(tmp,after);
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return tmp;
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}
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ScopeIterator_ ScopeList::erase(Iterator pos)
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{
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NodeType* loc=pos.node();
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Iterator tmp=pos;
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if (!loc) return tmp;
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++tmp;
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unlink_node(loc);
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loc->erase();
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return tmp;
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}
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void ScopeList::swap_elements(Iterator p1,Iterator p2)
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{
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NodeType *loc1=p1.node();
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NodeType *loc2=p2.node();
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if (!loc1||!loc2) return;
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NodeType *before1=(NodeType*)loc1->prev_;
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NodeType *after1=(NodeType*)loc1->next_;
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NodeType *before2=(NodeType*)loc2->prev_;
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NodeType *after2=(NodeType*)loc2->next_;
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if (before1==loc1)
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{
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// loc1 is a stray?
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if (before2==loc2) return;
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splice_node(loc2,loc2);
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splice_node(before2,loc1);
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splice_node(loc1,after2);
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return;
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}
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if (before2==loc2)
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{
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// loc2 is a stray?
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splice_node(loc1,loc1);
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splice_node(before1,loc2);
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splice_node(loc2,after1);
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return;
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}
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if (loc1==before2)
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{// loc1 is right before loc2
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splice_node(before1,loc2);
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splice_node(loc2,loc1);
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splice_node(loc1,after2);
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return;
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}
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if (loc2==before1)
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{// loc2 is right before loc1
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splice_node(before2,loc1);
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splice_node(loc1,loc2);
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splice_node(loc2,after1);
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return;
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}
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splice_node(before1,loc2);
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splice_node(loc2,after1);
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splice_node(before2,loc1);
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splice_node(loc1,after2);
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}
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#ifdef SIGC_CXX_NAMESPACES
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} // namespace
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#endif
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