lyx_mirror/src/insets/Inset.h

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// -*- C++ -*-
/**
* \file Inset.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
* \author Jürgen Vigna
* \author Lars Gullik Bjønnes
* \author Matthias Ettrich
*
* Full author contact details are available in file CREDITS.
*/
#ifndef INSETBASE_H
#define INSETBASE_H
#include "ColorCode.h"
#include "InsetCode.h"
#include "Layout.h"
#include "support/strfwd.h"
#include "support/types.h"
namespace lyx {
class BiblioInfo;
class Buffer;
class BufferParams;
class BufferView;
class Change;
class CompletionList;
class Cursor;
class CursorSlice;
class Dimension;
class DocIterator;
class FuncRequest;
class FuncStatus;
class InsetCollapsable;
class InsetIterator;
class InsetLayout;
class InsetList;
class InsetMath;
class InsetTabular;
class InsetText;
class LaTeXFeatures;
class Lexer;
class MathAtom;
class MetricsInfo;
class OutputParams;
class PainterInfo;
class ParConstIterator;
class ParIterator;
class Text;
class TocList;
namespace graphics { class PreviewLoader; }
/** returns the InsetCode corresponding to the \c name.
* Eg, insetCode("branch") == BRANCH_CODE
* Implemented in 'Inset.cpp'.
*/
InsetCode insetCode(std::string const & name);
/// the other way
std::string insetName(InsetCode);
/// Common base class to all insets
// Do not add _any_ (non-static) data members as this would inflate
// everything storing large quantities of insets. Mathed e.g. would
// suffer.
class Inset {
public:
///
enum EntryDirection {
ENTRY_DIRECTION_IGNORE,
ENTRY_DIRECTION_RIGHT,
ENTRY_DIRECTION_LEFT,
};
///
typedef ptrdiff_t difference_type;
/// short of anything else reasonable
typedef size_t size_type;
/// type for cell indices
typedef size_t idx_type;
/// type for cursor positions
typedef ptrdiff_t pos_type;
/// type for row numbers
typedef size_t row_type;
/// type for column numbers
typedef size_t col_type;
/// virtual base class destructor
virtual ~Inset() {}
/// change associated Buffer
/// FIXME this should go.
virtual void setBuffer(Buffer & buffer);
/// retrieve associated Buffer
virtual Buffer & buffer();
virtual Buffer const & buffer() const;
/// This checks whether the Buffer * actually points to an open
/// Buffer. It might not if that Buffer has been closed.
bool isBufferValid() const;
/// initialize view for this inset.
/**
* This is typically used after this inset is created interactively.
* Intented purpose is to sanitize internal state with regard to current
* Buffer. The default implementation calls updateLabels(buffer()) is
* the inset is labeled.
*
* \sa isLabeled()
**/
virtual void initView();
/// \return true if this inset is labeled.
virtual bool isLabeled() const { return false; }
/// identification as math inset
virtual InsetMath * asInsetMath() { return 0; }
/// true for 'math' math inset, but not for e.g. mbox
virtual bool inMathed() const { return false; }
/// is this inset based on the InsetText class?
virtual InsetText * asInsetText() { return 0; }
/// is this inset based on the InsetText class?
virtual InsetText const * asInsetText() const { return 0; }
/// is this inset based on the InsetCollapsable class?
virtual InsetCollapsable * asInsetCollapsable() { return 0; }
/// is this inset based on the InsetCollapsable class?
virtual InsetCollapsable const * asInsetCollapsable() const { return 0; }
/// is this inset based on the InsetTabular class?
virtual InsetTabular * asInsetTabular() { return 0; }
/// is this inset based on the InsetTabular class?
virtual InsetTabular const * asInsetTabular() const { return 0; }
/// the real dispatcher
void dispatch(Cursor & cur, FuncRequest & cmd);
/**
* \returns true if this function made a definitive decision on
* whether the inset wants to handle the request \p cmd or not.
* The result of this decision is put into \p status.
*
* Every request that is enabled in this method needs to be handled
* in doDispatch(). Normally we have a 1:1 relationship between the
* requests handled in getStatus() and doDispatch(), but there are
* some exceptions:
* - A request that is disabled in getStatus() does not need to
* appear in doDispatch(). It is guaranteed that doDispatch()
* is never called with this request.
