lyx_mirror/src/mathed/math_atom.h

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// -*- C++ -*-
#ifndef MATH_ATOM_H
#define MATH_ATOM_H
#include <config.h>
#include <iosfwd>
#ifdef __GNUG__
#pragma interface
#endif
#include "math_defs.h"
/**
The 'atom' is the major blob in math typesetting. And 'atom' consists
of a nucleus, an optional superscript, and an optional subscript.
Exactly where the subscript and superscript are drawn depends on the
size, and type, of the nucleus they are attached to.
Jules
*/
class LaTeXFeatures;
class MathCharInset;
class MathScriptInset;
class MathInset;
class MathMacro;
class MathArray;
class Painter;
class MathAtom {
public:
///
MathAtom();
///
MathAtom(MathAtom const &);
///
explicit MathAtom(MathInset * p);
///
MathAtom(MathInset * p, MathScriptInset * up, MathScriptInset * down);
///
virtual ~MathAtom();
///
void operator=(MathAtom const &);
///
void swap(MathAtom &);
/// draw the object, sets xo_ and yo_ cached values
virtual void draw(Painter &, int x, int y) const;
/// reproduce itself
void metrics(MathStyles st) const;
///
int ascent() const;
///
int descent() const;
///
int width() const;
///
int height() const;
///
int xo() const;
///
int yo() const;
///
void xo(int tx) const;
///
void yo(int ty) const;
///
///
void getXY(int & x, int & y) const;
///
bool covers(int x, int y) const;
///
void dump() const;
///
void validate(LaTeXFeatures & features) const;
///
void handleFont(MathTextCodes) {}
/// make sure superscript is available
MathScriptInset * ensure(bool up);
/// delete subscript array if empty
void removeEmptyScripts();
/// delete nucleus
void removeNucleus();
/// delete superscript
void removeUp();
/// delete subscript
void removeDown();
/// can we add a super- or subscript?
virtual bool allows(bool up) const { return script_[up] == 0; }
/// can we add a super- or subscript?
virtual bool allowsLimits() const { return true; }
/// set limits
void limits(int lim) { limits_ = lim; }
///
int limits() const { return limits_; }
///
bool hasLimits() const;
/// true if we have an "inner" position
bool hasInner() const;
/// returns superscript
MathScriptInset * up() const;
/// returns subscript
MathScriptInset * down() const;
/// returns superscript
MathScriptInset * & up();
/// returns subscript
MathScriptInset * & down();
///
MathInset * nucleus() const { return nucleus_; }
///
MathInset * & nucleus() { return nucleus_; }
///
void substitute(const MathMacro &);
///
void write(std::ostream &, bool) const;
///
void writeNormal(std::ostream &) const;
/// returns width of nucleus if any
int nwid() const;
protected:
/// possible subscript (index 0) and superscript (index 1)
MathScriptInset * script_[2];
///
MathInset * nucleus_;
///
int limits_;
private:
/// the following are used for positioning the cursor with the mouse
/// cached cursor start position in pixels from the document left
mutable int xo_;
/// cached cursor start position in pixels from the document top
mutable int yo_;
/// raw copy
void copy(MathAtom const & p);
/// raw destruction
void done();
/// returns y offset for superscript
int dy0() const;
/// returns y offset for subscript
int dy1() const;
/// returns x offset for main part
int dxx() const;
/// returns x offset for superscript
int dx0() const;
/// returns x offset for subscript
int dx1() const;
/// returns ascent of nucleus if any
int nasc() const;
/// returns descent of nucleus if any
int ndes() const;
};
std::ostream & operator<<(std::ostream &, MathAtom const &);
#endif