lyx_mirror/src/frontends/qt4/GuiSymbols.h

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// -*- C++ -*-
/**
* \file GuiSymbols.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author J<EFBFBD>rgen Spitzm<EFBFBD>ller
*
* Full author contact details are available in file CREDITS.
*/
#ifndef GUISYMBOLSDIALOG_H
#define GUISYMBOLSDIALOG_H
#include "DialogView.h"
#include "ui_SymbolsUi.h"
#include "Encoding.h"
class QListWidgetItem;
class Encoding;
namespace lyx {
namespace frontend {
class GuiSymbols : public DialogView, public Ui::SymbolsUi
{
Q_OBJECT
public:
GuiSymbols(GuiView & lv);
/// Dialog inherited methods
//@{
void updateView();
void dispatchParams();
bool initialiseParams(std::string const & data);
void clearParams() {}
bool isBufferDependent() const { return true; }
//@}
public Q_SLOTS:
void on_applyPB_clicked();
void on_okPB_clicked();
void on_closePB_clicked();
void on_symbolsLW_itemActivated(QListWidgetItem *);
void on_symbolsLW_itemClicked(QListWidgetItem * item);
void on_categoryCO_activated(QString const & text);
void on_chosenLE_returnPressed();
void on_chosenLE_textChanged(QString const &);
private:
/// update the widgets (symbol browser, category combo)
void updateSymbolList();
/// get the unicode block associated with \p c
QString const getBlock(char_type c) const;
/// the encoding at cursor position
std::string encoding_;
/// which blocks do we actually include?
typedef std::map<QString, QListWidgetItem *> UsedBlocks;
///
UsedBlocks used_blocks;
};
} // namespace frontend
} // namespace lyx
#endif // GUISYMBOLSDIALOG_H