* - A few requests are en- or disabled in Inset::getStatus().
* These need to be handled in the doDispatch() methods of the
* derived insets, since Inset::doDispatch() has not enough
* information to handle them.
* - LFUN_MOUSE_* need not to be handled in getStatus(), because these
* are dispatched directly
*/
virtual bool getStatus(Cursor & cur, FuncRequest const & cmd,
FuncStatus & status) const;
/// cursor enters
virtual void edit(Cursor & cur, bool front,
EntryDirection entry_from = ENTRY_DIRECTION_IGNORE);
/// cursor enters
virtual Inset * editXY(Cursor & cur, int x, int y);
/// compute the size of the object returned in dim
/// \retval true if metrics changed.
virtual void metrics(MetricsInfo & mi, Dimension & dim) const = 0;
/// draw inset and update (xo, yo)-cache
virtual void draw(PainterInfo & pi, int x, int y) const = 0;
/// draw inset selection if necessary
virtual void drawSelection(PainterInfo &, int, int) const {}
/// draw inset background if the inset has an own background and a
/// selection is drawn by drawSelection.
virtual void drawBackground(PainterInfo &, int, int) const {}
///
virtual bool editing(BufferView const * bv) const;
///
virtual bool showInsetDialog(BufferView *) const { return false; }
/// draw inset decoration if necessary.
/// This can use \c drawMarkers() for example.
virtual void drawDecoration(PainterInfo &, int, int) const {}
/// draw four angular markers
void drawMarkers(PainterInfo & pi, int x, int y) const;
/// draw two angular markers
void drawMarkers2(PainterInfo & pi, int x, int y) const;
/// add space for markers
void metricsMarkers(Dimension & dim, int framesize = 1) const;
/// add space for markers
void metricsMarkers2(Dimension & dim, int framesize = 1) const;
/// last drawn position for 'important' insets
int xo(BufferView const & bv) const;
/// last drawn position for 'important' insets
int yo(BufferView const & bv) const;
/// set x/y drawing position cache if available
virtual void setPosCache(PainterInfo const &, int, int) const;
///
void setDimCache(MetricsInfo const &, Dimension const &) const;
/// do we cover screen position x/y?
virtual bool covers(BufferView const & bv, int x, int y) const;
/// get the screen positions of the cursor (see note in Cursor.cpp)
virtual void cursorPos(BufferView const & bv,
CursorSlice const & sl, bool boundary, int & x, int & y) const;
///
virtual bool isFreeSpacing() const { return false; }
///
virtual bool allowEmpty() const { return false; }
/// Force inset into LTR environment if surroundings are RTL?
virtual bool forceLTR() const { return false; }
/// Where should we go when we press the up or down cursor key?
virtual bool idxUpDown(Cursor & cur, bool up) const;
/// Move one cell backwards
virtual bool idxBackward(Cursor &) const { return false; }
/// Move one cell forward
virtual bool idxForward(Cursor &) const { return false; }
/// Move to the next cell
virtual bool idxNext(Cursor &) const { return false; }
/// Move to the previous cell
virtual bool idxPrev(Cursor &) const { return false; }
/// Target pos when we enter the inset while moving forward
virtual bool idxFirst(Cursor &) const { return false; }
/// Target pos when we enter the inset while moving backwards
virtual bool idxLast(Cursor &) const { return false; }
/// Delete a cell and move cursor
virtual bool idxDelete(idx_type &) { return false; }
/// pulls cell after pressing erase
virtual void idxGlue(idx_type) {}
/// returns list of cell indices that are "between" from and to for
/// selection purposes
virtual bool idxBetween(idx_type idx, idx_type from, idx_type to) const;
/// to which column belongs a cell with a given index?
virtual col_type col(idx_type) const { return 0; }
/// to which row belongs a cell with a given index?
virtual row_type row(idx_type) const { return 0; }
/// cell index corresponding to row and column;
virtual idx_type index(row_type row, col_type col) const;
/// any additional x-offset when drawing a cell?
virtual int cellXOffset(idx_type) const { return 0; }
/// any additional y-offset when drawing a cell?
virtual int cellYOffset(idx_type) const { return 0; }
/// number of embedded cells
virtual size_t nargs() const { return 0; }
/// number of rows in gridlike structures
virtual size_t nrows() const { return 0; }
/// number of columns in gridlike structures
virtual size_t ncols() const { return 0; }
/// Is called when the cursor leaves this inset.
