lyx_mirror/src/lyxfunc.h

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// -*- C++ -*-
#ifndef LYXFUNC_H
#define LYXFUNC_H
#include <sigc++/signal_system.h>
#ifdef __GNUG__
#pragma interface
#endif
#include "commandtags.h"
#include "func_status.h"
#include "kbsequence.h"
#include "insets/inset.h"
#include "LString.h"
class LyXView;
/** This class encapsulates all the LyX command operations.
This is the class of the LyX's "high level event handler".
Every user command is processed here, either invocated from
keyboard or from the GUI. All GUI objects, including buttons and
menus should use this class and never call kernel functions directly.
*/
class LyXFunc : public SigC::Object {
public:
///
explicit
LyXFunc(LyXView *);
/// LyX dispatcher, executes lyx actions.
string const dispatch(int action, string const & arg = string());
/// The same but uses the name of a lyx command.
string const dispatch(string const & cmd);
///
void miniDispatch(string const & cmd);
///
void initMiniBuffer();
///
void processKeySym(KeySym k, unsigned int state);
/// we need one internall which is called from inside LyXAction and
/// can contain the string argument.
func_status::value_type getStatus(int ac) const;
///
func_status::value_type getStatus(int ac,
string const & not_to_use_arg) const;
/// The last key was meta
bool wasMetaKey() const;
// These can't be global because are part of the
// internal state (ale970227)
/// Get the current keyseq string
string const keyseqStr() const;
/// Is the key sequence uncomplete?
bool keyseqUncomplete() const;
/// get options for the current keyseq
string const keyseqOptions() const;
/// True if lyxfunc reports an error
bool errorStat() const { return errorstat; }
/// Buffer to store result messages
void setMessage(string const & m);
/// Buffer to store result messages
void setErrorMessage(string const &) const;
/// Buffer to store result messages
string const getMessage() const { return dispatch_buffer; }
/// Handle a accented char keysequenze
void handleKeyFunc(kb_action action);
/// Should a hint message be displayed?
void setHintMessage(bool);
private:
///
LyXView * owner;
///
static int psd_idx;
///
kb_sequence keyseq;
///
kb_sequence cancel_meta_seq;
///
unsigned meta_fake_bit;
///
void moveCursorUpdate(bool flag = true, bool selecting = false);
///
void setupLocalKeymap();
///
kb_action lyx_dead_action;
///
kb_action lyx_calling_dead_action;
/// Error status, only Dispatch can change this flag
mutable bool errorstat;
/** Buffer to store messages and result data. Is there a
good reason to have this one as static in Dispatch? (Ale)
*/
mutable string dispatch_buffer;
/// Command name and shortcut information
string commandshortcut;
// I think the following should be moved to BufferView. (Asger)
///
void menuNew(bool fromTemplate);
///
void open(string const &);
///
void doImport(string const &);
///
void closeBuffer();
///
void reloadBuffer();
///
// This return or directly text (default) of getLyXText()
///
LyXText * TEXT(bool) const;
///
// This is the same for all lyxfunc objects
static bool show_sc;
};
/*-------------------- inlines --------------------------*/
inline
bool LyXFunc::wasMetaKey() const
{
return (meta_fake_bit != 0);
}
inline
string const LyXFunc::keyseqStr() const
{
// Why not just remove this function
string text;
keyseq.print(text, true);
return text;
}
inline
string const LyXFunc::keyseqOptions() const
{
// Why not just remove this function
string text;
keyseq.printOptions(text);
return text;
}
inline
bool LyXFunc::keyseqUncomplete() const
{
return (keyseq.length > 0);
}
inline
void LyXFunc::setHintMessage(bool hm)
{
show_sc = hm;
}
#endif