/// Returns true if cursor is now invalid, e.g. if former
/// insets in higher cursor slices of \c old do not exist
/// anymore.
/// \c old is the old cursor, the last slice points to this.
/// \c cur is the new cursor. Use the update flags to cause a redraw.
virtual bool notifyCursorLeaves(Cursor const & /*old*/, Cursor & /*cur*/)
{ return false; }
/// Is called when the cursor enters this inset.
/// Returns true if cursor is now invalid, e.g. if former
/// insets in higher cursor slices of \c old do not exist
/// anymore.
/// \c cur is the new cursor, some slice points to this. Use the update flags to cause a redraw.
virtual bool notifyCursorEnters(Cursor & /*cur*/)
{ return false; }
/// is called when the mouse enter or leave this inset
/// return true if this inset needs repaint
virtual bool setMouseHover(bool) { return false; }
/// return true if this inset is hovered (under mouse)
/// This is by now only used by mathed to draw corners
/// (Inset::drawMarkers() and Inset::drawMarkers2()).
/// Other insets do not have to redefine this function to
/// return the correct status of mouseHovered.
virtual bool mouseHovered() const { return false; }
/// request "external features"
virtual void validate(LaTeXFeatures &) const {}
/// describe content if cursor inside
virtual void infoize(odocstream &) const {}
/// describe content if cursor behind
virtual void infoize2(odocstream &) const {}
enum { PLAINTEXT_NEWLINE = 10000 };
/// plain text output in ucs4 encoding
/// return the number of characters; in case of multiple lines of
/// output, add PLAINTEXT_NEWLINE to the number of chars in the last line
virtual int plaintext(odocstream &, OutputParams const &) const = 0;
/// docbook output
virtual int docbook(odocstream & os, OutputParams const &) const;
/// LyX HTML output
virtual int xhtml(odocstream & os, OutputParams const &) const;
/// the string that is passed to the TOC
virtual void tocString(odocstream &) const {}
/// what appears in the minibuffer when opening
virtual docstring editMessage() const;
/// can the contents of the inset be edited on screen ?
// true for InsetCollapsables (not ButtonOnly) (not InsetInfo), InsetText
virtual bool editable() const;
/// has the Inset settings that can be modified in a dialog ?
virtual bool hasSettings() const;
/// can we go further down on mouse click?
// true for InsetCaption, InsetCollapsables (not ButtonOnly), InsetTabular
virtual bool descendable() const { return false; }
/// is this an inset that can be moved into?
/// FIXME: merge with editable()
// true for InsetTabular & InsetText
virtual bool isActive() const { return nargs() > 0; }
/// does this contain text that can be change track marked in DVI?
virtual bool canTrackChanges() const { return false; }
/// return true if the inset should be removed automatically
virtual bool autoDelete() const;
/// Returns true if the inset supports completions.
virtual bool completionSupported(Cursor const &) const { return false; }
/// Returns true if the inset supports inline completions at the
/// cursor position. In this case the completion might be stored
/// in the BufferView's inlineCompletion property.
virtual bool inlineCompletionSupported(Cursor const & /*cur*/) const
{ return false; }
/// Return true if the inline completion should be automatic.
virtual bool automaticInlineCompletion() const { return true; }
/// Return true if the popup completion should be automatic.
virtual bool automaticPopupCompletion() const { return true; }
/// Return true if the cursor should indicate a completion.
virtual bool showCompletionCursor() const { return true; }
/// Returns completion suggestions at cursor position. Return an
/// null pointer if no completion is a available or possible.
/// The caller is responsible to free the returned object!
virtual CompletionList const * createCompletionList(Cursor const &) const
{ return 0; }
/// Returns the completion prefix to filter the suggestions for completion.
/// This is only called if completionList returned a non-null list.
virtual docstring completionPrefix(Cursor const &) const;
/// Do a completion at the cursor position. Return true on success.
/// The completion does not contain the prefix. If finished is true, the
/// completion is final. If finished is false, completion might only be
/// a partial completion.
virtual bool insertCompletion(Cursor & /*cur*/,
docstring const & /*completion*/, bool /*finished*/)
{ return false; }
/// Get the completion inset position and size
virtual void completionPosAndDim(Cursor const &, int & /*x*/, int & /*y*/,
Dimension & /*dim*/) const {}
/// returns true if the inset can hold an inset of given type
virtual bool insetAllowed(InsetCode) const { return false; }
Fix bug 4037 and related problems. The patch has been cleaned up a bit from the one posted to the list. The basic idea has two parts. First, we hard code an "empty layout" (called PlainLayout, for want of a better name) in TextClass and read it before doing anything else. It can therefore be customized by classes, if they want---say, to make it left-aligned. Second, InsetText's are divided into three types: (i) normal ones, that use the "default" layout defined by the text class; (ii) highly restrictive ones, such as ERT and (not quite an inset) table cells, which demand the empty layout; (iii) middling ones, which default to an empty layout and use the empty layout in place of the default. (This is so we don't get the same problem we had with ERT in e.g. footnotes.) The type of inset is signaled by new methods InsetText::forceEmptyLayout() and InsetText::useEmptyLayout(). (The latter might better be called: useEmptyLayoutInsteadOfDefault(), but that's silly.) The old InsetText::forceDefaultParagraphs() has been split into these, plus a new method InsetText::allowParagraphCustomization(). A lot of the changes just adapt to this change. The other big change is in GuiToolbar: We want to show LyXDefault and the "default" layout only when they're active. There are a handful of places where I'm not entirely sure whether we should be using forceEmptyLayout or !allowParagraphCustomization() or both. The InsetCaption is one of these. These places, and some others, are marked with FIXMEs, so I'd appreciate it if people would search through the patch and let me know whether these need changing. If they don't, the FIXMEs can be deleted. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@22966 a592a061-630c-0410-9148-cb99ea01b6c8
2008-02-12 17:31:07 +00:00
/// should this inset use the empty layout by default rather than
/// the standard layout? (default: only if that is forced.)
virtual bool usePlainLayout() const { return forcePlainLayout(); }
Fix bug 4037 and related problems. The patch has been cleaned up a bit from the one posted to the list. The basic idea has two parts. First, we hard code an "empty layout" (called PlainLayout, for want of a better name) in TextClass and read it before doing anything else. It can therefore be customized by classes, if they want---say, to make it left-aligned. Second, InsetText's are divided into three types: (i) normal ones, that use the "default" layout defined by the text class; (ii) highly restrictive ones, such as ERT and (not quite an inset) table cells, which demand the empty layout; (iii) middling ones, which default to an empty layout and use the empty layout in place of the default. (This is so we don't get the same problem we had with ERT in e.g. footnotes.) The type of inset is signaled by new methods InsetText::forceEmptyLayout() and InsetText::useEmptyLayout(). (The latter might better be called: useEmptyLayoutInsteadOfDefault(), but that's silly.) The old InsetText::forceDefaultParagraphs() has been split into these, plus a new method InsetText::allowParagraphCustomization(). A lot of the changes just adapt to this change. The other big change is in GuiToolbar: We want to show LyXDefault and the "default" layout only when they're active. There are a handful of places where I'm not entirely sure whether we should be using forceEmptyLayout or !allowParagraphCustomization() or both. The InsetCaption is one of these. These places, and some others, are marked with FIXMEs, so I'd appreciate it if people would search through the patch and let me know whether these need changing. If they don't, the FIXMEs can be deleted. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@22966 a592a061-630c-0410-9148-cb99ea01b6c8
2008-02-12 17:31:07 +00:00
/// if this inset has paragraphs should they be forced to use the
/// empty layout?
virtual bool forcePlainLayout(idx_type = 0) const { return false; }
Fix bug 4037 and related problems. The patch has been cleaned up a bit from the one posted to the list. The basic idea has two parts. First, we hard code an "empty layout" (called PlainLayout, for want of a better name) in TextClass and read it before doing anything else. It can therefore be customized by classes, if they want---say, to make it left-aligned. Second, InsetText's are divided into three types: (i) normal ones, that use the "default" layout defined by the text class; (ii) highly restrictive ones, such as ERT and (not quite an inset) table cells, which demand the empty layout; (iii) middling ones, which default to an empty layout and use the empty layout in place of the default. (This is so we don't get the same problem we had with ERT in e.g. footnotes.) The type of inset is signaled by new methods InsetText::forceEmptyLayout() and InsetText::useEmptyLayout(). (The latter might better be called: useEmptyLayoutInsteadOfDefault(), but that's silly.) The old InsetText::forceDefaultParagraphs() has been split into these, plus a new method InsetText::allowParagraphCustomization(). A lot of the changes just adapt to this change. The other big change is in GuiToolbar: We want to show LyXDefault and the "default" layout only when they're active. There are a handful of places where I'm not entirely sure whether we should be using forceEmptyLayout or !allowParagraphCustomization() or both. The InsetCaption is one of these. These places, and some others, are marked with FIXMEs, so I'd appreciate it if people would search through the patch and let me know whether these need changing. If they don't, the FIXMEs can be deleted. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@22966 a592a061-630c-0410-9148-cb99ea01b6c8
2008-02-12 17:31:07 +00:00
/// if this inset has paragraphs should the user be allowed to
/// customize alignment, etc?
virtual bool allowParagraphCustomization(idx_type = 0) const { return true; }
/// Is the width forced to some value?
virtual bool hasFixedWidth() const { return false; }
/// Is the content of this inset part of the output document?
virtual bool producesOutput() const { return true; }
/// \return Tool tip for this inset.
/// This default implementation returns an empty string.
virtual docstring toolTip(BufferView const & bv, int x, int y) const;
/// \return Context menu identifier for this inset.
/// This default implementation returns an empty string.
virtual docstring contextMenu(BufferView const & bv, int x, int y) const;
// FIXME This should really disappear in favor of
// docstring name() const { return from_ascii(insetName(lyxCode()))); }
// There's no reason to be using different names in different places.
// But to do this we would need to change the file format, since the names
// used there don't correspond to what is used here.
///
virtual docstring name() const;
///
virtual InsetLayout const & getLayout(BufferParams const & bp) const;
/// used to toggle insets
/// is the inset open?
/// should this inset be handled like a normal charater
virtual bool isChar() const { return false; }
/// is this equivalent to a letter?
virtual bool isLetter() const { return false; }
/// is this equivalent to a space (which is BTW different from
/// a line separator)?
virtual bool isSpace() const { return false; }
/// is this an expandible space (rubber length)?
virtual bool isStretchableSpace() const { return false; }
enum DisplayType {
Inline = 0,
AlignLeft,
AlignCenter,
AlignRight
};
/// should we have a non-filled line before this inset?
virtual DisplayType display() const { return Inline; }
///
virtual LyXAlignment contentAlignment() const { return LYX_ALIGN_NONE; }
/// should we break lines after this inset?
virtual bool isLineSeparator() const { return false; }
/// should paragraph indendation be ommitted in any case?
virtual bool neverIndent() const { return false; }
/// dumps content to lyxerr
virtual void dump() const;
/// write inset in .lyx format
virtual void write(std::ostream &) const {}
/// read inset in .lyx format
virtual void read(Lexer &) {}
Make the output of \inputencoding commands (and the change of output encodings) more fine grained: From paragraph level to individual character level. The inputenc package supports that since at least 2000. * src/insets/insetbase.h (latex): Document the differences between output to a string stream and a file stream * src/buffer.h (writeLaTeXSource): ditto * src/output_latex.h (latexParagraphs): ditto (switchEncoding): new function to change the encoding of a stream (and output \inputencoding commands) * src/paragraph_pimpl.C (Paragraph::Pimpl::simpleTeXSpecialC): Adjust to latexWriteEndChanges changes * src/support/docstream.[Ch] (setEncoding, operator<<): New stream modifier that changes the encoding of file streams * src/lyxfont.[Ch] (LyXFont::latexWriteStartChanges): Change stream encoding if needed (LyXFont::latexWriteEndChanges): Change stream encoding if needed * src/lyxfont.h (public:): * src/paragraph.C (Paragraph::simpleTeXOnePar): Adjust to latexWriteStartChanges and latexWriteEndChanges changes (bool Paragraph::simpleTeXOnePar): (bool Paragraph::simpleTeXOnePar): (bool Paragraph::simpleTeXOnePar): (bool Paragraph::simpleTeXOnePar): (bool Paragraph::simpleTeXOnePar): * src/output_latex.C (TeXOnePar): Remove the ugly hack to for wencoding changes and use switchEncoding instead. A nice side effect is that the old hack would not work if the main language encoding is latin1 and a character would be mapped to a cedilla in the "fake ucs4" encoding, because iconv refuses to convert such a character to latin1, although it exists in latin1 (it wants to attach it to a base character). git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@16633 a592a061-630c-0410-9148-cb99ea01b6c8
2007-01-09 19:25:40 +00:00
/** Export the inset to LaTeX.
* Don't use a temporary stringstream if the final output is
* supposed to go to a file.
* \sa Buffer::writeLaTeXSource for the reason.
* \return the number of rows (\n's) of generated LaTeX code.
*/
virtual int latex(odocstream &, OutputParams const &) const { return 0; }
/// returns true to override begin and end inset in file
virtual bool directWrite() const;
///
virtual bool allowSpellCheck() const { return false; }
/// if this insets owns text cells (e.g. InsetText) return cell num
virtual Text * getText(int /*num*/) const { return 0; }
/** Adds a LaTeX snippet to the Preview Loader for transformation
* into a bitmap image. Does not start the laoding process.
*
* Most insets have no interest in this capability, so the method
* defaults to empty.
*/
virtual void addPreview(graphics::PreviewLoader &) const {}
/** Classifies the unicode characters appearing in a math inset
* depending on whether they are to be translated as latex
* math/text commands or used as math symbols without translation.
*
* Only math insets have interest in this classification, so the
* method defaults to empty.
*/
virtual void initUnicodeMath() const {}
/// Add an entry to the TocList
/// pit is the ParConstIterator of the paragraph containing the inset
virtual void addToToc(DocIterator const &) {}
/// Fill keys with BibTeX information
virtual void fillWithBibKeys(BiblioInfo &, InsetIterator const &) const {}
/// Update the counters of this inset and of its contents
virtual void updateLabels(ParIterator const &) {}
/// Updates the inset's dialog
virtual Buffer const * updateFrontend() const;
public:
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual InsetCode lyxCode() const { return NO_CODE; }
/// -1: text mode, 1: math mode, 0 undecided
enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE};
/// return text or mathmode if that is possible to determine
virtual mode_type currentMode() const { return UNDECIDED_MODE; }
/// returns whether this inset is allowed in other insets of given mode
virtual bool allowedIn(mode_type) const { return true; }
/**
* Is this inset allowed within a font change?
*
* FIXME: noFontChange means currently that the font change is closed
* in LaTeX before the inset, and that the contents of the inset
* will be in default font. This should be changed so that the inset
* changes the font again.
*/
virtual bool noFontChange() const { return false; }
/// set the change for the entire inset
virtual void setChange(Change const &) {}
/// accept the changes within the inset
virtual void acceptChanges(BufferParams const &) {};
/// reject the changes within the inset
virtual void rejectChanges(BufferParams const &) {};
///
virtual Dimension const dimension(BufferView const &) const;
///
int scroll() const { return 0; }
///
virtual ColorCode backgroundColor() const;
///
enum CollapseStatus {
Collapsed,
Open
};
///
virtual void setStatus(Cursor &, CollapseStatus) {}
//
enum { TEXT_TO_INSET_OFFSET = 4 };
protected:
/// Constructors
Inset() : buffer_(0) {}
Inset(Inset const &) : buffer_(0) {}
/// replicate ourselves
friend class InsetList;
friend class MathAtom;
virtual Inset * clone() const = 0;
/** The real dispatcher.
* Gets normally called from Cursor::dispatch(). Cursor::dispatch()
* assumes the common case of 'LFUN handled, need update'.
* This has to be overriden by calling Cursor::undispatched() or
* Cursor::noUpdate() if appropriate.
* If you need to call the dispatch method of some inset directly
* you may have to explicitly request an update at that place. Don't
* do it in doDispatch(), since that causes nested updates when
* called from Cursor::dispatch(), and these can lead to crashes.
* \sa getStatus
*/
virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
Buffer * buffer_;
};
} // namespace lyx
#endif